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Bluejaunte appreciation
bluejaunte said:
nicstt said:
There aren't many true 8.1 figures - to be true they have to have all the features, which includes the 8.1 UVs.
Hi all! Just a disclaimer, and I'm honestly kinda shocked that they did this unless this was an error, but Daz removed all my clarifications about what maps are used and the usual stuff I list... I'm looking at the description now and there's nothing there. What's missing:
- Skin based on new PBRSkin shader
- Textures are still for the old Genesis 8 UV map (saw no benefit but more VRAM usage with new ones)
- Eyes use the new UV map
- Head morph with separate assymmetry
- Custom sculpted HD smile
- Asymmetric HD morph
- Fibremesh eyebrows
- Fibremesh eyelashes (courtesy of Lash Master)
- Realistic skin pores and a meticulously tuned skin shader presets
- Better foot bends
- Sculpted feet and a neutralizing morph in case shoes won't fit
- Custom sculpted teeth
- 5 eye colors
- A no-makeup and 5 makeups separated into lips and eyes
- Lipgloss ON/OFF presets
- Flushed cheeks LIE preset
- 2 Lashline LIE presets
- 3 metallic makeup presets
- Presets for white and natural teeth color
- 5 sole displacement presets
- Genital morph matching the texture for quick results without having to use geografts
I will inquire why this is missing. In short I only use the new UVs for the eyes. Saw no benefit in the new head UV but more VRAM usage, as already mentioned earlier in this thread (I think). Also what I forgot to mention here is there is no ambient occlusion maps either. I removed those from Victoria 8.1 and saw no difference, again wasting VRAM for yet another set of textures that don't do much seemed wasteful. If you guys had a different experience though, do let me know. Maybe I just didn't test enough.
Honestly I think this list got lost by mistake, because I always list the stuff and it was never a problem. I see it as beneficial from a marketing point of view.
The genital morph I should've mentioned is G8 compatible, so will work on all my previous figures too

Thanks for this.
I haven't yet clicked purchase but is in my cart; I'd looked at the read me, but it wasn't obvious.
Problem default MouthrealismAll characters are loading in ugly or distorted. I found another morph, Navel, that was at 100% default also. That won't save at zero either.Daz to Blender - New Bridge Update Ready for Testingjeff_someone said:
DAZ_sam said:
@jeff_someone
Hey! So just to clarify are you choosing the JCMs in the export out of Daz. We have completely rehauled the morph export so it's nothing like before. But, if you like to grab all of the Base Morphs ( The Basic Head morphs, the Basic JCMs, and the Basic Expressions) I added a preset to this dropbox link that you can add to your folder (made it for Genesis 8) https://www.dropbox.com/transfer/AAAAAMC6agc2yhwa-tZDhBiL1uipxO3R-tEE4lmVH59X17krPORmU50
The preset folder is located at:
PC: C:\Users\ username \Documents\DAZ 3D\Bridges\Daz To Blender\Presets
MAC: /Users/ username /Documents/DAZ 3D/Bridges/Daz To Blender/Presets
Once you are there make sure to enable morphs and in the dropdown choose the preset I shared.
We have a tutorial in the pipeline right now but, I hope this helps in the meantime.Thanks much for the response... you're correct, I was not specifically selecting those basic morphs - but it makes sense so will do!
No worries hope it works for you!
Daz to Blender - New Bridge Update Ready for Testingbaileytron said:
I am having an unbelievable amount of trouble with Genesis 8.1 Characters, I can not get them to load right period.
I can get Genesis 8 models to load with DTB 2.2.2, but not with 2.3.0.6; When I try to transfer an 8.1 with 2.2.2, it imports the model, but the bones are in whatever position the model was in and they are not attached to the model. When trying to tranfer an 8.1 with 2.3.0.1-6 it always says FBX not found.
When I manually import it the modes are disconnected and in whatever pose and the materials are also still absent.
Okay so, there are a few things we need to check.
First, did you replace the Daz Side and Blender side of the bridge?
If you did, you need to check your export folder does it have the fbx?
Location: C:\Users\USERNAME\Documents\DAZ 3D\Bridges\Daz To Blender\Exports
Now if you check in Blender under Window > Toggle System Console, check if the location that shows there is the same as I said above.
Lastly, I am updating the Daz Store version later today so, you can always wait until later today to test it if you aren't sure if it's an install error.
Daz to Blender - New Bridge Update Ready for TestingPadone said:
@DAZ_sam The preset idea is very useful. The new bridge is sure better because it's not hard coded to the G8 figure. But the general user may have a hard time figuring out what to export from the long list of morphs. So some presets targeted at the various figures are essential to integrate power with simplicity.
As for the bridge not being hard coded, is there any plan now to export G1-G2 rigs as well ? Of course triax will not work but the user could pose anyway.
Yeah, I do understand what you are trying to say. I think a big part of that though has been the lack of good quality documentation/tutorials/support. I was thinking of adding buttons to grab the base morphs but, I am hoping to see first how people receive the newest update before I add more ease of use features into the morph dialog.
I will check tho if adding presets into DIM is at all possible. I can definitely look to adding that to GitHub tho.
Now with your question about G1-G2, I don't want to make any promises I can't keep but, we will look into it and see what is necessary to be changed to get that. Since our tool relies on the fbx importer we are needing to fix the data as after import. With that in mind we still have issues to fix on that like the roll on the arm bones being incorrect but, once we are able to iron out the issues with Genesis 8/8.1/3 we will definitely be in a better spot to see if we can repurpose our work there to the other skeletons but, I would say the hardcoded parts of the code are removed for the main import but, we are definitely months away from cleaning it out completely. There is still features that have been broken as soon as we fixed the armature import.
I know that's probably not the answer you want but, I hope that makes sense.
Daz to Blender - New Bridge Update Ready for TestingDAZ_sam said:
@jeff_someone
Hey! So just to clarify are you choosing the JCMs in the export out of Daz. We have completely rehauled the morph export so it's nothing like before. But, if you like to grab all of the Base Morphs ( The Basic Head morphs, the Basic JCMs, and the Basic Expressions) I added a preset to this dropbox link that you can add to your folder (made it for Genesis 8) https://www.dropbox.com/transfer/AAAAAMC6agc2yhwa-tZDhBiL1uipxO3R-tEE4lmVH59X17krPORmU50
The preset folder is located at:
PC: C:\Users\ username \Documents\DAZ 3D\Bridges\Daz To Blender\Presets
MAC: /Users/ username /Documents/DAZ 3D/Bridges/Daz To Blender/Presets
Once you are there make sure to enable morphs and in the dropdown choose the preset I shared.
We have a tutorial in the pipeline right now but, I hope this helps in the meantime.Thanks much for the response... you're correct, I was not specifically selecting those basic morphs - but it makes sense so will do!
something like this collar up male jacketwith movement morph to tug up the collar

thanks
The My Bucket's Got a Hole In It Complaint threadkyoto kid said:
...well G8 actually becomes somewhat useful on its own as I just picked up Zev0's Skin Builder 8 for 13$ and change (with coupon) as part of the Epic Megagrant sale (crikey, about half of my wishist if 60% off). Now I just need X Transfer (not on sale) to transfer shapes & morphs from G3.
ETA
Bugger the Megagrant sale is over.
my wl is showing 46 percents stuffs. not incentive for me to spend foolishly
i'se still d/ling my prod lib. up to page 82 of 192. thinkin i prolly need a couple more external ssd. and i still need room to unzip those suckers.
i not keeping all the textures. gonna choose a couple and keep the rest archived in the zips. never to be rendered.
is 128bit cpus on the horizon?
Problem default MouthrealismThe trouble may be that Mouth realism is - as I recall - an HD morph and so won't save as an asset (I'm not sure if it will update the base settings though). How did you install? If you installed through DS then resaving won't overwrite the default file, and will be ignored on load.. Mouth realism doesn't have any general effect on the figure, so I am surprised it is causing major issues. What is the problem you are seeing?
Problem default MouthrealismAs a morph assetBluejaunte appreciationnicstt said:
There aren't many true 8.1 figures - to be true they have to have all the features, which includes the 8.1 UVs.
Hi all! Just a disclaimer, and I'm honestly kinda shocked that they did this unless this was an error, but Daz removed all my clarifications about what maps are used and the usual stuff I list... I'm looking at the description now and there's nothing there. What's missing:
- Skin based on new PBRSkin shader
- Textures are still for the old Genesis 8 UV map (saw no benefit but more VRAM usage with new ones)
- Eyes use the new UV map
- Head morph with separate assymmetry
- Custom sculpted HD smile
- Asymmetric HD morph
- Fibremesh eyebrows
- Fibremesh eyelashes (courtesy of Lash Master)
- Realistic skin pores and a meticulously tuned skin shader presets
- Better foot bends
- Sculpted feet and a neutralizing morph in case shoes won't fit
- Custom sculpted teeth
- 5 eye colors
- A no-makeup and 5 makeups separated into lips and eyes
- Lipgloss ON/OFF presets
- Flushed cheeks LIE preset
- 2 Lashline LIE presets
- 3 metallic makeup presets
- Presets for white and natural teeth color
- 5 sole displacement presets
- Genital morph matching the texture for quick results without having to use geografts
I will inquire why this is missing. In short I only use the new UVs for the eyes. Saw no benefit in the new head UV but more VRAM usage, as already mentioned earlier in this thread (I think). Also what I forgot to mention here is there is no ambient occlusion maps either. I removed those from Victoria 8.1 and saw no difference, again wasting VRAM for yet another set of textures that don't do much seemed wasteful. If you guys had a different experience though, do let me know. Maybe I just didn't test enough.
Honestly I think this list got lost by mistake, because I always list the stuff and it was never a problem. I see it as beneficial from a marketing point of view.
The genital morph I should've mentioned is G8 compatible, so will work on all my previous figures too
Daz to Blender - New Bridge Update Ready for TestingI am having an unbelievable amount of trouble with Genesis 8.1 Characters, I can not get them to load right period.
I can get Genesis 8 models to load with DTB 2.2.2, but not with 2.3.0.6; When I try to transfer an 8.1 with 2.2.2, it imports the model, but the bones are in whatever position the model was in and they are not attached to the model. When trying to tranfer an 8.1 with 2.3.0.1-6 it always says FBX not found.
When I manually import it the modes are disconnected and in whatever pose and the materials are also still absent.
Daz Studio Victoria 4 (Aiko 4) no head morphs in list FBX export list.I can't seem to export the head morphs at all in FBX.
I'm specifically looking for Visemes and eye close/open
I've attached pictures showing that the Visemes are there in the Parameters list but don't appear in the export list. The morphs should appear in that list when exporting no matter how you have the rules set right?
Collada export does show all the morphs but seems to break when I try to export it with head morphs. (Blender throws an warning and imports nothing)
"Sax FWL (Warning): Source with id "blMilWom_v4b_68498-morph-targets" in morph controller with id "blMilWom_v4b_68498-morph" used in input with semantic SEMANTIC_MORPH_TARGET could not be found!"
I created the Aiko 4 model by double clicking on the Aiko 4 Base and going through the PowerLoader import dialog (selecting the V4.2 Base and Aiko 4 Morphs.)
I'm not sure what I'm missing here?
I've also tried setting the Morph Export Rules to target the visemes just in case and nothing.
Problem default MouthrealismAny gen 3 character I load is messed up. I narrowed it down to mouthrealism morph, default is at 100%. I did what was suggested on here and changed it through gear option and then saved but it still comes back as 100% default no matter what. Any ideas what I'm doing wrong? ThanksBlender and/or DAZ Studio?You can implement a Duo ecosystem pipeline however you need to become knowledgable
in BOTH softwares..No way around itOfficial Daz2Blender or Diffeo seems to be perfect pathways for DS genesis users as they are the equivalent of the Auto setup tools we use for our Iclone/CC3 to Blender/UE4/Unity pipelines...
no manual texture node setups.
However you need still to become knowledgable
in BOTH softwares..No way around itI assume you are not becoming a content creator with blender so for you it
it is a one way pipeline.Pick a figure transfer method (Official Daz2Blender or Diffeo)
decide what features of Blender are your priority for your rendering objectives
and learn them...No way around it ....SERIOUSLY No ...way..around....itGenesis 3 Female - Merging anatomical elements geometry doesn't workWell it is definitely possible since I did it 1 or 2 years ago and imported this model to Unity. It was working fine. My issue is that I wanted to update the export morph list with some new ones but when I merge, the genitalia morphs stop working.
And I'm not the only one with this issue, check there, it's a bit outdated but the exact same issue:
https://www.daz3d.com/forums/discussion/comment/5213316/
It was working before but not anymore.
I do remember following the steps there:
https://www.reddit.com/r/adultvrgames/comments/4p7016/using_daz3d_models_in_unity_and_unreal/
It was working then but not anymore. Isn't the Daz team aware of this bug ?
As for exporting morph by morph, that's not possible with my project unfortunately way too many morph combination possible. I need the morphs/blendshapes in Unity to shape the girl however the players want.
Convert/upgrade genesis 8 characters to 8.1?j_grean said:
As above, looking to use 8.0 morphs shapes from various characters, on thr 8.1 model.
Am I right that most people instead are suggesting to shape 8.1 shapes and apply to 8? For example, the 8.1 eyes are great. But I find it very odd that in 4.15 the 8.0 morphs are not available to me in "parameters", say for example when you select actor > head > people there's 2 or 3 morph options for the head from the small amount of 8.1 content I have, but I was led to believe that 8 was all compatible. So I can't load 8.1 and then the Teen Josie shape. Is this correct or is something not right in my setup? Checked with DIM and all appears up to date.All the G8 morphs (and characters) will automatically be loaded to G8.1 Parameters tab on DS 4.15, provided of course that they can be found in the path where DS is looking for them, which is "data/DAZ 3D/Genesis 8/[Gender]/Morphs".
If you search your drive for "PBMNavel.dsf", where can it be found? - The full path/paths please.
Convert/upgrade genesis 8 characters to 8.1?As above, looking to use 8.0 morphs shapes from various characters, on thr 8.1 model.
Am I right that most people instead are suggesting to shape 8.1 shapes and apply to 8? For example, the 8.1 eyes are great. But I find it very odd that in 4.15 the 8.0 morphs are not available to me in "parameters", say for example when you select actor > head > people there's 2 or 3 morph options for the head from the small amount of 8.1 content I have, but I was led to believe that 8 was all compatible. So I can't load 8.1 and then the Teen Josie shape. Is this correct or is something not right in my setup? Checked with DIM and all appears up to date.The My Bucket's Got a Hole In It Complaint thread...well G8 actually becomes somewhat useful on its own as I just picked up Zev0's Skin Builder 8 for 13$ and change (with coupon) as part of the Epic Megagrant sale (crikey, about half of my wishist if 60% off). Now I just need X Transfer (not on sale) to transfer shapes & morphs from G3.
ETA
Bugger the Megagrant sale is over.
The My Bucket's Got a Hole In It Complaint threaddunking ginger snaps in coffee doesnt work. has to be tea.
but then i wouldnt dunk biscotti in tea, has to be coffee.is there a gizmo to steam milk outside of a cappucino maker?
sometimes i just want plain steadmed/frothed milk.i dont understand how to make a morph asset in carrara. in the poser days, poser needed a morph channel. cant remember how to do that either.
drinking decaf doesnt help memory.







