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Critical Reviews of DAZ Products?
As a PA who has had published errors.... I hate it when that happens!!
Usually, I am more than happy to submit a fix right away. If it's a recently released product, I'm double checking the forums to see if you guys find anything. I totally hate it when the morph default loads on G8F, but it happens, 1 little number causes a whole host of issues. In general, tag a PA by name @PA_Name, or send a site mail. Those get sent to our emails. I try to be respectful and responsive.
However, an older product? One that was made for genesis2 or 3? That is not going to get my priority attention.
Regarding critiques. Specifics are the key, The ears are too short, the muzzle is not long enough, the skin tone is too yellow. Those are helpful. Just saying that it doesn't have the right look is not helpful. Then beyond creative choices on a product, there can be technical reasons why something is the way it is. Those we have far less control over and it's frustrating to see complaints about it.
Even when offering critiques, be gentle and kind, These products are a lot of work and we pour love into all of them, (even when oopsies happen.)The Marvelous Designer ThreadI've just started using marvelous designer with my Patrick Troughton (second Doctor) model. I'm still learning to create clothes so hope to improve. I'm mainly using it for cloth sim in animation. Unfortunately as I have to export from MD using Alembic I then have to remap all the separate clothing, as Alembic doesn't export textures. I was wondering if there was a quicker way of doing this. If I export it as an object I can have uvmaps for each clothing, but don't know if I can somehow transfer the uv to the alembic? Alembic just exports one default map of all the clothing.How do you morph or modify parts of clothing?In the picture, how do you morph the clothing like that?
I know how to add a dforce modifier and simulate it but it only adds a gravity, I cant figure out how to add a pull or something?
And however this method works for clothing does it work for most anything else? Just curious, it might come in handy.
Im brain dumbing on how to word this so maybe thats why im having a hard time trying to google it.
Daz 4.12 iray doesn't workHas anyone else experienced this? Any resolutions?
I re-installed Daz 4.11 after discovering that iray does not work in my 4.12. It only says "Preparing Scene" for infinity. I have the same exact settings.
I use 4.12 for the Face Transfer, but everything else I use 4.11. Is there a fix for this, like a magical button in 4.12 to use iray? Or is there a way I can get Face Transfer into 4.11?
Thanks for any help in advance!
Crooked teeth due to mouth morphshi CHWT ;)
there are many ways to do it with shape splitter but in my case,
first follow the tip above
secondly open shape splitter
in the first tab "divide" in step 1 under "easy" choose "head"
in step 2 choose the morph concerning
in step 4 launch the "preview"
in step 5 save the morphthen once done in the third tab "save asset(s)" click at the bottom on "save morph asset"
voila ;)
OT: RIP Mrs. PeelMrs Peel, we're needed. In memory of Diana, I have uploaded an update to an old morph.
You can get it here : https://sharecg.com/v/96364/browse/11/Poser/Emma-Peel

..very nice. I need to find a Bently Blower and Lotus Elan model.
Crooked teeth due to mouth morphs
Hi jesusaramenes, could you please tell me how to do it with shape splitter? Thank you very much.thanks for the tip, but when I reopen my scene the teeth are deformed again, what do I have to do to make this permanent please?
edit : i saved the morph with shape splitter and problem solved, there is surely another method but we do as we can
*Released* Porefectionist for Genesis 8 Females- CommercialNice! I'd like to see a comparison of a core figure WITH the DAZ HD added and then yours with and without the DAZ HD to see how different it is compared to the HD morph and to also see how much more it can add to the HD morph
Holt 8: The West Gone Wild / WeirdI wasn't going to pickup more Holt 8 stuff. To be honest, the morph is really mundane, but CC Jack is an excellent character... Nice skin, and tons of options.


And the vamp option:
My my what a cute little bikini you got there
SereneNight's Sci-Fi Fun Thread 2I was thinking of putting the basics, Owen, and Boyd, Michael 8, and base male, and the skins and hairs from all the guys. Then taking the whole g8m morph folder out of the DAZ data file. I'll throw that in the second DAZ runtime. When I need a monster, or a figure, I can always run the installer.
SereneNight's Sci-Fi Fun Thread 2I am thinking of creating a second base directory which I can 'turn on' and off depending on what I want to render. I'm running into a lot of slowness when I load male characters, and I admit to having a ton of morphs, most of which I don't use. So I think one of the projects I will try this week, is creating a new runtime, to activate, and deactivate which will just have boyd and Owen and their morphs. Then when I need to add the othter guys, I will load their directory.
It is sad, but I think it is strange that by now, DAZ Store, has not come up with a way to stop every possible morph from loading.
I think they haven't really needed to until now, so they didn't think about it. With Genesis 1 and 2, there just weren't that many characters or addons. With Genesis 3, by the time all that started to become an issue, Genesis 8 came along. Now with G8 in the middle of year 3 with no end in sight, weekly "major" releases, and with more G8 characters than in all the previous Genesis generations combined (and that doesn't count add-on morphs and expressions and all that), things are getting kind of dire.
I've got a computer with some serious muscle, and even so, now it takes a fairly notable amount of time to load G8M. Unfortunately, the stuff I don't use more frequently is hard to isolate, beyond a few expression sets.
beginner questionsHello again! Thanks, I will try to see more at the requirements for the downloads :)
So I am having some trouble importing some stuff. When it says "error, see the logfile for more discriptions." where is the logfile`?
Also I found a whole lot of nice stuff in renderhub. Downloaded a whole lot. But some of the things I had some issues with. for example this:
https://www.renderhub.com/emotionaldreams/alysha-for-genesis-8-female
To my understanding that is a morph of a gen 8 female, and that is everything that is required, right? So when I use the program, I load a genesis 8 female, and try to apply this morph but nothing happens. When I try to apply some of the files it says some files are missing. Am I missing something here? Is this also another character required? Or maybe I am just trying to apply the morph incorrectly? if so, how do I do it?
Same issue with this:
https://www.renderhub.com/batov3d/pop-body-morph-for-g3f
and this:
https://www.renderhub.com/bu-es/carlos-alberto-for-g3.
Does it mean I need this Carlos guy from before?
Also my generation 3 female character dissappeared. How can that happen? i tried downloading the genesis 3 starter essentials again, but still doesnt show up in daz studio.
The environments I downloaded works just fine, motel room and alley works perfect! One more thing, if I design a house in Sweet Home 3d, can I import that house in Daz3d?
Thanks again guys, you are making this alot easier for me. Have a nice day :)
Critical Reviews of DAZ Products?Some were deemed solved. Solutions varied. Some were fixed, others were not going to be fixed. Mostly texture issues.
My theory is, if there aren't enough complaints about certain issues, they stick it in bug tracker....And bug tracker is a bit of an elephant graveyard. Where products go to die.
I am curious if the Pa's are ever notified about their buggy products.
My suspicion is that PAs aren't being informed (at least not in a timely manner), based on the fact that about a month after a help request had been moved to the bug tracker, I PMed the vendor, who was unaware of the issue.
I have the same thought. I submitted a request for a muscle morph set I bought which was causing an eye to wander when certain morphs were applied. I waited a month, and no fix, I asked the pa, and it got fixed that day. They had not heard about it.
I think they sit in bug tracker, and do nothing with some tickets.
Critical Reviews of DAZ Products?I would really like to know details about the products, that sometimes aren't visible: Such as how many oustanding bug reports there are, what the texture quality is, how large the textures are etc.
I am finding that there are a number of buggy products that simply don't get fixed, such as Yvanovich Bun hair. It is wrong to sell a broken product without fixing it. That info would be useful to know
Has anyone actually sent in a ticket about it?
Request #307186 Yvanovich Bun Hair
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Serene Night
September 03, 2019 22:02
Yvanovich bun hair doesn't follow the character, and seems affected by the morph dial height. Which makes it fly up or go down depending on which way you run the dial
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It was confirmed, escalted to bug tracker, where it rots. The answer I get from QA is that they haven't heard anything about repairing it.I know other people who have submitted a ticket as well. With the response that they haven't heard about repairing it.
It seems like the whole QA and bug tracker thing is just stonewalling customer's support issues... Not actually fixing them I have about 3 that are stuck permanently in bug tracker.
Only 3? I have dozens. I refer to the bug tracker as a black hole. They go in, but they don't come out.

Critical Reviews of DAZ Products?I would really like to know details about the products, that sometimes aren't visible: Such as how many oustanding bug reports there are, what the texture quality is, how large the textures are etc.
I am finding that there are a number of buggy products that simply don't get fixed, such as Yvanovich Bun hair. It is wrong to sell a broken product without fixing it. That info would be useful to know
Has anyone actually sent in a ticket about it?
Request #307186 Yvanovich Bun Hair
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Serene Night
September 03, 2019 22:02
Yvanovich bun hair doesn't follow the character, and seems affected by the morph dial height. Which makes it fly up or go down depending on which way you run the dial
- Pic
(70 KB)
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Pic2
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(70 KB)
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QA:
- Pic
It was confirmed, escalted to bug tracker, where it rots. The answer I get from QA is that they haven't heard anything about repairing it.I know other people who have submitted a ticket as well. With the response that they haven't heard about repairing it.
It seems like the whole QA and bug tracker thing is just stonewalling customer's support issues... Not actually fixing them I have about 3 that are stuck permanently in bug tracker. I know of other people with more.
SereneNight's Sci-Fi Fun Thread 2I am thinking of creating a second base directory which I can 'turn on' and off depending on what I want to render. I'm running into a lot of slowness when I load male characters, and I admit to having a ton of morphs, most of which I don't use. So I think one of the projects I will try this week, is creating a new runtime, to activate, and deactivate which will just have boyd and Owen and their morphs. Then when I need to add the othter guys, I will load their directory.
It is sad, but I think it is strange that by now, DAZ Store, has not come up with a way to stop every possible morph from loading.
I have a new laptop I was thinking of creating a 2nd DS install on for that purpose although I spend more time reading then rendering actually.
hear ye hear ye true HD characters for diffeoOnce reconstructed the High Rez geometry with rebuild subdivisions and the multires modifier with the HD information... is it possible now to load in blender HD morphs... For example, a morph with HD veins or HD scars....
thanks for all the hard work.
SereneNight's Sci-Fi Fun Thread 2I am thinking of creating a second base directory which I can 'turn on' and off depending on what I want to render. I'm running into a lot of slowness when I load male characters, and I admit to having a ton of morphs, most of which I don't use. So I think one of the projects I will try this week, is creating a new runtime, to activate, and deactivate which will just have boyd and Owen and their morphs. Then when I need to add the othter guys, I will load their directory.
It is sad, but I think it is strange that by now, DAZ Store, has not come up with a way to stop every possible morph from loading.
Celebrity Look-a-Likes for 3D figures Part 2I decided to see how my current Naomi Scott morph held up in a random pose and context. What do you think?
most popular types of character?I've made two freebies and based on the downloads from those the answer is overwhelmingly pretty women.
1) One freebie was a scene that requires the use to have some DAZ products purchased plus download and install freebies from two other people that made freebies so it's a bit of money and work to pull what you need to use the scene together. The scene is of an opening cartoon credits of a 60s television show. In 3 years it has 783 views, 141 downloads, 6 comments, and oddly only 5 ratings, one less than number of comments.
2) The other freebie is much less work as it is just a FaceGen Artist Pro morph the user unzips & places in their DAZ Content Library & restart DAZ & it's ready to go. It's a face morph, geometry only, approximating a famous female pop band singer from the late 70s through mid 80s. She is still well known and very pretty. In 2 days that freebie has 336 views, 66 downloads, 1 rating, and no comments.
So if you can model gorgeous realistic woman I think you would make a lot of money.
I guess to be fair and negate the often stated claim in the forum that if one don't offer male 3D model products how can you state that they wouldn't sell as good as they aren't given equal opportunity to sell as the female 3D models?
Anyone have suggestions on what male celebrity I should use? Should it be someone that's mascilinely handsome? Someone that's generally well known to be behaviorally a heroically known man? Should it be some unknown male I use the random function to generate in FaceGen Artist Pro until one gets generated that 'strikes me as uniquely interesting'?
Should I do the same with randomly generating a uniquely interesting female in FaceGen Artist Pro as a freebie as that's more in line with the expectations for new female characters in the DAZ 3D Store?
You can probably assume because I am not a modeler or a prolific maker of freebies and have no followers any downloads got then would be on the desirability of the morphs and for no other reason. A PA in the DAZ Store would by weight of passing the DAZ 3D QA process would immediately carry more wait regarding general product desirability, but at a monetary price.
If you noticed and did the math for the ratio of views to downloads for both the "Bewitched" scene and the "Deborah Harry" morph it's about 1 in 5 or 20% (18% and 19% respectively).
Then I will post the results here.
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OK, the female freebie I uploaded is a likeness of Deborah Harry. I just made a likeness of Elvis Presley with FaceGen Artist Pro and seeing as Elvis Presley is arguably the most famous man in western history his downloads relative to Deborah Harry's would be a gage as to what will sell in the DAZ Store.
As luck would have it the Genesis 8 Male Essentials that come free with DAZ Studio's G8M skin materials and Armani hair is ballpark range for Elvis' hair and complexion were in real life (although I never realized they wore so much makeup on TV, stage, & movies back then!). They are easy enough to find if you search shareCG.com but unless you actually want them you shouldn't get them or view them as the ideal is the random shareCG.com user's interests indicating what sells but us forum goers. Big collectors there are likely big collectors in the DAZ Store.
And look at the female character ratio to male characters in the DAZ Store & at shareCG. Its lopsided.









