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I would like the ability to categorize products. [Solved]
NorthOf45 said:
It's called Custom Categories, and it has been around, like, forever. You make a category from a folder in your Content Library, including sub-folders. Set up a tree structure to suit your needs in parallel to the Default Categories. You can add other scattered folders to the new category from any place you want, as many times as you want. Say you have a clothing product, with materials and utilities. It also has some props in another folder, maybe some poses in yet another folder (Poser-style layout). You can reference all the other folders under the main Custom Category to have it all in one place. Smart Content will see everything under that folder with Context filtering off. Content type and compatibility is at the mercy of the metadata quality.
Thanks for your comment, please read what I wrote again... Apparently you are not understading my request.
I would like the ability to categorize products. [Solved]It's called Custom Categories, and it has been around, like, forever. You make a category from a folder in your Content Library, including sub-folders. Set up a tree structure to suit your needs in parallel to the Default Categories. You can add other scattered folders to the new category from any place you want, as many times as you want. Say you have a clothing product, with materials and utilities. It also has some props in another folder, maybe some poses in yet another folder (Poser-style layout). You can reference all the other folders under the main Custom Category to have it all in one place. Smart Content will see everything under that folder with Context filtering off. Content type and compatibility is at the mercy of the metadata quality.
Mac User - Need to export Daz model to ZbrushAre there any Mac users who successfully using GoZ to send modified objects from ZBrush back to Daz?
I can import my objects to Zbrush, but after modifying them, I try using GoZ to send them back to Daz, but I keep getting an error, "GoZBrush to DazStudio quit unexpectedly."I gave up years ago trying to figure this out, but I am ready to try again. Please help.
Thanks in advance,
Eric
[Solved. Probably.] I guess this is a rigging question...?Hi John,
let me add my few cents about what I have learned so far.
I have experienced maybe the same "failor" that you have diskribed. See pic 1.
I guess I made a mistake when importing the geometrie into DAZ Studio. (in the Figure Setup Tab)
(I guess I used the wrong import values for the orientation of the mesh (-In your text above you wrote something similar).
When I rigged my figure a did my weight maps everything worked more or less as ist should.
But right from the start the Bounding Box was displaced..
When I tested my figure, trying to turn it arround its lenght (arround the y axis) -the figures root bone was selected, the figure actually turned arround the the wrong axis (x-axis I think) instead.
I took me a while to find out what went wrong... -your question here and the answers that you have got, have been a great help understanding the problem.
Finally when I selected the root bome in the joint editor, everythin made sense. For the Orientation of the Z axis there was a value of -90°!!!!
After I have corrected the Z orientation from -90° to 0°, the bounding box turned into the right position. See pic 2.
You can see the same effect when you translate the start or the end of the root bone. The bounding box will follow ant turn into the rigt position.Maybe this explanation might be useful for someone triing his or her hands at rigging :-).
I would like to read more about rigging and weight maping. -the documentation for both processes could be more detailed :-)
Bake Filatoon shader for blenderdiffeomorphic can import the filatoon shader, you have to do nothing
Diffeo import errorHi Padone,
I've installed Diffeomorphic-import_daz-180fb1071a0a and I'm still getting this error on import.
Looks like it was posted 2 days ago, so I'm not sure that I've got the latest commit.I've tried importing this asset with "Unmorphed Transformed" mesh fitting instead of dbz, and I don't get this import error.
Haven't tried that before updating Diffeo (new to Blender), so maybe the 180fb1071a0a commit fixed that import error.Thanks for the console info, that sure will help in the future.
diffeo simulation tool, softbody + cloth will occur distortionI easy import a G9 character, add some facs morph and jCMs. if I only add softbody or make cloth simulation respectively, softbody effect or cloth simulation works well. If I both add two simulations, cloth simulation seem nice but the figure's chest will appear distorted. use Diffeo 4.2.1 and blender 4.0
Copying Character File(s) from one folder to another, keeping the metadata?If you Copy / Cut user facing files coming from a Product from Daz3d store, metadata can be reserved as they're Vendor's metadata. However if you want to do so with the user facing files that you saved, like a Character Preset as you mentioned, metadata cannot be reserved after Copy / Cut.... you have to add metadata by using Edit Metadata action, from RMB-CLICK menu.
Assets won’t load into preexisting scene but asking to start a new sceneIs metadata working correctly? This can be a symptom of database issues. Do you also get the prompt when applying presets?
Copying Character File(s) from one folder to another, keeping the metadata?As the title indicates, is there a method to moving/saving a character from one folder to another while keeping the character file's metadata?
I can copy/move a character (my own morphs) from one folder - Characters/MyStuff - to another folder - Characters/MyStuff/Coolstuff. In doing so, however, it "loses" the Actor tag, and any other tags, and metadata.Is there an easier way to transfer/move that character from its original folder to the new one without going through loading the character and resaving it to the new folder?
Thanks for the hints.Felix/FFDS
Daz-to-Blender: Can't get strand-based hair to show up in Blenderdiffeomorphic says it can import different types of hair and convert
A quick question about PA's who have stuff here and on 3rd party'sZicon said:
Richard Haseltine said:
What do you mean? Content Wizard is doing a very different set of tasks from DIM, which is simply inserting the Daz-created metadata into the local database.
Content Wizard will also install (single items or in bulk) and generate DIM-compatible packages.
That I didn't know... I ended up buying the DIM compatible script thingy from the store and it works pretty well for me now. I don't use CW at all. I can't stand it. BUT... if it does this, I'll use it!
Diffeo import errorHi,
I tried to import the "Sweet Street" asset yesterday, and the import failed.
Luckily, I was able to isolate the problem to a single prop within this asset.Is there a more detailed log file that would give me a clue as to which part of an asset is causing an error on import?
Thanks!
Python: Traceback (most recent call last): File "C:\Users\micro\AppData\Roaming\Blender Foundation\Blender\4.2\extensions\user_default\import_daz\error.py", line 211, in execute self.run(context) File "C:\Users\micro\AppData\Roaming\Blender Foundation\Blender\4.2\extensions\user_default\import_daz\main.py", line 704, in run self.easyImport(context) File "C:\Users\micro\AppData\Roaming\Blender Foundation\Blender\4.2\extensions\user_default\import_daz\main.py", line 721, in easyImport bpy.ops.daz.import_daz_manually( File "C:\Program Files\Blender Foundation\Blender 4.2\4.2\scripts\modules\bpy\ops.py", line 109, in __call__ ret = _op_call(self.idname_py(), kw) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ RuntimeError: Error: Python: Traceback (most recent call last): File "C:\Users\micro\AppData\Roaming\Blender Foundation\Blender\4.2\extensions\user_default\import_daz\error.py", line 211, in execute self.run(context) File "C:\Users\micro\AppData\Roaming\Blender Foundation\Blender\4.2\extensions\user_default\import_daz\main.py", line 237, in run self.loadDazFile(filepath, context) File "C:\Users\micro\AppData\Roaming\Blender Foundation\Blender\4.2\extensions\user_default\import_daz\main.py", line 133, in loadDazFile fitToFile(filepath, main.nodes) File "C:\Users\micro\AppData\Roaming\Blender Foundation\Blender\4.2\extensions\user_default\import_daz\dbzfile.py", line 354, in fitToFile dbz = loadDbzFile(filepath) ^^^^^^^^^^^^^^^^^^^^^ File "C:\Users\micro\AppData\Roaming\Blender Foundation\Blender\4.2\extensions\user_default\import_daz\dbzfile.py", line 174, in loadDbzFile struct = loadJson(filepath) ^^^^^^^^^^^^^^^^^^ File "C:\Users\micro\AppData\Roaming\Blender Foundation\Blender\4.2\extensions\user_default\import_daz\load_json.py", line 112, in loadJson string = bytes.decode("utf-8-sig") ^^^^^^^^^^^^^^^^^^^^^^^^^ File "C:\Program Files\Blender Foundation\Blender 4.2\4.2\python\Lib\encodings\utf_8_sig.py", line 23, in decode (output, consumed) = codecs.utf_8_decode(input, errors, True) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ UnicodeDecodeError: 'utf-8' codec can't decode byte 0x8e in position 631: invalid start byte Location: C:\Program Files\Blender Foundation\Blender 4.2\4.2\scripts\modules\bpy\ops.py:109Lycan Female Released?Richard Haseltine said:
Yes, it needs to update metadata to know that you have the product to display it and enable download. I don't think these have an offline installer option, certainly the one I just checked didn't.
Thank you for clarifying. I see Kalei doesn't have a manual download in my product list either, but I was able to use her sliders in Daz prior to using my coupon for Kai. Kanoa, by contrast, hasn't shown up in DIM.
I do prefer the DIM install method (reason in my previous post). As I'm not prepared to take another chance with Connect at this time, the Premier bonuses appear useless to me. My assumption is that's the only way that Daz can deliver the encrypted content, so I imagine me having Kalei at all was an error.
Lycan Female Released?Yes, it needs to update metadata to know that you have the product to display it and enable download. I don't think these have an offline installer option, certainly the one I just checked didn't.
Video as Backgroundnothing interactive in D|S sadly, are several animated texture scripts available using image series but they only work as it renders
free
https://sites.google.com/site/mcasualsdazscripts/texanimfords3
are a few in the DAZ store too
I use other softwares that do video and png series myself when I can, it's something that has always frustrated me about D|S
Carrara, iClone, Blender, Twinmotion, Poser, many more do animated textures
if getting DAZ characters into something too hard I just import animated renders on billboards with alpha instead
Lycan Female Released?frank0314 said:
You need to log into DS and the update your metadata, and it should appear in the smart content via Connect
Is that bolded part accurate? I have Lycan Female in my product library on the website, but it hasn't appeared inside Studio since I picked it up in October. I haven't allowed connect to update my metadata - something I'm loathe to do because every time I have allowed it to do that, I've ended up reinstalling my entire library from scratch (no joke).
Kalei (Kai Premier exclusive) installed from DIM weeks before I used my coupon on the bundle *shrug*. That doesn't seem right either, but makes me wonder why these exclusives being delivered in different ways (particularly as one of them isn't working for me).
Buy Something That Doesn't Work in Carrara? Post your Questions and Workarounds here. (please)what I would try is exporting the morphed mesh from DS as well as the original mesh both in OBJ format for DS ( in base reolution ).. then I would import the original mesh and then create the morph by importing the morphed mesh.. then I would transfer the bones from the original DS mesh to the new mesh and then save that out. This usually works for me when I want DS morphs that don't work in Carrara.
Buy Something That Doesn't Work in Carrara? Post your Questions and Workarounds here. (please)I'm trying to use Studio more to take advantage of some of its features, specifically dForce. I purchased a dForce dress (1940sDress for G8F from Renderocity. I brought it into Studio and converted it to Blended Weights then imported it into Carrara. It works well, but I'd like to use dForce to drape it to look more natural. In Studio I used dForce and got the look I wanted. I used the dForce2Morph script to convert the simulation to a morph. It works well in Studio and you can see the new morph. Unfortunately, when I export the new dress (with my morph) as a scene subset or a wearablethen import it into Carrara, the morph isn't there. Any idea what I'm doing wrong?
Contents creation toolsElor said:
xavierator said:
And, can be directly imported to Daz for my use or have to pass for store first ?Once you have modelled something with a modeller (Blender, Modo, Hexagon, Zbrush and likely many others) or find a model of something you want in Daz Studio, I think that outside of the tool to import HD morphs into Daz Studio (Daz is reserving that tool to PAs selling on Daz, for items sold on Daz), Daz Studio have everything someone needs to create props or wardrobe items for Daz Studio, either only for their own personal use or to sell to / share with other people.
Mada shared lots of tricks and advices on her Youtube channel regarding clothes:
https://www.youtube.com/@MadadeLeeuw/videos
Jay Versluis also have a treasure troves of videos on various subjects like rigging props, clothes, etc:
https://www.youtube.com/@WPguru/videos
They are others than these two, but Mada and Jay are the ones that came first to my mind.
in addition to those:
Josh Darling: https://www.youtube.com/channel/UCtqhpxQyGa7fm0LPoDz4s4A
Esha's tutorials on daz store are kinda complete but are obviously not freeFor actually making the model, Blender can do everything for making clothing models. Marvelous Designer is not free but is very good. Substance Painter is also paid but good for texturing. Cant see needing more than those three. Perhaps zbrush also but only you if you outgrow blender which is unlikely.








