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Importing Hands dial-ups into Blender?
Hi Padone, thanks for the explanations! Very useful.
I finally tried the import on another machine and it worked just fine. Go figure...
Must be something funky in the Diffeo settings on my other machine. I'll re-install Diffeo on it and go from there.Connecting to the CMS DatabaseWhich metadata are you expecting? User data isn't the products you installed through DIM or DS, nor new protducts you have created yourself - it is only the non-product metadata, for your own saved scenes and presets or you own additions to product data that wasn't an edit of the product itself.
Connecting to the CMS DatabaseWell, this looks more or less the same just seven years later. I got a new refurbished computer running Windows 11. I installed DS. I am trying to export the metadata for my stuff in an old Winfows 10 computer to the new refurbished computer. For that I ran the EXPORT USER DATA in the old computer, and I got two files UserData_1.dsx and UserData_2.dsx from the proper folder in the old computer. I copied these files to the Runtime/Support file of the new computer, and I ran there RE_IMPORT METADATA inside CONTENT DATABASE MAINTENANCE. This took a few minuites but I do not see that the metadata in the old computer are imported into the new computer. Either I am doing something wrong or the instructions to export metadata are wrong or... I do not see any other possibility, is there any? Any help with this?.
Importing Hands dial-ups into Blender?This is also a perfect case to depict one important difference between blender and daz studio. For this hands set there's a set of poses which reference to a set of morphs wich reference to the figure standard set of body morphs for the hands.
hand poses < hand morphs < body morphs
Thus in blender we have to import the body morphs to make the hand morphs work, then import the hand morphs to make the hand poses work. Such a network of references is typical of daz studio and never used in blender for native files. That is, blender would simply have the hand poses in a library.
To convert this set for blender the best way would be to bake the poses in daz studio, then import the baked set in a blender library. Unfortunately it's also a lot of work, so it may not be worth it.
steps:
- in daz studio: edit >figure > bake to transform, then save the pose preset for each morph
- in blender: runtime > posing > import asset
https://bitbucket.org/Diffeomorphic/import_daz/wiki/Posing/Import Pose Library
p.s. Or another option could be to bake in blender instead of baking in daz studio, then save the pose assets. The saved poses will only work on the specfic rig though, I mean if we save poses for rigify they will not work on MHX or the daz rig, so importing poses directly from daz has its advantages.
Importing Hands dial-ups into Blender?OK, thanks Padone. I try it again tomorrow.
I wonder if I omitted the body morphs.
I used the same path to the morphs during custom import, but my figure might have been lacking some morphs to begin with.
This stuff sure ain't easy...Re-install of DAZ Studio + Assetsfelis said:
What I mean is if you do not want to install further with Daz Connect, there is no reason to log into Daz Studio.
That isn't entirely true, which is why updating the metadata is now an option in the log in dialogue rather than being done automatically.
You will still be able to use content you already have installed with Connect. If you want to fully get rid of Connect, then right-click on a product and select uninstall. That can only be done with what is installed with Connect.
You can look in your Connect folder what is already installed.
Let's appreciate/discuss today's new releases - more ongoinger threadmemcneil70 said:
Well to speak to the current sale, I found scrolling down one of the MartinJFrost's releases today (https://www.daz3d.com/rose-garden--rose-bushes) or (https://www.daz3d.com/lr-illuminated-candle-trees) a 'You may..." suggestion of https://www.daz3d.com/retro-super-roadster by Polish for $1.59. I am not sure how I missed it back in the day but it is in my cart now.
Quick Grab came up with a few items I found interesting:
https://www.daz3d.com/the-olde-victorian-theater - $0.79 - Not sure but I expect I will need to install the metadata but
https://www.daz3d.com/dforce-combat-uniform-outfit-for-genesis-9 - $1.59 - even if it isn't baggy enough to be a factual reproduction.
https://www.daz3d.com/ah-dforce-magical-wizard-outfit-texture-add-on - $0.79 - which I missed out on the original sale.
I think that Retro Super Roadster actually looks better than the model it's originally based on, its got a few new curves in the right places.
Importing Hands dial-ups into Blender?Just tried and works fine here, all the morphs are imported. I used "custom morphs" as it is easier then "daz favorites" in this case, though importing custom morphs requires a bit more of attention. The set is using the hand body morphs so you have to import them as well. Let me know if this works for you.
my steps:
- easy import G8 with "MHX compatible" body morphs
- import the custom morphs for the hands set, I didn't import the aliases as they are only used in the daz interface, plus I checked "make hidden sliders" to get all the morphs listed
To see where the morphs are located I clicked the parameter settings in daz studio.
"My Library\data\DAZ 3D\Genesis 8\Female\Morphs\Neikdian\Hands Dial-up"
update. I also tried with "daz favorites" and works fine here, it's just tedious to select them all in DS so "custom morphs" seems easier to me in this case.
my steps:
- in daz studio select all the morphs as favorites
- in blender easy import with "MHX compatible" body morphs and "daz favorites"
Let's appreciate/discuss today's new releases - more ongoinger threadmemcneil70 said:
Well to speak to the current sale, I found scrolling down one of the MartinJFrost's releases today (https://www.daz3d.com/rose-garden--rose-bushes) or (https://www.daz3d.com/lr-illuminated-candle-trees) a 'You may..." suggestion of https://www.daz3d.com/retro-super-roadster by Polish for $1.59. I am not sure how I missed it back in the day but it is in my cart now.
Quick Grab came up with a few items I found interesting:
https://www.daz3d.com/the-olde-victorian-theater - $0.79 - Not sure but I expect I will need to install the metadata but
https://www.daz3d.com/dforce-combat-uniform-outfit-for-genesis-9 - $1.59 - even if it isn't baggy enough to be a factual reproduction.
https://www.daz3d.com/ah-dforce-magical-wizard-outfit-texture-add-on - $0.79 - which I missed out on the original sale.
I too was wondering how I missed a couple of those. It turns out I own them already, but they're not showing as purchased on their store pages.
Importing Hands dial-ups into Blender?I finally got around to using the hand dial-ups today and noticed that only a few of the morphs imported via Diffeo.
All thirty G9 hand poses were flagged as Favorites in DS, but only 8 of them per hand were imported.
I've looked for hidden morphs in DS but didn't see anything related to the hands.Same with the G8F hand dial-ups. Only a few of the poses get imported.
I've tried a custom morph import, but that didn't help either.
Blender's console window didn't reveal any errors during import that I could see.Any idea why so many of them fail to import?
Let's appreciate/discuss today's new releases - more ongoinger threadWell to speak to the current sale, I found scrolling down one of the MartinJFrost's releases today (https://www.daz3d.com/rose-garden--rose-bushes) or (https://www.daz3d.com/lr-illuminated-candle-trees) a 'You may..." suggestion of https://www.daz3d.com/retro-super-roadster by Polish for $1.59. I am not sure how I missed it back in the day but it is in my cart now.
Quick Grab came up with a few items I found interesting:
https://www.daz3d.com/the-olde-victorian-theater - $0.79 - Not sure but I expect I will need to install the metadata but
https://www.daz3d.com/dforce-combat-uniform-outfit-for-genesis-9 - $1.59 - even if it isn't baggy enough to be a factual reproduction.
https://www.daz3d.com/ah-dforce-magical-wizard-outfit-texture-add-on - $0.79 - which I missed out on the original sale.
Animated BackgroundThese do it - but specific videos only (it's a script that shifts the frames along with the timeline). You could (maybe) write your own script nd then import your own movies? https://www.daz3d.com/video-backgrounds--beach-01-and-02
However, it's easier - and prob gives better results - to render on a transparent background and use "movie editing software" (or photoshop etc) to add the video backgound in post
Animated BackgroundIs it possible in DAZ Studio to import an animated or movie background? like we can import a still photo for the background. Cheers
Single object remains hidden when using canvases no matter what i doRichard Haseltine said:
Is this your own model or a freebie/store item? Anything that looks liike it might be related in the log (Help>Troubleshooting>View Log File)? Which version of DS?
(3/3 lol) Found the problem. No idea HOW it got to this point, but it's treating the bugged weapon as an instance...(instances don't work with canvases). It is very obviously...not an instance though...
Don't really know what to do about that. Yes I know there's a product that converts instances to objects but I'll be damned if I'm spending 10 bucks for that rather than find the source of the problem so it doesn't happen again.
2025-11-08 13:35:05.830 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Geometry import (1 triangle object with 7557 triangles, 1 instance yielding 7557 triangles) took 382.900 us
Switch the wrist an accessory fits to? (B.E.T.T.Y watch)Those watches are conformers rather than Smart Props, so one perfect way is : you can mirror them by using : https://www.daz3d.com/mirror-geometry-for-genesis-9
Or, you can simply: 1) unfit the watch, export it to OBJ with the option of Invert X axis; 2) Import OBJ as a morph with Morph Loader Pro and dial it; 3) Parent the inverted watch to the bone: Right Forearm Twist 2 to make it as a Smart Prop.
Or, after unfitting the watch, just manipulate its Transforms....
Then save it as a figure asset or a wearable preset as you wish ~
Help FPE Plushies for Teddyhttps://www.daz3d.com/fpe-plushies-for-teddy-for-genesis-9
When I apply the shape for the cat or fox, the hmat updates. But they still look like bears, no tails, round ears. Any ideas? There's nothing in the logs of note:
2025-11-08 02:39:06.122 [INFO] :: Prepare asset load (merge): /People/Genesis 9/Characters/FenixPhoenix/Plushies for Teddy/00 Shapes/FPE Plushies 00 Kitty Shape Apply.duf
2025-11-08 02:39:06.122 [INFO] :: Locking viewport redraw...
2025-11-08 02:39:06.122 [INFO] :: Viewport redraw locked.
2025-11-08 02:39:06.166 [VERBOSE] :: Native format content directories: 5
2025-11-08 02:39:06.166 [VERBOSE] :: Poser format content directories: 2
2025-11-08 02:39:06.166 [VERBOSE] :: Other import format content directories: 0
2025-11-08 02:39:06.167 [INFO] :: Begin asset load (merge): /People/Genesis 9/Characters/FenixPhoenix/Plushies for Teddy/00 Shapes/FPE Plushies 00 Kitty Shape Apply.duf
2025-11-08 02:39:06.167 [INFO] :: Determining missing assets...
2025-11-08 02:39:06.167 [INFO] :: Setting textures...
2025-11-08 02:39:06.167 [INFO] :: Applying animations...
2025-11-08 02:39:06.177 [INFO] :: Finished asset load (merge): 0m 0.11s - /People/Genesis 9/Characters/FenixPhoenix/Plushies for Teddy/00 Shapes/FPE Plushies 00 Kitty Shape Apply.dufThe Torquinox Carrara Questions ThreadAlso for splitting an obj into parts 3D builder free with win 10 has a great slicing tool . Can't recall if import and export to and from Carrara are clean though
The Torquinox Carrara Questions ThreadSteve K said:
Torquinox said:
... I notice I can open more than one scene. Can I flip between the scenes? Share elements between them? If so, how? I didn't see the answer for that in my poking about.
If I understand correctly, yes, you can have multiple 3D View Windows with different scenes. You switch between them with the "Windows" menu at the top. To share an element, I export it as a *.car file and then import it to the other scene. Or am I missing your question?
That's it exactly! Thank you.
Daz Bridge Support Is Here!Hi, I still use Cinema R19, and initially couldn't get the plugin to work, until I loaded an older version of the Daz to Cinema bridge. At least now I can activate the plugin, although it says there is nothing to import, even after having exported a figure from Daz Studio. I assume Cinema is looking at the wrong place for the Daz export.
The Torquinox Carrara Questions ThreadTorquinox said:
... I notice I can open more than one scene. Can I flip between the scenes? Share elements between them? If so, how? I didn't see the answer for that in my poking about.
If I understand correctly, yes, you can have multiple 3D View Windows with different scenes. You switch between them with the "Windows" menu at the top. To share an element, I export it as a *.car file and then import it to the other scene. Or am I missing your question?










