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The Official aweSurface Test Track
...and as a fact I've used dForce mostly for things it was not made to do, more like dStroy. Or like here for making an asymmetrical morph;) Oh btw this one did not render in 3m 30sec
Wacky Modelling ~ In Carrara ~Simple vertex extrusion and morph set...
Base model as seen from
- the top (in the modelling room)
- an exagerated perspective view


Wave morph

Bulge morph

Offset morph

Twist morph

Combination (for good measure...)
Released: ShapesInjector [Commercial]barbult said:
Where do the OBJ files come from? The product page says "Other clothes-making tools export out .obj files for every different shape morph". I don't understand what that means. What "Other clothes-making tools" are you referring to?
Blender, hexagon, Maya, any 3D modelling tool out there.
When someone makes for example a pair of trousers for G8F, you need to create Shape morphs, FBM (Full Body Morphs) for all released base shapes for that base figure. The work this script speeds up is when you need to inject the morphs into the pants. This takes hours now when there are almost 20 base shapes out there, with this tool it takes a minute.Morph target not imported in UnrealHello,
I'm new with Daz and I tried Daz to Unreal for export a model with morph target from daz to Unreal. I don't know why in my imported Unreal character I don't see any morph target. I checked the option for morph target and I add in the tab for the morph target export all the morph target available, but not function.
Can you help me?
Thanks.
Released: ShapesInjector [Commercial]Where do the OBJ files come from? The product page says "Other clothes-making tools export out .obj files for every different shape morph". I don't understand what that means. What "Other clothes-making tools" are you referring to?
Leg Bump Issues - Genesis 8 FemaleGenesis 8 has a buggy corrective morph called Flex Quad that distorts the thighs for both male and female. I got sick and tired of zeroing them out all the time, so I renamed the files so they don't get loaded anymore.
\data\DAZ 3D\Genesis 8\Female\Morphs\DAZ 3D\Base Flexions\pJCMFlexQuad_L.dsf
\data\DAZ 3D\Genesis 8\Female\Morphs\DAZ 3D\Base Flexions\pJCMFlexQuad_R.dsf
\data\DAZ 3D\Genesis 8\Male\Morphs\DAZ 3D\Base Flexions\pJCMFlexQuad_L.dsf
\data\DAZ 3D\Genesis 8\Male\Morphs\DAZ 3D\Base Flexions\pJCMFlexQuad_R.dsfMisaligned Textures Issue when using a product from Cayman StudiosThanks for your comment, Leana. How do I use the Map transfer tool? And where can I find it? I've never used it before.
Misaligned Textures Issue when using a product from Cayman StudiosIt's not a problem with the Legacy UVs product, it's due to the textures you used: they don't use G2F UVs as Gia 6 has her own custom UVs.
You can use the Map transfer tool in DS to transform those textures into textures using G2F UVs, and then those will work properly with the Legacy UVs product.
Essential Products (in your view)I would say that every beginner should start with
growing up if they plan to use younger characters.
some face and body morph pack for example from Rarestone or other
Something to scale down textures likes cene optimizer
and finally Zbrush (some will complain that it is expensive but ... ;) for quick fixing things as it is much better than using Mesh Grabber and SY Clothing Fit Helper. sometimes it may be even preferable over other products as you can quickly adjust breast size and form fix poke through or improper bending. and it may be even used for some limited sculpting when you need to modify body shape. what pretty much eliminated the need for many other products. Without ZBrush it will not be possible to do any more advanced stuff than simple standing poses.
This and ThatForgot to add these images here, so better late than never lol
The two men in the image below is the same morph as the one with the snake above, just different skin color and eyes than him. For skin I used Ravi on them both, and the eyes are from Trance HD for g8.1 male. The twin in the back is genesis 8 male, while the one in the front is genesis 8.1 male.
The Twins
You entered your scoundrel friends apartment with a cheery "What hairbrained scheme do I need to pull your ass out of this time?" only to stand face to face with your friends near identical twin brother, the grin on his face is both amused and dangerously delicious. "It's good to meet someone that knows my brother so well, and is so skilled at pulling him out of trouble so often, so thank you for keeping my paperwork to a managable level" he says and offer you a cigarette which you automatically take. "Well... it's a dirty job but somebody gotta do it you know" you awkwardly reply, remembering all to well that the man in front of you is a well known lawyer. He laughs and glances back at his amused brother before looking at you again "I like you, don't mind too much that I'll keep you" he gives you another dangerous smile before walking further into the apartment to pick up a glas for you, leaving you no choice but to make your way into the apartment, all the while trying to understand what that comment actually meant.
Leg Bump Issues - Genesis 8 FemalePlease don't resize your screen shots, it makes them harder to read (at least for me).
I'm not sure what is happening, but my first thought would be some kind of corerctive morph kicking in when it shouldn't. Enable Preferences>Show Hidden Properties in the parameters pane option menu (the lined/hamburder button in the top corner, or right-click the tab) and look in the Currently Used group with the minimum amount of pose applied to get the issue to show and look for Properties with names related to the thigh/upper leg or with a character name in their label - try zeroing them as you find them and see if they bumps go away (try everything,at least thing you fint is likely to be a legitimate corrective morph from the base figure that should be there)
Daz to Unreal Bridge [Materials - Plugin FIX - Morph Exporting - Smooth Meshes FIX]Thank you. I managed to get the Plug-In running. The items which show up in Daz Central as "My Compatible Assets" work better, but in the case of environments, they still have a lot of issues.
Anyways, since it was not an easy task to get the Plug-In working in UE 4.26 and transfer an Environment and the fact that there are still many things to fix afterwards, i wonder if the marketing is not a bit too euphoric for this Workflow / Solution.[Released] RSSY Clothing Converter from Genesis 2 Female to Genesis 3 Female [Commercial]RiverSoftArt said:
Epic82 said:
Hello RiverSoft Art. I created a thread about my issue in the Technical Help forum, and another user gave me a link to your thread here in the Daz PA Commercial Products forum so I could share my issue with you. I purchased the Clothing Converter from Genesis 8 Female to Genesis 3 Female and the RSSY Clothing Converter from Genesis 2 Female to Genesis 3 Female a long time ago, but I've only recently started to use these two utilities. Early yesterday morning, I converted Jungle Girl for Genesis 2 Female(s) with the RSSY Clothing Converter from Genesis 2 Female to Genesis 3 Female, and I had no problems fitting the converted clothing to a few Genesis 3 Female figures. But now, for whatever reason, the converted clothing doesn't fit to Genesis 3 Female anymore. I've watched your tutorial on YouTube about your Clothing Converter from Genesis 3 Female to Genesis 8 Female, and I've followed the steps you describe, but the problem persists.
I've attached two screenshots of this error below. I've applied a geoshell to Genesis 3 Female so there is no nudity in this thread. And I've also attached a screenshot of the files I converted. Do you know what might be going on? If you respond after I leave for work, I'll try to respond back later today or tomorrow.
That is weird. I am not sure what is going on there. The conversion morph is dialed in? It almost looks like there is a scaling problem going on, where the clothing has been scaled to a smaller figure. I will ask @Sickleyield
@Sickleyield says you should try "to do an edit--rigging--transfer rigging/figure space from scene tab, selecting figure first and clothing second, and see if that fixes it." Otherwise, she doesn't know either.
Looking for tutorial on adjusting DAZ product UVs in BlenderCreate you new UVs, then export the obj as normal. It needs to be in the same state as though you are important a morph as far as I'm aware, but I've always made sure it has been.
In Studio, Edit > Object > Geometry > Load UV Set, then name it > Then swap to that UV
Now it's been a while since I did it, so not 100% I'm correct there. But...
Geograft it works, but now I'm not able to select anythingWhen you have a figure fitted to another figure selection with a node tool drops through to the base figure's matching bone, and after running the Transfer utility all the bones in the GeoGraft will be from the base figure. Right-click would allow selection of the bone on the fitted figure, as would the Scene pane hierarchy; presuambly for a tail you are going to add custom bones and those - if thye have selection groups assigned - would be selectable by direct click.
Facial Morphs AGAINThose are third-party morphs - custom morphs would be loaded through one of the Morph Loader plug-ins or spawned from a dForm using the dForm pane. That makes it very odd that they are not being saved and reloaded correctly. Which version of DS is this - Help>About Daz Studio
[Released] RSSY Clothing Converter from Genesis 2 Female to Genesis 3 Female [Commercial]Epic82 said:
Hello RiverSoft Art. I created a thread about my issue in the Technical Help forum, and another user gave me a link to your thread here in the Daz PA Commercial Products forum so I could share my issue with you. I purchased the Clothing Converter from Genesis 8 Female to Genesis 3 Female and the RSSY Clothing Converter from Genesis 2 Female to Genesis 3 Female a long time ago, but I've only recently started to use these two utilities. Early yesterday morning, I converted Jungle Girl for Genesis 2 Female(s) with the RSSY Clothing Converter from Genesis 2 Female to Genesis 3 Female, and I had no problems fitting the converted clothing to a few Genesis 3 Female figures. But now, for whatever reason, the converted clothing doesn't fit to Genesis 3 Female anymore. I've watched your tutorial on YouTube about your Clothing Converter from Genesis 3 Female to Genesis 8 Female, and I've followed the steps you describe, but the problem persists.
I've attached two screenshots of this error below. I've applied a geoshell to Genesis 3 Female so there is no nudity in this thread. And I've also attached a screenshot of the files I converted. Do you know what might be going on? If you respond after I leave for work, I'll try to respond back later today or tomorrow.
That is weird. I am not sure what is going on there. The conversion morph is dialed in? It almost looks like there is a scaling problem going on, where the clothing has been scaled to a smaller figure. I will ask @Sickleyield
Geograft it works, but now I'm not able to select anythingI created a geograft using a tutorial by SickleYield on YouTube. I got the graft made and could select parts of it. Except once I ran it through the transfer utility in order to make it conform with the figure. After that I cannot select any part of the geograft. It is a tail like in the tutorial because I am testing out this feature. I would like to make more and different things, but I need to figure out what is wrong here. How can I keep the node group selections? Is there a way? Is there a simple way to perhaps put them back?
If anyone can shed some light on this, I would be grateful.
Body Warmer, Gilet, Winter Vest....?Havos said:
Any type of winter/warm clothing is slim pickings at this, and other DAZ/Poser stores, but the closest thing I can find is this:
https://www.daz3d.com/urban-metro-outfit-for-genesis-2-male-s
It should autofit to G3M/G8M without issues. Main snag of this one is the zip is partially open, so you either need to make a morph, or use something like Mesh Grabber to attempt to close it.
Another (very old) option is this.
https://poserworld.com/hiking-set-for-daz-victoria-4
At least it comes completely closed, and has morphs to open it. You should be able to get it onto males via autofit to Genesis, and then to G2M/G3M or G8M as desired. I have the set, so I can show you what it looks like on G8M it you want.
The only other option is to use a full winter coat, of which there are a handful, and either use a transparency to remove the sleeves, or hack off the sleeves using some mesh editor like Hexagon.
Thanks very much Havos, gonna have a play around with these suggestions.
Facial Morphs AGAINRichard Haseltine said:
Are these custom morphs, newly loaded or spawned, or settings for existing morphs?
I'm not sure. They're morphs that are inherently possible in the Shaping Window which is next door to the Posing Window.
The process was:
Load Gen 3 base figure.
Apply custom clothes and use transfer utility.
Apply kid figure to Gen 3 Base. - Now I have a kid figure wearing custom clothes from MD and see that they conform.
Look impressed and say "Wow! Daz rocks, this is fun."
With figure selected, open the Shaping Window which is next door to the Pose Window.
Proceed to modify face and body.
Do another one - set up scenes, experiment with posing, have them interacting etc etc.
So - I'm not sure how to answer because there might be specific applications to the terminology you've used in your question.
In my mind they might be custom morphs because I've used the morphs to customize. Or they might be settings for existing morphs if "existing morphs" is a definition for "possible morphs inherent in Daz for Gen 3 because the different possibles with their sliders and parameter settings are right there in the menu".
As for "newly loaded" or "spawned" - I'm not sure. All I can say is I came up with a look that I want to use a while ago. One version with the clothing applied and the facial morphs does in fact load as it should, newer attempts have worked as Scene Sets but the latest one I tried which is illustrated above doesn't work as it should and I have no idea why.













