-
When is a bridge not a bridge?
I agree, marble.
I was also hoping this new bridge was going to be a true 'live' bridge like the Hexagon one, but it is just another exporter.
If all you're after for a quick morph target session is out of Daz Studio to Blender in one click and vice versa, I don't believe it exists -- The closest I have seen one click from the DS side is mcjTeleBlender which will export object, start Blender, and import object/set-up scene. However, no return trip.
But, if you don't mind a couple of clicks, you could try the GoB_DS 'bridge' addon for morph target work -- One click auto-export in DS -- One click auto-import in Blender.
Do your morph target work, and when ready for return trip -- One click auto-export in Blender -- One click auto-import in DS - bypassing Morph Loader Pro and automatically creates morph target slider - you just rename it and do normal permanent save.
Like any addons, there is one time setups for both DS scripts and the Blender scripts -- But, is for your benefit to allow you to set up a custom 'bridge' folder wherever (and name it whatever you like) you want it - be it in Documents, Program Files, D drive, whatever -- Just set both to know where the object is, and the one-clicks do the rest.
Does this sound like something you might be interested in?
https://www.daz3d.com/forums/discussion/comment/5364336/#Comment_5364336
https://www.daz3d.com/forums/discussion/385796/blender-bridge-for-daz-studio/p1
"Scooby" Daphne outfitPhoenix, I just found that picture but did not see a link to a product page. I actually found the whole scooby group in MMD format, which I'm sure I can convert to OBJ. the bring in to the transfer utility. I have done it before. Still not as good as a DAZ outfit though.
With the super dress that I linked before, you can apply cloth shaders to approximate the colors btw., don't let the 'default' textures confuse you. I'm in the middle of a render at the moment, I'll post up a render later.
It'll be with some random Daz figure though. I don't have a 'Daphne' morph, others have made suggestions along those lines. The 'Daphni' character for G8F mentioned in the other thread, I suppose that's one way to go but I don't have that character and I prefer G3F in any case due to my wardrobe library.
Kwan 8Maybe I missed it, but what gpu do you have @divamakeup? Is it RTX? We have seen that RTX does better as geometry becomes more complex, which could explain why the HD rendered faster. It could also be how Iray calculates multiple surfaces. The fewer surfaces Iray needs to calculate for, the faster it will be.
I recall recently the Unreal 5 demo that Epic showed. They spoke about how it handles geometry, and that because it could handle geometry so well the environmental assets in the demo were not using normal maps. This may not relate to Iray, but it shows that technology is reaching a point to where we may not need normal maps much anymore. The same can be true of bump maps.NVIDIA GeForce GTX 1080 Ti
Very interesting. A powerful card but not RTX. I wonder if other weaker GPUs would get results like yours. I cannot say...I have two 1080tis, LOL. I could try this with other models and see if they get similar results. I may try some bluejaunte characters. I wonder if the file size of the normal maps have an effect. Some models have normal maps in less compressed formats that are huge.
Which brings up another question, how about VRAM use? Turning off a bunch of normal and bump maps may help VRAM, depending on how much VRAM each HD subdivision takes. There are lot of things to look at here. I am thinking we might be able to save VRAM skipping the normals and using HD. That could be a big win for those looking to squeeze as much into their scene as they can.
Yeah, it's an interesting topic, imo - it would be neat to do some more testing to see if there is a way to pin down "optimal" set up for speed for different types of renders. However, there are so many different variables that can factor in performance and render speed, that it might be difficult to pinpoint "optimal" setups that are "universal" across different machines and video cards (not to mention different versions of Daz Studio as well). Still, I find the subject pretty interesting and it would be nice to be able to pinpoint more optimal surface settings and HD vs Normals vs Bump usage that could make more clear what may be more useful for different types of scenes.
I did some testing with a bluejaunte character, and found some similar results. Using the normal maps took a few seconds longer. However, what I discovered with this character is that the HD shape is not a replacement for the normal maps. They work together to complete the character, so removing one or the other was not ideal. I imagine a lot of non DO characters are like that.
So for this to work, the characters in question must use HD as a full replacement for normal maps. It is likely that only Daz Originals do this, since the HD morph is usually sold as a separate product.
But I did get some data. Increasing the subD from 1 to 3 had almost no effect on render times, it didn't even effect VRAM usage much. SubD 5 however ballooned both quite a bit. SubD 5 used over 1GB more VRAM and took over a minute longer to render. I feel pretty confident that this trend would hold up for a lot of other characters. Deleting the normal maps improved render times by 20 seconds in a 2 minute render, and all levels of subD still rendered faster without normals, except for 5.
However, I don't have a ton of HD morphs for DO's. I have Zelara's. And looking at her, she has separate character presets. Zelara HD has her own preset, so I loaded both. It turns out that loading Zelara HD's preset contains no normal maps. I cannot believe I never noticed that. I made a render of her two versions side by side at 6000 pixels, and the difference is very hard to spot, if at all. I will try some more testing on her tomorrow to see if the HD renders faster.
I might make a separate thread to avoid cluttering this one. Or you can. Doesn't matter.
Yeah I believe all the Daz Original "Official 8" HD figures load without any normal maps. And I've tested the HD vs Normal Maps again and consistently keep seeing slightly faster render times with HD with No Normal Maps (or Normal Maps dialled to 0) vs NON-HD figures with Normal Maps. If you end up starting a thread about it let me know. I'd love to check it out. :) Maybe we could get people with other video cards to also do a couple of test renders. I find it pretty interesting since I always thought Normal Maps where a good replacement for HDs that gave faster render times vs HD. It would be interesting if that turns out not to be the case - with the tests I've done so far, it's kind of starting to look like that. lol So weird.
"Scooby" Daphne outfitPhoenix, I just found that picture but did not see a link to a product page. I actually found the whole scooby group in MMD format, which I'm sure I can convert to OBJ. the bring in to the transfer utility. I have done it before. Still not as good as a DAZ outfit though.
Why Are my Genesis1 Legs Becomming DistortedFrom what it sounds, you only need to remove the better bends files that were transferred to Genesis 1. Is Generation X the only conversion you used to transfer figures?
This may be tougher, but did you convert any characters that contained better bends? It may be possible that you need to delete those converted characters that are causing this. It seems like all of this stems from some kind of conversion, and better bends somehow got baked into the conversion. I do not know how GenX works, and sadly Dimension3D is no longer with us to provide support.
If you still have issues, then you could go for the nuclear option and try wiping all instances of better bends across all generations, plus the characters that you converted (not the original character, just the G1 conversion.) Then once everything is working you can convert those characters again. If better bends is totally gone, then the conversion should not include them. GenX is pretty fast at converting, so hopefully this doesn't take so long.
You will not forever screw up you characters if you delete all instances of better bends. Better bends, like it says, is just for joint control. It will not effect the character's morph. It should just make joint control like it was before you installed better bends, which may be both good and bad. It is possible that if the saved file uses better bends, it will give you an error, but it will still load. If this happens, just resave the scene, this way it will not ask for better bends again. Since this controls joints you might see some differences in poses on the joints. But if it avoids this issue, then that is a very minor thing.
The distorion happens with the Genesis base figure, a base figure I've done NOTHING to, not moved, not morphed, not textured, no character added, - NOTHING. I just load Genesis. Bend the shin (or almost anything else) and the distorion happens. I also notice that Generation X is there, already in the base Genesis figure.
I understand that. That is not the question. Have you used Generation X to convert characters from G2 and G3 to Genesis 1? That is the question. If you did, then better bends JCMs may have been included in that transfer.
JCMs can work on unmorphed figures. That is what Better Bends does. Whether you dial in a shape or not, Better Bends is automatic, and applies to all characters of that Genesis generation. So when you bend the leg, it kicks in. Clearly something has gone wrong, and it looks like there may be several JCMs at work at the same time. If you have 3 different joint controllers all trying to correct the same joint at once, this is something that might happen. From your earlier post, you showed pics of Genesis 2 and 3, and even Genesis 2 male all showing up on your Genesis 1 list. That should not be possible without having used something, I am assuming GenX, to convert them to Genesis 1. That is why I ask if you converted characters from G2 and 3 to 1. This could be the source of your issue. Fixing that may require deleting those conversions. They should all be in files for Generation X.
You don't understand. I downloaded a NEW Genesis 1, onto my desktop. Double cllicked on it (it had only been in existance for less than 5 seconds) and it loaded as normal in DAZ Studio - this absolutely brand new download of Genesis 1 that I've never done anything to. The very instant this new Genesis showed up in the Paramaters Panel, Generation X was already listed, which is the screen capture in my last post. I transfered nothing to it. I did nothing to it. All I did was open it. It loaded. And Generation X showed up in the Parameters instantly. Like I said, it's like a virus.
Sigh. Unless you completely wiped Studio, you could download a clean Genesis install a hundred times and hit the same result. The morphs are kept in a folder, not in the genesis.duf itself, if you have the generation x morphs in that folder, loading a Genesis will cause them to load with it. (Thus how loading a Genesis figure allows you to load any of the characters you have for it.) You have to get them out of the morphs folder. I believe it should be (wherever your content folder is)/data/DAZ 3D/Genesis/Base/morphs
But if I take them out of the folder, how will the characters that actually need those GenX files load correctly? Is there no OFF slider for GenX? Or something I can ZERO to stop it from working? I just checked - there are 38,000 files in my Genesis folder.
It is like I said before, if you have saved files that look for these better bends JCMs, it may pop an error, but just click through and the scene will still load. It will take a little longer since Daz has to Daz, but it will load. Then once the scene has loaded, just resave it right there. Once you save the scene without the JCMs, that error will not pop again. Better bends only effects the posing of joints, not the morph itself. So the shape should be fine.
It also depends on how long this has been there. If you have save files before better bends, then those will not ask for it.
There has to be something that caused this. Have you installed anything recently? Converted anything recently?
Everything. A new Macbook Pro computer. A new external hard drive. A new version of DAZ Studio. I remember when I first opened DAZ Studio after I got all the new stuff - Generation X was missing. It was May 15th. I posted a thread in the forum about it. Then I took my 93 year old mother to the Emergency department at the hospital because she couldn't breath and they had no Covid 19 tests at the time, so we were in quarantine for 2 weeks. It was 2 weeks of incredible stress and confusion. It turned out she didn't have Coronavirus - she had something else. But I'd forgotten that thread on Genx until what you just wrote sparked the memory. I tried to get Generation X to work. I moved the Generation X files around from folder to folder. I deleated all of them. And reinstalled all of them. But they went into different folders than before. What can I say, I thought my mother was dieing. Now it's like an Agatha Christie mystry trying to remember what I did.
Why Are my Genesis1 Legs Becomming DistortedIt is like I said before, if you have saved files that look for these better bends JCMs, it may pop an error, but just click through and the scene will still load. It will take a little longer since Daz has to Daz, but it will load. Then once the scene has loaded, just resave it right there. Once you save the scene without the JCMs, that error will not pop again. Better bends only effects the posing of joints, not the morph itself. So the shape should be fine.
It also depends on how long this has been there. If you have save files before better bends, then those will not ask for it.
There has to be something that caused this. Have you installed anything recently? Converted anything recently?
3D Art Freebie Challenge-July 2020 - "...Only at the circus" - Main Thread Only3D Art Freebie Challenge July 2020 "...Only at the circus"
[Best watched at full size for details.]
"Ladies, Gentlemen, Girls and Boys..."
Starring: Linda and Walther
The tale:
"Ladies, Gentlemen, Girls and Boys, for the next three hours..."
Soundtrack:
Britney Spears - Circus (©2008) https://www.youtube.com/watch?v=lVhJ_A8XUgc
COUNTABLE FREEBIES: (Alphabetic order)#01! Background Curtains by ArtTailor
https://www.renderosity.com/mod/freestuff/background-curtains/81296 **#02! Ball Cane by AllenArt
https://sharecg.com/v/95943/browse/21/DAZ-Studio/Ball-Cane **#03! Border Tribe Outfit for G8M by ocelot1300
https://sharecg.com/v/94622/gallery/21/DAZ-Studio/Border-Tribe-Outfit-for-G8M **#04! Cute Boy/Girl Comic Tattoos for G8F & G8M by MysticArtDesign
https://sharecg.com/v/92173/gallery/21/DAZ-Studio/Cute-Boy-Girl-Comic-Tattoosby-MysticArtDesign-08-2 **#05! Dante DMC5 Free Stubble for Genesis 8 Male by InTheFlesh
https://sharecg.com/v/94752/gallery/21/DAZ-Studio/Dante-DMC5-Free-Stubble-for-Genesis-8-Male **#06! DOA 6 Marie Rose - Head and Body Morphs for G8F by TritiumCG
https://www.deviantart.com/tritiumcg/art/DOA-6-Marie-Rose-Head-and-Body-Morphs-for-G8F-825236730 **#07! ED's Brick Shader (Iray) by Edheldil3D

https://www.deviantart.com/edheldil3d/art/Freebie-ED-s-Brick-Shader-Iray-788871766 **#08! Eyes Dilate for Genesis 8 Female by felldude
https://www.renderosity.com/mod/freestuff/eyes-dilate-for-genesis-8-female/82869 **#09! Flo Makeup For Genesis 8 Females by AprilYSH
http://shop.aprilsvanity.com/flo-makeup-for-genesis-8-females.html#10! Iray car related shader presets 'megapack' by Tom2099
https://www.deviantart.com/tom2099/art/Iray-car-related-shader-presets-megapack-539622361 **#11! Iray Jewelry Shaders by AllenArt

https://sharecg.com/v/95893/gallery/21/DAZ-Studio/Iray-Jewelry-Shaders **#12! Kristen Stewart - Head and Body Morphs for G8F by TritiumCG
https://www.deviantart.com/tritiumcg/art/Kristen-Stewart-Head-and-Body-Morphs-for-G8F-841957993 **#13! Leotard for G8F VER2.0 by aemi1970
https://sharecg.com/v/95820/browse/21/DAZ-Studio/LEOTARD-FOR-G8F-VER2.0 **#14! Let's Put On A Show by Blondie9999 (DAZ3D Bi-weekly Freebie Jul 6 - Jul 20)
https://www.daz3d.com/let-s-put-on-a-show **#15! Linda - Character for G3F with texture maps by Edelzwicker
https://www.sharecg.com/v/89731/related/21/DAZ-Studio/Linda-Character-for-G3F-with-texture-maps **#16! Long Morph for Toulouse hair for G8F by DireWorks
https://www.renderosity.com/mod/freestuff/sometimes-they-come-back-long-morph-for-toulouse-hair-for-g8f/83745 **#17! Mic Set by MDP
https://sites.google.com/site/mdp6gdl/ (item 9)#18! My Heart Necklace for Genesis 8 Female by amyaimei
https://www.deviantart.com/amyaimei/art/My-Heart-Necklace-for-Genesis-8-Female-729010047 **#19! Mystical Flowers by MysticArtDesign
https://sharecg.com/v/95862/browse/21/DAZ-Studio/Mystical-Flowers **#20! Nero DMC5 Free Hair For G8M by InTheFlesh
https://sharecg.com/v/95400/view/21/DAZ-Studio/Nero-DMC5-Free-Hair-For-G8M **#21! Pretty Look for Genesis 8 Female(s) by zoro_d
https://www.renderosity.com/mod/freestuff/pretty-look-for-genesis-8-female-s-/83823 **#22! Realistic Curtains by Cherubit
https://www.renderosity.com/mod/freestuff/realistic-curtains/83637 **#23! Scottish Kilt for G8M by Wilmap's Digital Creations
https://www.wilmapsdigitalcreations.co.uk/view_product.php?id=476 **#24! Shimmery Sheer Fabrics II by AllenArt
https://sharecg.com/v/95898/gallery/21/DAZ-Studio/Shimmery-Sheer-Fabrics-II **#25! Shiny Wood Tiles Free PBR Texture by CGAxis
https://free.cgaxis.com/product/shiny-wood-tiles-free-pbr-texture/ *1#26! Spotlight Prop by DrBoots
https://www.deviantart.com/drboots/art/Freebie-Daz-3D-Studio-Iray-Spotlight-Prop-582958157 **#27! STRONG for G8M Character Morph & Pose by Mar3D
https://www.renderosity.com/mod/freestuff/strong-for-g8m-character-morph-amp-pose/82833 **#28! SY 200 Morphs for Genesis 8 Head and Body by SickleYield
https://sharecg.com/v/91888/view/21/DAZ-Studio/SY-200-Morphs-for-Genesis-8-Head-and-Body **#29! Vergil Devil May Cry 5 Hair for G8M by InTheFlesh
https://sharecg.com/v/93892/gallery/21/DAZ-Studio/Vergil-Devil-May-Cry-5-Hair-for-G8M **#30! Walther for G8M by Ruslanomar
https://sharecg.com/v/92848/browse/21/DAZ-Studio/G8M-Walther **Oops, and I would almost forget these three;
#31! dForce_French Twist Hair for Genesis 8 Female(s) by zoro_d
https://www.renderosity.com/mod/freestuff/dforce-french-twist-hair-for-genesis-8-female-s-/81937 **#32! Diamond Dome Earrings for G8F by AllenArt !
https://sharecg.com/v/95897/gallery/21/DAZ-Studio/Diamond-Dome-Earrings-for-G8F **#33! Suit for Genesis 8 Female by Most Digital Creations
https://www.most-digital-creations.com/g8f_suit.php *1
NO-COUNT ITEMS:++ Basic Wear for G8M by DAZ Originals
--- Bezel Cut Ring for Genesis 3 & 8 Female by AllenArt
--- Cute L.I.E. Makeup by Cherubit (The Holiday Loyalty Sale 2019 Free Item)
--- Free Iray Outdoor Lights by Dreamlight
--- IDG Vibrant Light Probes (The Holiday Loyalty Sale 2018 Free Item)
--- Iray Fabric Shaders by AllenArt
--- Nose Ring 01 for G2F, G3F and/or G8F by AllenArt
--- Sneakers for G8M by Tab
++ Toulouse Hair for Genesis 8 Female by Daz Originals
PURCHASED/PAID FOR ITEMS: Uhmm, let me see... no, none 100% Freebies :)*1 E-mail address required
** Registration required
#x! Countable Items (Bold ones are used by me for the first time I think.)
--- No longer available freebies
++ Free with DAZ Studio (or the Essentials)
$x. Purchased/Paid For Item
Rendered with DAZ Studio 4.10.0.123 (nVidia Iray)Other free software used: GIMP v2.10.18 and Irfanview 4.54
Postwork: used the AltaLux Image Enhancement Filter (Effect) by Stefano Tommesani that comes with Irfanview and some filters (oa) that come with GIMP.

"Ladies, Gentlemen, Girls and Boys..."
Transferring objects, but not G3/8 figuresSo here's a turn up for the books. If I create a Genesis 8 or Genesis 3 character from the smart content Tab, then the character will not transfer through any of the bridges. If I generate a character from another tabs like the content library tab, then it transfers no problem. I've also noticed that the smart content feature is no longer functional. This is getting more and more unusualKwan 8Maybe I missed it, but what gpu do you have @divamakeup? Is it RTX? We have seen that RTX does better as geometry becomes more complex, which could explain why the HD rendered faster. It could also be how Iray calculates multiple surfaces. The fewer surfaces Iray needs to calculate for, the faster it will be.
I recall recently the Unreal 5 demo that Epic showed. They spoke about how it handles geometry, and that because it could handle geometry so well the environmental assets in the demo were not using normal maps. This may not relate to Iray, but it shows that technology is reaching a point to where we may not need normal maps much anymore. The same can be true of bump maps.NVIDIA GeForce GTX 1080 Ti
Very interesting. A powerful card but not RTX. I wonder if other weaker GPUs would get results like yours. I cannot say...I have two 1080tis, LOL. I could try this with other models and see if they get similar results. I may try some bluejaunte characters. I wonder if the file size of the normal maps have an effect. Some models have normal maps in less compressed formats that are huge.
Which brings up another question, how about VRAM use? Turning off a bunch of normal and bump maps may help VRAM, depending on how much VRAM each HD subdivision takes. There are lot of things to look at here. I am thinking we might be able to save VRAM skipping the normals and using HD. That could be a big win for those looking to squeeze as much into their scene as they can.
Yeah, it's an interesting topic, imo - it would be neat to do some more testing to see if there is a way to pin down "optimal" set up for speed for different types of renders. However, there are so many different variables that can factor in performance and render speed, that it might be difficult to pinpoint "optimal" setups that are "universal" across different machines and video cards (not to mention different versions of Daz Studio as well). Still, I find the subject pretty interesting and it would be nice to be able to pinpoint more optimal surface settings and HD vs Normals vs Bump usage that could make more clear what may be more useful for different types of scenes.
I did some testing with a bluejaunte character, and found some similar results. Using the normal maps took a few seconds longer. However, what I discovered with this character is that the HD shape is not a replacement for the normal maps. They work together to complete the character, so removing one or the other was not ideal. I imagine a lot of non DO characters are like that.
So for this to work, the characters in question must use HD as a full replacement for normal maps. It is likely that only Daz Originals do this, since the HD morph is usually sold as a separate product.
But I did get some data. Increasing the subD from 1 to 3 had almost no effect on render times, it didn't even effect VRAM usage much. SubD 5 however ballooned both quite a bit. SubD 5 used over 1GB more VRAM and took over a minute longer to render. I feel pretty confident that this trend would hold up for a lot of other characters. Deleting the normal maps improved render times by 20 seconds in a 2 minute render, and all levels of subD still rendered faster without normals, except for 5.
However, I don't have a ton of HD morphs for DO's. I have Zelara's. And looking at her, she has separate character presets. Zelara HD has her own preset, so I loaded both. It turns out that loading Zelara HD's preset contains no normal maps. I cannot believe I never noticed that. I made a render of her two versions side by side at 6000 pixels, and the difference is very hard to spot, if at all. I will try some more testing on her tomorrow to see if the HD renders faster.
I might make a separate thread to avoid cluttering this one. Or you can. Doesn't matter.
"Scooby" Daphne outfitCan't help you much with Scoob, although Daz Dog 8 might not be a bad starting point with some exaggerated morphing (i.e. widening the morph limits for the appropriate areas). Might be a Daz/Poser version of Scoob out there somewhere, but not that I've seen.
As for Daphne's outfit, you may have to 'mix and match' to get there. The dress is probably the most unique thing, and the Super Dress for G2F might not look bad with some texture map adjustments to the band sizes and such.:
https://www.daz3d.com/super-dress-and-leggings-for-genesis-2-female-s
The appropriate material zones (there are 35 zones in total) for the 'belt area' and 'skirt band' are a bit wider than in your pic, but you may be able to use one of the texture maps or templates and 'two tone' the colors for those material zones to make thinner bands. It's a pretty flexible dress really... I suppose you could go the geometry editor route as well and select a thinner band area and create new material zones, but that's definitely the more complicated option as opposed to just editing the texture maps.
It should also autofit to G3F or G8F without too many issues. There may be other options out there as well, but that's the one that caught my eye at the time.
As for the scarf, there are a couple of options out there. This Rockabilly outfit has a suitable looking scarf (you'll need to re-color it of course).
https://www.daz3d.com/rockabilly-outfit-for-genesis-8-females
No suggestions from my end on the shoes and tights, but there should be a number of options out there for those/shouldn't be too difficult.
Poser Clothes, Daz People??There are still solutions. With Carrara, you have access to the mesh of the costumes. You could use the vertex modeler in the assemble room to manually fit the clothing, export the OBJ, and then use the transfer utility.
Here is a link to the old Wardrobe Wizard site. I had heard PhilC retired. http://www.philc.net/store_WW_Extra_Figs.php
Why Are my Genesis1 Legs Becomming DistortedFrom what it sounds, you only need to remove the better bends files that were transferred to Genesis 1. Is Generation X the only conversion you used to transfer figures?
This may be tougher, but did you convert any characters that contained better bends? It may be possible that you need to delete those converted characters that are causing this. It seems like all of this stems from some kind of conversion, and better bends somehow got baked into the conversion. I do not know how GenX works, and sadly Dimension3D is no longer with us to provide support.
If you still have issues, then you could go for the nuclear option and try wiping all instances of better bends across all generations, plus the characters that you converted (not the original character, just the G1 conversion.) Then once everything is working you can convert those characters again. If better bends is totally gone, then the conversion should not include them. GenX is pretty fast at converting, so hopefully this doesn't take so long.
You will not forever screw up you characters if you delete all instances of better bends. Better bends, like it says, is just for joint control. It will not effect the character's morph. It should just make joint control like it was before you installed better bends, which may be both good and bad. It is possible that if the saved file uses better bends, it will give you an error, but it will still load. If this happens, just resave the scene, this way it will not ask for better bends again. Since this controls joints you might see some differences in poses on the joints. But if it avoids this issue, then that is a very minor thing.
The distorion happens with the Genesis base figure, a base figure I've done NOTHING to, not moved, not morphed, not textured, no character added, - NOTHING. I just load Genesis. Bend the shin (or almost anything else) and the distorion happens. I also notice that Generation X is there, already in the base Genesis figure.
I understand that. That is not the question. Have you used Generation X to convert characters from G2 and G3 to Genesis 1? That is the question. If you did, then better bends JCMs may have been included in that transfer.
JCMs can work on unmorphed figures. That is what Better Bends does. Whether you dial in a shape or not, Better Bends is automatic, and applies to all characters of that Genesis generation. So when you bend the leg, it kicks in. Clearly something has gone wrong, and it looks like there may be several JCMs at work at the same time. If you have 3 different joint controllers all trying to correct the same joint at once, this is something that might happen. From your earlier post, you showed pics of Genesis 2 and 3, and even Genesis 2 male all showing up on your Genesis 1 list. That should not be possible without having used something, I am assuming GenX, to convert them to Genesis 1. That is why I ask if you converted characters from G2 and 3 to 1. This could be the source of your issue. Fixing that may require deleting those conversions. They should all be in files for Generation X.
You don't understand. I downloaded a NEW Genesis 1, onto my desktop. Double cllicked on it (it had only been in existance for less than 5 seconds) and it loaded as normal in DAZ Studio - this absolutely brand new download of Genesis 1 that I've never done anything to. The very instant this new Genesis showed up in the Paramaters Panel, Generation X was already listed, which is the screen capture in my last post. I transfered nothing to it. I did nothing to it. All I did was open it. It loaded. And Generation X showed up in the Parameters instantly. Like I said, it's like a virus.
Sigh. Unless you completely wiped Studio, you could download a clean Genesis install a hundred times and hit the same result. The morphs are kept in a folder, not in the genesis.duf itself, if you have the generation x morphs in that folder, loading a Genesis will cause them to load with it. (Thus how loading a Genesis figure allows you to load any of the characters you have for it.) You have to get them out of the morphs folder. I believe it should be (wherever your content folder is)/data/DAZ 3D/Genesis/Base/morphs
But if I take them out of the folder, how will the characters that actually need those GenX files load correctly? Is there no OFF slider for GenX? Or something I can ZERO to stop it from working? I just checked - there are 38,000 files in my Genesis folder.
Ohhhhhhh Nooooooo.........I just checked and this problem exists with every figure and character for Genesis 1, Genesis 2, and Genesis 3.
Poser Clothes, Daz People??Here is an example. The larger figure on the left is a Genesis 2 male wearing Eric the Red. The one on the right is
So, the conversions actually have less poke through on the thigh even though the morph is more extreme.
When is a bridge not a bridge?As I understand it, the Blender bridge is completely different to the Hexagon Bridge or GOZ. Those send a figure over to the modeling application where you can morph away so long as the vertex count remains the same and then there is a reverse direction bridge to send the morphed figure back.
I just thought I'd mention that I would still like to see that kind of bridge because I still go through a fairly laborious routine to get an OBJ file out of DAZ Studio and into Blender and then use Morph Loader Pro to load the morphed figure. A one-click solution in both directions would be a significant time saver.
Poser Clothes, Daz People??This used to be able to be done with a utility by a Poser user named Phil Cooke, or PhilC. The utility was called Wardrobe Wizard and was incorporated in Poser itself for a few versions. PhilC (not to be confused with PhilW of the Carrara world) would release character packs for compatibility. The key was being able to convert from a legacy Poser figure to Victoria 4 or Michael 4. You could then convert the result from V4 / M4 to other Daz3D figures using various transfer utility type options. The current versions of Poser do not have Wardrobe Wizard, I think.
So, for example, I had a set of historical leader outfits for the Poser 7 male. It included a viking outfit for Erik the Red, Ramses II, Genghis Khan, etc. Owning the compatibility pack for Michael 4 allowed conversion from clothing compatible with base Poser figures, like Poser 7 male (Simon) to M4, and then Daz's transfer utility could convert the result for use with Genesis, Genesis 2, etc.
Not perfect, but what is?
Why Are my Genesis1 Legs Becomming DistortedFrom what it sounds, you only need to remove the better bends files that were transferred to Genesis 1. Is Generation X the only conversion you used to transfer figures?
This may be tougher, but did you convert any characters that contained better bends? It may be possible that you need to delete those converted characters that are causing this. It seems like all of this stems from some kind of conversion, and better bends somehow got baked into the conversion. I do not know how GenX works, and sadly Dimension3D is no longer with us to provide support.
If you still have issues, then you could go for the nuclear option and try wiping all instances of better bends across all generations, plus the characters that you converted (not the original character, just the G1 conversion.) Then once everything is working you can convert those characters again. If better bends is totally gone, then the conversion should not include them. GenX is pretty fast at converting, so hopefully this doesn't take so long.
You will not forever screw up you characters if you delete all instances of better bends. Better bends, like it says, is just for joint control. It will not effect the character's morph. It should just make joint control like it was before you installed better bends, which may be both good and bad. It is possible that if the saved file uses better bends, it will give you an error, but it will still load. If this happens, just resave the scene, this way it will not ask for better bends again. Since this controls joints you might see some differences in poses on the joints. But if it avoids this issue, then that is a very minor thing.
The distorion happens with the Genesis base figure, a base figure I've done NOTHING to, not moved, not morphed, not textured, no character added, - NOTHING. I just load Genesis. Bend the shin (or almost anything else) and the distorion happens. I also notice that Generation X is there, already in the base Genesis figure.
I understand that. That is not the question. Have you used Generation X to convert characters from G2 and G3 to Genesis 1? That is the question. If you did, then better bends JCMs may have been included in that transfer.
JCMs can work on unmorphed figures. That is what Better Bends does. Whether you dial in a shape or not, Better Bends is automatic, and applies to all characters of that Genesis generation. So when you bend the leg, it kicks in. Clearly something has gone wrong, and it looks like there may be several JCMs at work at the same time. If you have 3 different joint controllers all trying to correct the same joint at once, this is something that might happen. From your earlier post, you showed pics of Genesis 2 and 3, and even Genesis 2 male all showing up on your Genesis 1 list. That should not be possible without having used something, I am assuming GenX, to convert them to Genesis 1. That is why I ask if you converted characters from G2 and 3 to 1. This could be the source of your issue. Fixing that may require deleting those conversions. They should all be in files for Generation X.
You don't understand. I downloaded a NEW Genesis 1, onto my desktop. Double cllicked on it (it had only been in existance for less than 5 seconds) and it loaded as normal in DAZ Studio - this absolutely brand new download of Genesis 1 that I've never done anything to. The very instant this new Genesis showed up in the Paramaters Panel, Generation X was already listed, which is the screen capture in my last post. I transfered nothing to it. I did nothing to it. All I did was open it. It loaded. And Generation X showed up in the Parameters instantly. Like I said, it's like a virus.
Sigh. Unless you completely wiped Studio, you could download a clean Genesis install a hundred times and hit the same result. The morphs are kept in a folder, not in the genesis.duf itself, if you have the generation x morphs in that folder, loading a Genesis will cause them to load with it. (Thus how loading a Genesis figure allows you to load any of the characters you have for it.) You have to get them out of the morphs folder. I believe it should be (wherever your content folder is)/data/DAZ 3D/Genesis/Base/morphs
Why Are my Genesis1 Legs Becomming DistortedFrom what it sounds, you only need to remove the better bends files that were transferred to Genesis 1. Is Generation X the only conversion you used to transfer figures?
This may be tougher, but did you convert any characters that contained better bends? It may be possible that you need to delete those converted characters that are causing this. It seems like all of this stems from some kind of conversion, and better bends somehow got baked into the conversion. I do not know how GenX works, and sadly Dimension3D is no longer with us to provide support.
If you still have issues, then you could go for the nuclear option and try wiping all instances of better bends across all generations, plus the characters that you converted (not the original character, just the G1 conversion.) Then once everything is working you can convert those characters again. If better bends is totally gone, then the conversion should not include them. GenX is pretty fast at converting, so hopefully this doesn't take so long.
You will not forever screw up you characters if you delete all instances of better bends. Better bends, like it says, is just for joint control. It will not effect the character's morph. It should just make joint control like it was before you installed better bends, which may be both good and bad. It is possible that if the saved file uses better bends, it will give you an error, but it will still load. If this happens, just resave the scene, this way it will not ask for better bends again. Since this controls joints you might see some differences in poses on the joints. But if it avoids this issue, then that is a very minor thing.
The distorion happens with the Genesis base figure, a base figure I've done NOTHING to, not moved, not morphed, not textured, no character added, - NOTHING. I just load Genesis. Bend the shin (or almost anything else) and the distorion happens. I also notice that Generation X is there, already in the base Genesis figure.
I understand that. That is not the question. Have you used Generation X to convert characters from G2 and G3 to Genesis 1? That is the question. If you did, then better bends JCMs may have been included in that transfer.
JCMs can work on unmorphed figures. That is what Better Bends does. Whether you dial in a shape or not, Better Bends is automatic, and applies to all characters of that Genesis generation. So when you bend the leg, it kicks in. Clearly something has gone wrong, and it looks like there may be several JCMs at work at the same time. If you have 3 different joint controllers all trying to correct the same joint at once, this is something that might happen. From your earlier post, you showed pics of Genesis 2 and 3, and even Genesis 2 male all showing up on your Genesis 1 list. That should not be possible without having used something, I am assuming GenX, to convert them to Genesis 1. That is why I ask if you converted characters from G2 and 3 to 1. This could be the source of your issue. Fixing that may require deleting those conversions. They should all be in files for Generation X.
You don't understand. I downloaded a NEW Genesis 1, onto my desktop. Double cllicked on it (it had only been in existance for less than 5 seconds) and it loaded as normal in DAZ Studio - this absolutely brand new download of Genesis 1 that I've never done anything to. The very instant this new Genesis showed up in the Paramaters Panel, Generation X was already listed, which is the screen capture in my last post. I transfered nothing to it. I did nothing to it. All I did was open it. It loaded. And Generation X showed up in the Parameters instantly. Like I said, it's like a virus.
SOLVED List of genesis 8 pro bundle figuresAs much I like G8 that is starting to get unwieldy.
Not really, when you think about it, a 'Core' figure is just one Daz has built bundles around, beyond that they're merely a morph, maybe an associated HD morph, and a texture set. There's nothing about them that makes any given 'Core' figure somehow superior to an HD character that isn't part of a bundle beyond the price breaks available to the bundle itself.
Unless you've bought any number of them. Then you have the head, body, HD head and HD body as well as all the other morphs starting to really pile up. Beyond that, beyond a few of the more iconic ones can anyone even remember which ones look like what?
I get that Daz is a business and their income is their cut of the store's income but I think we'd better off if they'd put less emphasis on the nearly throwaway core characters and more on giving us quality environments, props and genre pieces. By this point between here and rendo there must be hundreds, at least of G8 characters, but there are lots of genres that have gotten barely any attention since Vicky 4.
Why Are my Genesis1 Legs Becomming DistortedFrom what it sounds, you only need to remove the better bends files that were transferred to Genesis 1. Is Generation X the only conversion you used to transfer figures?
This may be tougher, but did you convert any characters that contained better bends? It may be possible that you need to delete those converted characters that are causing this. It seems like all of this stems from some kind of conversion, and better bends somehow got baked into the conversion. I do not know how GenX works, and sadly Dimension3D is no longer with us to provide support.
If you still have issues, then you could go for the nuclear option and try wiping all instances of better bends across all generations, plus the characters that you converted (not the original character, just the G1 conversion.) Then once everything is working you can convert those characters again. If better bends is totally gone, then the conversion should not include them. GenX is pretty fast at converting, so hopefully this doesn't take so long.
You will not forever screw up you characters if you delete all instances of better bends. Better bends, like it says, is just for joint control. It will not effect the character's morph. It should just make joint control like it was before you installed better bends, which may be both good and bad. It is possible that if the saved file uses better bends, it will give you an error, but it will still load. If this happens, just resave the scene, this way it will not ask for better bends again. Since this controls joints you might see some differences in poses on the joints. But if it avoids this issue, then that is a very minor thing.
The distorion happens with the Genesis base figure, a base figure I've done NOTHING to, not moved, not morphed, not textured, no character added, - NOTHING. I just load Genesis. Bend the shin (or almost anything else) and the distorion happens. I also notice that Generation X is there, already in the base Genesis figure.
I understand that. That is not the question. Have you used Generation X to convert characters from G2 and G3 to Genesis 1? That is the question. If you did, then better bends JCMs may have been included in that transfer.
JCMs can work on unmorphed figures. That is what Better Bends does. Whether you dial in a shape or not, Better Bends is automatic, and applies to all characters of that Genesis generation. So when you bend the leg, it kicks in. Clearly something has gone wrong, and it looks like there may be several JCMs at work at the same time. If you have 3 different joint controllers all trying to correct the same joint at once, this is something that might happen. From your earlier post, you showed pics of Genesis 2 and 3, and even Genesis 2 male all showing up on your Genesis 1 list. That should not be possible without having used something, I am assuming GenX, to convert them to Genesis 1. That is why I ask if you converted characters from G2 and 3 to 1. This could be the source of your issue. Fixing that may require deleting those conversions. They should all be in files for Generation X.
SOLVED List of genesis 8 pro bundle figuresAs much I like G8 that is starting to get unwieldy.
Not really, when you think about it, a 'Core' figure is just one Daz has built bundles around, beyond that they're merely a morph, maybe an associated HD morph, and a texture set. There's nothing about them that makes any given 'Core' figure somehow superior to an HD character that isn't part of a bundle beyond the price breaks available to the bundle itself.







