-
2025 - New Freebies from CEF
To start off this year's new treasures whatever they all might be, here is a very basic pose for the beautiful cat skeleton. I used it to test out the concept of making it into a skeleton to fit inside the Daz House Cat, turning the skeleton into a clothing piece and thusly enabling it to pose along with the Daz House Cat. The transparency of the house cat was turned down to enable seeing the skeleton inside the cat.
Required products:
https://www.daz3d.com/cat-skeleton-mr-rattlepaws
https://www.daz3d.com/daz-house-cat-with-dforce-hair
Required program: Daz Studio
Some knowledge to get an .obj file out of and back into D/S. I use Hexagon.Step1: Apply Pose to Skeleton, somehow get the .obj out of D/S.
Delete skeleton from scene.
Somehow get .obj back into D/S.
Load into the scene the Daz House Cat.
Unselect everything. Use the Transfer Utility to turn the skeleton obj into a clothing figure. For bones I tried the Actor:Follower which seems to work just fine. Use whichever option you find works for you.
Yes to "remove the prop" IF your edition of D/S has that.When done, BEFORE messing around with the cat, select the skeleton clothing and save it to your own 'private' folders. {one cannot share such derivative products}
Providing that one has not renamed the surfaces etc, the original mats can be used on your skeleton clothing.
The pose attached to this post is very basic. You can tweak it as desired BEFORE exporting out the .obj file.
n.b. The importance of deleting the skeleton from the scene after export, is to prevent the incoming .obj file having "(2)" added to the name and surface areas ;-)


Morph Mastermatew said:
Regarding the bug where Morph Master doesn't work in older versions of DAZ:
Thank you, everyone! It seems you were right. One of my customers also reached this conclusion. He kindly agreed to help me identify the issue, as I was unable to reproduce it on my PC. He encrypted my unencrypted script on his own system, and it didn’t work. However, once he replaced the first comment from:
// DAZ Studio version 4.22.0.16 filetype DAZ Scriptto
// DAZ Studio version 4.9.0.0 filetype DAZ Scriptit started working! It's extremely strange that a comment string could cause so much trouble. One customer already initiated a refund, most likely due to this issue. I'm at a loss for words. :(
Now, the solution:
- The easiest solution is to update DAZ Studio.
- If you don't want to update DAZ Studio, please wait a bit. I've contacted the support team, and they have escalated the issue to the tech team. I'm waiting for confirmation from the person helping me to ensure 100% that this fix works before notifying the tech team and reuploading the scripts.
- If you don't want to update DAZ Studio and don't want to wait, please PM me with proof of purchase, and I'll provide you with a link. However, I still need to be completely sure the solution works before proceeding.
Thank you for your patience and understanding!
Cool. I'm glad efforts are in for making Morph Master work on older DS versions. I see this other user goes back to 4.9. If they can make it work on 4.9, then I'll likely have some luck with my 4.11.
I just purchased Morph Master today, but I likely won't get a chance to try it for many months. And maybe by then, the procedure for getting Morph Master to work on older DS version will be settled and documented.
Legacy UV plus different UV material?Directly... ? Nope ~ because UV Sets have to be ALL set as G8F on G9 and its Legacy surfaces. For instance, if you want to use G9 LIE tattoos with Legacy UVs, You need to convert G9 texture maps to G8F, with Map Transfer (depending on the tattoo positions...). Then assign the converted maps in LIE.
Help looking for a skin/ModelThe base seems Teen Josie 7 / Teen Josie 8, and / or Josie's alt. characters plus some tweaking / blending with the head morphs.... but not Josie 9. Skin textures can also be easily modified / retouched. An example : https://www.daz3d.com/paisley-for-teen-josie-8
Texture maps / UVs made for G3F, V7, G8F can be set and/or exchanged from one another, or simply convert by using Map Transfer in DS.
Dforce clothing going through modelscrosswind said:
aadarsh.satpute said:
Okay i tried the figure with base g8f. It seems to workng well no issues. Is there any way to fix my old figure so i dont need to recreate and adjust every morph again?
As I mentioned above, you save a Shaping Preset (or a Property Preset incl. both shaping and materials...) with your old character. Apply the preset to G8F Base figure, simulate to see if it works.
If the issue persists, refer to this tutorialhttps://youtu.be/mZ1TOAqIzeU?si=L6j7Tm-1k3nuYQs9 to create single dials of head / body morphs. Then try Simulation again.
Thank you Crosswind the above image i shared is a body morph and head morph i applied. But I thaught of maybe get the whole model working again as I have added a lot of morphs on it so I dont have to rework to make the character again. but I have never done morphing on g8 base which seems much better idea. Thank you for it.
Every character I have loads with unwanted extra morphs by defaulttravaler125 said:
"Don't use Save Modified Assets, use Save Morph Asset." I have the same issue but the option for saving morf assets is greyed out and list it as "depreciated". The infecting morf isn't even showing up in the paramaters tab so I can not figure out what morf is causiong the problem. I had this happen to a G8F figure and had to delete the morf compleetly but it still tries to load with every save file that was saved before the problem started. I do not want to go threw tyhe mess of opening and resaving nhundreds of files just to get risd of a morf target the program refuses to set to zero.
Since you're using DS 4.23+, still suggest you use Save Modified Assets as long as the default values of culprit morph properties are zeroed out by using PerttiA's process. In the list of modified asset, you just need to check the culprit morphs, then Accept.
This function was enhanced which is better than older DS version in which the listed morph properties cannot be checked ~~
Recreating Viconia DeVir from BG2 as G8F based on a 2D portraitI agree they dropped the ball on the BG3 version. Jaheira and Minsc I recognised at first glance (granted, Minsc's tattoo makes that easy); Viconia could have been any generic drow matriarch.
For your goal - there are two things you need. One is the morph; the other is the texture.
For the morph, it's not just the cheekbones but also the angle of the eyes that's different from the Zdenka picture. The lips are also a little different. The nose and chin appear the same to me.
For the texture, I'm afraid I'm not sure. You'd need a base greyish skin with makeup options for the blush, lips, and an overall reddish-purple (?) sheen.
Good luck with your endeavour - would love to see your results :)
Odd request... convert clothes from Gen3 back to V4?I use the V4 clone shapes or Autofit it to a figure which has one then convert the clothing to a prop or just export an obj
then use Poser if I am keen otherwise temporarily convert V4 rigging to weighmapping and autofit it, don't save V4 just the clothing as a support asset, it will conform to a fresh legacy rigged V4 and autofollow any injected morphs without needing to run the transfer active morph projection dialogue
Can't change hair color of Soft Curls Ponytail for Genesis 9crosswind said:
SpaceCoyote said:
Thanks for your reply, @crosswind. By 'can't change' I mean that the default hair is a brownish-red colour but I can't make it any other color using the method you describe. This method works just fine with any other hair I've tested (and used to work for me with Soft Curls Ponytail). Thanks for checking on your end - at least it's not a problem for everyone else. I've tried deleting this hair from the Install Manager and redownloading/reinstalling but unfortunately the hair is always the default brownish-red. :(
Can you check in your Viewport, which DrawStyle are you using ? And can you find any warning / error message in DS Log ?
I normally use Texture Shaded in the viewport but I tried a number of display styles, including Iray, and they all show the same red hair after I try a different material. The Log might give some clues as to what's wrong. It shows a bunch of warnings and references to items missing:
2025-01-16 10:55:03.550 [INFO] :: Prepare asset load (open): /People/Genesis 9/Hair/Daz Originals/OOT Soft Curls Ponytail/Soft Curls Ponytail Genesis 9 B.duf
2025-01-16 10:55:03.550 [INFO] :: Locking viewport redraw...
2025-01-16 10:55:03.551 [INFO] :: Viewport redraw locked.
2025-01-16 10:55:03.612 [VERBOSE] :: Native format content directories: 2
2025-01-16 10:55:03.612 [VERBOSE] :: Poser format content directories: 2
2025-01-16 10:55:03.612 [VERBOSE] :: Other import format content directories: 0
2025-01-16 10:55:03.612 [INFO] :: Begin asset load (open): /People/Genesis 9/Hair/Daz Originals/OOT Soft Curls Ponytail/Soft Curls Ponytail Genesis 9 B.duf
2025-01-16 10:55:03.615 [INFO] :: Clearing the scene...
2025-01-16 10:55:03.624 [INFO] :: *** Scene Cleared ***
2025-01-16 10:55:03.627 [INFO] :: Determining missing assets...
2025-01-16 10:55:04.065 [INFO] :: Setting textures...
2025-01-16 10:55:04.066 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(6476): Node parent not found.
2025-01-16 10:55:04.071 [INFO] :: Scanning for addons...
2025-01-16 10:55:04.086 [INFO] :: Creating node geometry...
2025-01-16 10:55:04.090 [INFO] :: Creating UV sets...
2025-01-16 10:55:04.090 [INFO] :: Creating materials...
2025-01-16 10:55:05.237 [INFO] :: Resolving legacy figures...
2025-01-16 10:55:05.238 [INFO] :: Preparing modifiers...
2025-01-16 10:55:05.238 [INFO] :: Creating modifiers...
2025-01-16 10:55:05.247 [INFO] :: Resolving 202 formulas...
2025-01-16 10:55:05.247 [INFO] :: Finding formula properties...
2025-01-16 10:55:05.247 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(570): Node for formula property not found:
URI: Genesis9/spine4:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#spine4?rotation/y
2025-01-16 10:55:05.247 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(570): Node for formula property not found:
URI: Genesis9/neck2:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#neck2?rotation/z
2025-01-16 10:55:05.247 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(645): Formula target property not found:
File: /data/outoftouch/Soft Curls Ponytail/Soft Curls Ponytail Genesis 9 B/Morphs/outoftouch/Base/Fix-Spine4Twist-10.dsf
URI: Genesis9/spine4:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#spine4?rotation/y
2025-01-16 10:55:05.247 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(645): Formula target property not found:
File: /data/outoftouch/Soft Curls Ponytail/Soft Curls Ponytail Genesis 9 B/Morphs/outoftouch/Base/Fix-Neck2Side+10.dsf
URI: Genesis9/neck2:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#neck2?rotation/z
2025-01-16 10:55:05.247 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(570): Node for formula property not found:
URI: Genesis9/spine4:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#spine4?rotation/y
2025-01-16 10:55:05.247 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(645): Formula target property not found:
File: /data/outoftouch/Soft Curls Ponytail/Soft Curls Ponytail Genesis 9 B/Morphs/outoftouch/Base/Fix-Spine4Twist+10.dsf
URI: Genesis9/spine4:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#spine4?rotation/y
2025-01-16 10:55:05.247 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(570): Node for formula property not found:
URI: Genesis9/neck2:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#neck2?rotation/x
2025-01-16 10:55:05.247 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(570): Node for formula property not found:
URI: Genesis9/spine4:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#spine4?rotation/z
2025-01-16 10:55:05.247 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(645): Formula target property not found:
File: /data/outoftouch/Soft Curls Ponytail/Soft Curls Ponytail Genesis 9 B/Morphs/outoftouch/Base/Fix-Spine4Side-10.dsf
URI: Genesis9/spine4:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#spine4?rotation/z
2025-01-16 10:55:05.247 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(645): Formula target property not found:
File: /data/outoftouch/Soft Curls Ponytail/Soft Curls Ponytail Genesis 9 B/Morphs/outoftouch/Base/Fix-Neck2Bend-27.dsf
URI: Genesis9/neck2:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#neck2?rotation/x
2025-01-16 10:55:05.248 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(570): Node for formula property not found:
URI: Genesis9/spine4:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#spine4?rotation/z
2025-01-16 10:55:05.248 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(645): Formula target property not found:
File: /data/outoftouch/Soft Curls Ponytail/Soft Curls Ponytail Genesis 9 B/Morphs/outoftouch/Base/Fix-Spine4Side+10.dsf
URI: Genesis9/spine4:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#spine4?rotation/z
2025-01-16 10:55:05.248 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(570): Node for formula property not found:
URI: Genesis9/neck2:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#neck2?rotation/x
2025-01-16 10:55:05.248 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(570): Node for formula property not found:
URI: Genesis9/spine4:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#spine4?rotation/x
2025-01-16 10:55:05.248 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(645): Formula target property not found:
File: /data/outoftouch/Soft Curls Ponytail/Soft Curls Ponytail Genesis 9 B/Morphs/outoftouch/Base/Fix-Neck2Bend+24.dsf
URI: Genesis9/neck2:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#neck2?rotation/x
2025-01-16 10:55:05.248 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(645): Formula target property not found:
File: /data/outoftouch/Soft Curls Ponytail/Soft Curls Ponytail Genesis 9 B/Morphs/outoftouch/Base/Fix-Spine4Bend-15.dsf
URI: Genesis9/spine4:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#spine4?rotation/x
2025-01-16 10:55:05.248 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(570): Node for formula property not found:
URI: Genesis9/spine4:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#spine4?rotation/x
2025-01-16 10:55:05.248 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(570): Node for formula property not found:
URI: Genesis9/neck1:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#neck1?rotation/y
2025-01-16 10:55:05.248 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(645): Formula target property not found:
File: /data/outoftouch/Soft Curls Ponytail/Soft Curls Ponytail Genesis 9 B/Morphs/outoftouch/Base/Fix-Spine4Bend+15.dsf
URI: Genesis9/spine4:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#spine4?rotation/x
2025-01-16 10:55:05.248 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(645): Formula target property not found:
File: /data/outoftouch/Soft Curls Ponytail/Soft Curls Ponytail Genesis 9 B/Morphs/outoftouch/Base/Fix-Neck1Twist-22.dsf
URI: Genesis9/neck1:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#neck1?rotation/y
2025-01-16 10:55:05.248 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(570): Node for formula property not found:
URI: Genesis9/neck1:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#neck1?rotation/y
2025-01-16 10:55:05.248 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(570): Node for formula property not found:
URI: Genesis9/neck2:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#neck2?rotation/y
2025-01-16 10:55:05.248 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(645): Formula target property not found:
File: /data/outoftouch/Soft Curls Ponytail/Soft Curls Ponytail Genesis 9 B/Morphs/outoftouch/Base/Fix-Neck1Twist+22.dsf
URI: Genesis9/neck1:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#neck1?rotation/y
2025-01-16 10:55:05.248 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(645): Formula target property not found:
File: /data/outoftouch/Soft Curls Ponytail/Soft Curls Ponytail Genesis 9 B/Morphs/outoftouch/Base/Fix-Neck2Twist-22.dsf
URI: Genesis9/neck2:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#neck2?rotation/y
2025-01-16 10:55:05.248 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(570): Node for formula property not found:
URI: Genesis9/neck2:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#neck2?rotation/y
2025-01-16 10:55:05.248 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(570): Node for formula property not found:
URI: Genesis9/neck1:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#neck1?rotation/z
2025-01-16 10:55:05.248 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(645): Formula target property not found:
File: /data/outoftouch/Soft Curls Ponytail/Soft Curls Ponytail Genesis 9 B/Morphs/outoftouch/Base/Fix-Neck2Twist+22.dsf
URI: Genesis9/neck2:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#neck2?rotation/y
2025-01-16 10:55:05.249 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(645): Formula target property not found:
File: /data/outoftouch/Soft Curls Ponytail/Soft Curls Ponytail Genesis 9 B/Morphs/outoftouch/Base/Fix-Neck1Side-25.dsf
URI: Genesis9/neck1:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#neck1?rotation/z
2025-01-16 10:55:05.249 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(570): Node for formula property not found:
URI: Genesis9/neck2:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#neck2?rotation/z
2025-01-16 10:55:05.249 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(570): Node for formula property not found:
URI: Genesis9/neck1:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#neck1?rotation/z
2025-01-16 10:55:05.249 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(645): Formula target property not found:
File: /data/outoftouch/Soft Curls Ponytail/Soft Curls Ponytail Genesis 9 B/Morphs/outoftouch/Base/Fix-Neck1Side+25.dsf
URI: Genesis9/neck1:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#neck1?rotation/z
2025-01-16 10:55:05.249 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(645): Formula target property not found:
File: /data/outoftouch/Soft Curls Ponytail/Soft Curls Ponytail Genesis 9 B/Morphs/outoftouch/Base/Fix-Neck2Side-10.dsf
URI: Genesis9/neck2:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#neck2?rotation/z
2025-01-16 10:55:05.249 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(570): Node for formula property not found:
URI: Genesis9/neck1:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#neck1?rotation/x
2025-01-16 10:55:05.249 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(645): Formula target property not found:
File: /data/outoftouch/Soft Curls Ponytail/Soft Curls Ponytail Genesis 9 B/Morphs/outoftouch/Base/Fix-Neck1Bend-25.dsf
URI: Genesis9/neck1:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#neck1?rotation/x
2025-01-16 10:55:05.249 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(570): Node for formula property not found:
URI: Genesis9/neck1:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#neck1?rotation/x
2025-01-16 10:55:05.249 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(645): Formula target property not found:
File: /data/outoftouch/Soft Curls Ponytail/Soft Curls Ponytail Genesis 9 B/Morphs/outoftouch/Base/Fix-Neck1Bend+25.dsf
URI: Genesis9/neck1:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#neck1?rotation/x
2025-01-16 10:55:05.249 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(570): Node for formula property not found:
URI: Genesis9/head:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#head?rotation/y
2025-01-16 10:55:05.249 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(645): Formula target property not found:
File: /data/outoftouch/Soft Curls Ponytail/Soft Curls Ponytail Genesis 9 B/Morphs/outoftouch/Base/Fix-HeadTwist-22.dsf
URI: Genesis9/head:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#head?rotation/y
2025-01-16 10:55:05.249 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(570): Node for formula property not found:
URI: Genesis9/head:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#head?rotation/y
2025-01-16 10:55:05.249 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(645): Formula target property not found:
File: /data/outoftouch/Soft Curls Ponytail/Soft Curls Ponytail Genesis 9 B/Morphs/outoftouch/Base/Fix-HeadTwist+22.dsf
URI: Genesis9/head:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#head?rotation/y
2025-01-16 10:55:05.249 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(570): Node for formula property not found:
URI: Genesis9/head:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#head?rotation/z
2025-01-16 10:55:05.249 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(645): Formula target property not found:
File: /data/outoftouch/Soft Curls Ponytail/Soft Curls Ponytail Genesis 9 B/Morphs/outoftouch/Base/Fix-HeadSide-20.dsf
URI: Genesis9/head:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#head?rotation/z
2025-01-16 10:55:05.249 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(570): Node for formula property not found:
URI: Genesis9/head:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#head?rotation/z
2025-01-16 10:55:05.249 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(645): Formula target property not found:
File: /data/outoftouch/Soft Curls Ponytail/Soft Curls Ponytail Genesis 9 B/Morphs/outoftouch/Base/Fix-HeadSide+20.dsf
URI: Genesis9/head:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#head?rotation/z
2025-01-16 10:55:05.249 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(570): Node for formula property not found:
URI: Genesis9/head:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#head?rotation/x
2025-01-16 10:55:05.249 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(645): Formula target property not found:
File: /data/outoftouch/Soft Curls Ponytail/Soft Curls Ponytail Genesis 9 B/Morphs/outoftouch/Base/Fix-HeadBend-30.dsf
URI: Genesis9/head:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#head?rotation/x
2025-01-16 10:55:05.250 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(570): Node for formula property not found:
URI: Genesis9/head:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#head?rotation/x
2025-01-16 10:55:05.250 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(645): Formula target property not found:
File: /data/outoftouch/Soft Curls Ponytail/Soft Curls Ponytail Genesis 9 B/Morphs/outoftouch/Base/Fix-HeadBend+25.dsf
URI: Genesis9/head:/data/DAZ%203D/Genesis%209/Base/Genesis9.dsf#head?rotation/x
2025-01-16 10:55:05.250 [INFO] :: Sorting formula properties...
2025-01-16 10:55:05.250 [INFO] :: Creating ERC Links...
2025-01-16 10:55:05.250 [INFO] :: Finished resolving formulas.
2025-01-16 10:55:05.250 [INFO] :: Finalizing modifiers...
2025-01-16 10:55:05.250 [INFO] :: Finalizing channels...
2025-01-16 10:55:05.250 [INFO] :: Finalizing materials...
2025-01-16 10:55:05.250 [INFO] :: Sorting property groups...
2025-01-16 10:55:05.250 [INFO] :: Setting up follow targets...
2025-01-16 10:55:05.250 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(2823): Failed to follow node.
2025-01-16 10:55:05.251 [INFO] :: Finished asset load (open): 0m 1.639s - /People/Genesis 9/Hair/Daz Originals/OOT Soft Curls Ponytail/Soft Curls Ponytail Genesis 9 B.duf
2025-01-16 10:55:05.310 [INFO] :: Unlocking viewport redraw...
2025-01-16 10:55:05.310 [INFO] :: Viewport redraw unlocked.
2025-01-16 10:55:05.362 [INFO] :: Loaded morph deltas: 0m 0.20s - /data/outoftouch/Soft Curls Ponytail/Soft Curls Ponytail Genesis 9 B/Morphs/outoftouch/Base/Fix.dsf
2025-01-16 10:55:05.961 [INFO] :: Loaded image: 132OOTSoftCurlsPonytailBase.jpg
2025-01-16 10:55:06.061 [INFO] :: Loaded image: OOTSoftCurlsPonytailHairT.png
2025-01-16 10:55:06.073 [INFO] :: Loaded image: 132OOTSoftCurlsPonytailBaseC.jpg
2025-01-16 10:55:06.159 [INFO] :: Loaded image: OOTSoftCurlsPonytailHairCapT.jpg
2025-01-16 10:55:12.448 [INFO] :: Prepare asset load (merge): /People/Genesis 9/Hair/Daz Originals/OOT Soft Curls Ponytail/MATS/Hairblending Colors/Soft Curls Ponytail Hairblending Color 030 Green.duf
2025-01-16 10:55:12.448 [INFO] :: Locking viewport redraw...
2025-01-16 10:55:12.448 [INFO] :: Viewport redraw locked.
2025-01-16 10:55:12.503 [VERBOSE] :: Native format content directories: 2
2025-01-16 10:55:12.503 [VERBOSE] :: Poser format content directories: 2
2025-01-16 10:55:12.503 [VERBOSE] :: Other import format content directories: 0
2025-01-16 10:55:12.503 [INFO] :: Begin asset load (merge): /People/Genesis 9/Hair/Daz Originals/OOT Soft Curls Ponytail/MATS/Hairblending Colors/Soft Curls Ponytail Hairblending Color 030 Green.duf
2025-01-16 10:55:12.504 [INFO] :: Determining missing assets...
2025-01-16 10:55:12.516 [INFO] :: Setting textures...
2025-01-16 10:55:12.517 [INFO] :: Applying animations...
2025-01-16 10:55:12.530 [INFO] :: Finished asset load (merge): 0m 0.25s - /People/Genesis 9/Hair/Daz Originals/OOT Soft Curls Ponytail/MATS/Hairblending Colors/Soft Curls Ponytail Hairblending Color 030 Green.duf
2025-01-16 10:55:12.569 [INFO] :: Unlocking viewport redraw...
2025-01-16 10:55:12.569 [INFO] :: Viewport redraw unlocked.
Every character I have loads with unwanted extra morphs by default"Don't use Save Modified Assets, use Save Morph Asset." I have the same issue but the option for saving morf assets is greyed out and list it as "depreciated". The infecting morf isn't even showing up in the paramaters tab so I can not figure out what morf is causiong the problem. I had this happen to a G8F figure and had to delete the morf compleetly but it still tries to load with every save file that was saved before the problem started. I do not want to go threw tyhe mess of opening and resaving nhundreds of files just to get risd of a morf target the program refuses to set to zero.
How accurate is Measure Metrics?Back in my G8 days when I last used Measure Metrics with my characters (I haven't gotten that far in character creation in a very long time), I swear I remember a morph - I think one that affected height - that was not reflected by Measure Metrics. I started getting some weird results when comparing characters next to each other. But that was a long time ago.
Problem To Carrara from Daz Studio 101 - Saving Millenium Dog with Puppy ShaderDiomede said:
Thanks Wendy.
I will just load it in Carrara directly, morph and texture there, and save natively in Carrara format.

this applies to DAZ studio BTW too
once you save legacy content as duf it creates a dsf data file under autoadapted and loading morphs not added before saving doesn't work well as it no longer has deltas etc the way Poser works
Problem To Carrara from Daz Studio 101 - Saving Millenium Dog with Puppy ShaderThanks Wendy.
I will just load it in Carrara directly, morph and texture there, and save natively in Carrara format.
Problem To Carrara from Daz Studio 101 - Saving Millenium Dog with Puppy ShaderGreetings,
Having a very basic problem. Trying to keep file sizes small on my laptop. I want to change the textures and morph parameters of the Millenium Dog available from Daz, which is in CR2 rigging format, and save it so that it loads directly to Carrara. I have loaded the millenium dog in Daz Studio, adjusted the morph parameters, and applied a MAT pose preset from the millenium pup. I have tried to save it as a scene, a scene subset, and a character preset, but none of those work. Some won't save out of Daz Studio without changing weights, others give an I/O error when trying to load in Carrara.
I can load the millenium dog directly in Carrara, adjust the morphs, and apply the preset. I was hoping to not have to do that every time I want to load. Doesn't saving from Daz Studio reduce the file size? Or am I mixing that up with later figures?
Dforce clothing going through modelsaadarsh.satpute said:
Okay i tried the figure with base g8f. It seems to workng well no issues. Is there any way to fix my old figure so i dont need to recreate and adjust every morph again?
As I mentioned above, you save a Shaping Preset (or a Property Preset incl. both shaping and materials...) with your old character. Apply the preset to G8F Base figure, simulate to see if it works.
If the issue persists, refer to this tutorialhttps://youtu.be/mZ1TOAqIzeU?si=L6j7Tm-1k3nuYQs9 to create single dials of head / body morphs. Then try Simulation again.
Dforce clothing going through modelsOkay i tried the figure with base g8f. It seems to workng well no issues. Is there any way to fix my old figure so i dont need to recreate and adjust every morph again?
Genesis 8 face expressions and poses on Genesis 8.1Bejaymac said:
In that case you probably just broke G8.1, best to uninstall the G8 starter essentials and then reinstall them.
G8 expressions are 95% morph, 5% facial rigging, G8.1 and G9 are 95% facial rigging and 5% small partial HD morphs for fine detail.
The two systems ARE NOT compatible, that is why those "dummy files" were added to G8.1, the devs knew someone would be foolish enough to try and use the G8 files, and then complain about things not working right, so they blocked access to stop it from happening.
Sadly it's not a robust system and was easy to get around, and despite the devs best intentions, some people figured out how to get around it.
Still a nope.
Convert custom character preset to a morph dialFor creating a single Control Dial:
1) In Parameters pane, right-click to turn on Edit Mode;
2) Right-click in Parameters pane again > Create a New Property. Give it a Name / Label, set Path as Actor/People/Feminine or Actor/People/Masculine, Type as Modifier/Shape, Min as 0, click Create button.
3) Dial the head and body morphs on Genesis figrue. Right-click on the newly-created property > ERC Freeze.
4) File > Save As > Support Asset > Morph Asset(s) (Modifier Asset(s) if you use DS 4.23+). Locate and check the above control dial ONLY ! Click Accept button.Convert custom character preset to a morph dialI purchased a custom character that I like that only has a head apply/remove and a body apply/remove. Is there a product off the shelf I can buy that will help me convert that to a dial so I can only use it at 50% or something? Or if there is no product, an easy to follow set of steps? I did some searching on this but the method I found looks pretty old and may not be the best way anymore. If it matters, The custom character is a G9, but I'd like to be able to do that with a G8 as well.
Genesis 8 face expressions and poses on Genesis 8.1In that case you probably just broke G8.1, best to uninstall the G8 starter essentials and then reinstall them.
G8 expressions are 95% morph, 5% facial rigging, G8.1 and G9 are 95% facial rigging and 5% small partial HD morphs for fine detail.
The two systems ARE NOT compatible, that is why those "dummy files" were added to G8.1, the devs knew someone would be foolish enough to try and use the G8 files, and then complain about things not working right, so they blocked access to stop it from happening.
Sadly it's not a robust system and was easy to get around, and despite the devs best intentions, some people figured out how to get around it.








