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AutoShape Enhancer for Genesis 8 Female Not Applicable When Using Diffeomorphic(solved)
The best you can do is to import as custom morphs, then depending on the morphs complexity it may work fine or not. There's recent improvements for daz morphs so be sure to get the latest development version, also use spline drivers in the global settings. That said, personally I don't advise to import complex daz morphs in blender, it is better to keep it simple if possible.
DAZ To Unreal - Characters importing into Unreal 5.1 rotated 90 degrees offsssxxx_78b7a16f46 said:
Hello,
Just wanted to share some information which might be helpful. I was using the newest vesion of DAZToUnreal from here: https://github.com/David-Vodhanel/DazToUnreal/releases
I am using UE5.4 version. To transfer the DAZ Genesis 9 model to Unreal I am unchecking "Zero root rotation in import" in Unreal engine project settings->DazToUnreal plugin settings, keeping the Fix Twist Bones and Rotation checked. In DAZ application while using DAZ to Unreal plugin to export the character I unchek "Import facing right" and leave the "Fix Twist Bones" checked. In this way i get my DAZ character transferred in Unreal facing the correct way to front (facing the camera).
By doing this I was getting the problem to retarget the animations to may DAZ character. The provided IK and retarget assets by the plugin were not aligning the charracter correctly. The character was skewed and almost laying on the ground by side. Automatic retargeting (new feature in UE5.4 - checkbox in retargeting window) was not working corrctly as well: left hand pulled to left side and all body leaned a bit to the left side. I do not know why byt started to think it was because I transferred the character facing to the camera and not to side as by default (also be default the plugin rigs are facing to the side and not to the front).
Then I copied the original G9IKRig and G9Retargeter from plugin folder to my new created character folder to make experimenting. First I opened G9Retargeter and made the target character (DAZ) auto aligning to source (Quin character) by entering to edit mode and selecting root and pressing the button AutoAlign->Align All Bones. This made my character aligned correctly and seems was very happy to see all animations working correctly. Meaning "almost correctly) untill I spoted some weird head movements on some animations. I spend 3 days to find out what was wrong still. Did not find any information neither in Google nor in Youtube. I started to check everything from the skeletons - all the chain to the retargeter. And I hope I found a problem (at least for now). What I found thet the G9IKRig provided by plugin uses retarget chain for neck1->neck2->head as Head but Quin/Manny has 2 chains for neck and head. So I made correction (splitted) G9IKRig neck chain into 2 correct chains: neck1-neck2 into chain Neck and head to chain head.
This made my day very happy. As all problems dissapeared. I hope this will help someone having same issues like me because nobody before reported these problems and how to solve them.
THANK YOU !
My outfit can't change materials!I have the chirstmas outfit of genesis 8 Fluffy Outfit for G8F - Daz Content by rendorgal (renderhub.com) but I can't change the materials!
2024-08-22 11:36:15.992 [INFO] :: Prepare asset load (merge): /People/Genesis 8 Female/Clothing/Rendorgal/Fluffy outfit/Materials/Base Color Violet.duf
2024-08-22 11:36:15.992 [INFO] :: Locking viewport redraw...
2024-08-22 11:36:15.992 [INFO] :: Viewport redraw locked.
2024-08-22 11:36:16.139 [INFO] :: Native format content directories: 3
2024-08-22 11:36:16.139 [INFO] :: Poser format content directories: 3
2024-08-22 11:36:16.139 [INFO] :: Other import format content directories: 0
2024-08-22 11:36:16.139 [INFO] :: Begin asset load (merge): /People/Genesis 8 Female/Clothing/Rendorgal/Fluffy outfit/Materials/Base Color Violet.duf
2024-08-22 11:36:16.142 [INFO] :: Determining missing assets...
2024-08-22 11:36:16.142 [WARNING] :: Invalid hierarchy for selected node(s) and "preset_hierarchical_material" type; no root(s) found.
2024-08-22 11:36:16.142 [INFO] :: Error loading asset: H:/My DAZ 3D Library/People/Genesis 8 Female/Clothing/Rendorgal/Fluffy outfit/Materials/Base Color Violet.duf
2024-08-22 11:36:16.142 [INFO] :: Operation failed
2024-08-22 11:36:18.827 [INFO] :: Unlocking viewport redraw...
2024-08-22 11:36:18.827 [INFO] :: Viewport redraw unlocked.
Looking for a Daz Compatible Incendiary Rocket LauncherI had a go importing the IRL into DAZ. It's all over the place and no textures. I had a look for the specific textures but cannot find them. Can something be done with Blender the export to DAZ?
I do have blender. I'm very unexperienced with it. However it does import properly without the textures. I'm not sure where to look for the textures and how to apply them in Blender?
Files that were available for download.
Clothing Morph Applies Weirdly After Importing From Blender. Straps look Weird too.crosswind said:
Again, pls be noted:
1) When exportinbg items from DS to OBJ, use these settings in OBJ Export Options dialogue. Never touch Axis Conversion. (ss 1).
2) When importing OBJ to Blender (4.0+), keep default settings (ss 2)
3) When exporting items from Blender to OBJ, use settings in (ss 3)
Better save export / import Presets in both DS and Blender for easy access .
I think I found what the problem is. The axis is different. I NEVER touched these axis settings! I just let Daz decide.
Clothing Morph Applies Weirdly After Importing From Blender. Straps look Weird too.Again, pls be noted:
1) When exportinbg items from DS to OBJ, use these settings in OBJ Export Options dialogue. Never touch Axis Conversion. (ss 1).
2) When importing OBJ to Blender (4.0+), keep default settings (ss 2)
3) When exporting items from Blender to OBJ, use settings in (ss 3)
Better save export / import Presets in both DS and Blender for easy access .
Expressions poses not working with 8.1One advice that may be useful: it's a good idea to keep a copy of the various instructions to get Genesis 8 expressions working on Genesis 8.1 because you never know when you may need them again in the futur and it'll be easier to track them down if you have a copy on your computer.
I recently had to re-install the G8F starter pack because a product I bought messed with its metadata and I initially was a bit confused by the expressions not working as they should, before remembering I had some files to delete and that I had a copy of the instructions to do so somewhere on my computer
How to adding bones to strand based hair?The SBH you made with SBH Editor ? If so, you have no way to add bones to it no matter with Joint Editor or Transfer Utility. You have to generate PR hair firsly then export it to a static mesh OBJ. Import the hair mesh then rig it. But after these process, the hair is not an SBH anymore.
can I import curve based hair from blender to daz(particle or extrapolated)Im not sure what PAs can/cannot do or the extra functions they have (and maybe i was wrong to say their only tool is the dForce Hair modifier), all I can address is the things we can do as non PA. We can:
- add morphs to polylines/splines/curves
- export SBH made in SBH Editor (anyone can export at any Render Tesselation Sides value)
- import SBH that was made in SBH Editor (exported at any Render Tesselation Sides value)
- import Curves from other software
- Import mesh from other softwaare and convert to lines
- rig polyline hair using transfer utility
with those functions available to all users, it is sufficient to make polyline hair.
you said we can import curves from other spftwear but after that can you use the curves for hair?or just render directly works?
Daz > Blender > I just want to boolean the eyes (Or get a solid mesh to 3d print)Remeshing the figure seems to be the best way to go, back to working on the best way to shrinkwrap and remesh the hair.
New steps for those that want them:
Pose in DAZ, export OBJ, import into blender, select model > remesh > voxel, .005 (i dont need it super smooth since I will be printing it small, but remeshing at voxel .002 looked pretty good too)
Make a high density iconosphere (new object, icosphere, modifier, subdivisions x6) center the ico over the hair, add modifier deform shrinkwrap, type projection, negative checked. Then remesh that and boolean to the body. Use 3dPrint tools to handle cleanup.
How can I make functional custom terrains?PAs are using external tools to do the modelling, and then import in DS for texturing and if it shall have rigging.
You can do a bit inside DS with DFormers and others, but it is very limited.
Create or transfer "Open Fly" morph for G8 Male Mega Wardrobe JeansIf the mesh isn't welded, then you can create your own morph.
But you can not copy it from somewhere else. In theori you might be able to do it as a projected morph if the mesh is very similar in the source, but I wouldn't try on that.
You can in DS use Dformer or mesh grabber, but I would go for a modeller, and then import as a morph.
can I import curve based hair from blender to daz(particle or extrapolated)chakib3 said:
EDIT: I submitted bug report to Blender for them to investigate writing line elements into OBJ format.
last time i sent a bug report to blender I never had any answer, I am stil unable to export on FBX format, evry export have Nonuniform sclae eror wen I import on DAZ, , I am going to send a new bug report for the 4.2 version will it s stil not working
$
I contacted the developer for the Blender module directly and he asked to submit the bug report through proper channels. Whether that means it has a higher chance of being looked at im not sure.
In any case, a workaround for writing Line Elements to obj in Blender can be found here: https://www.deviantart.com/uncannyvalet/journal/Blender-Hair-in-Daz-Studio-Making-Polyline-Hair-1088126863 can I import curve based hair from blender to daz(particle or extrapolated)EDIT: I submitted bug report to Blender for them to investigate writing line elements into OBJ format.
last time i sent a bug report to blender I never had any answer, I am stil unable to export on FBX format, evry export have Nonuniform sclae eror wen I import on DAZ, , I am going to send a new bug report for the 4.2 version will it s stil not working
$
Export from DAZ to Blender with 52 AR BlendshapesSo the 'Import FACS from FBX' option worked, however when I try to retarget the DAZ skeleton to the Mixamo skeleton, the facial animation goes terribly wrong. I just want to use Mixamo animations with facial mocap. What do I do?
Padone said:
Just load the FACS with easy import, then you can load arkit mocaps with the bvh module.
IRAY can't rendercrosswind said:
RGB parameters out of range doesn't matter and most of people have this message.
Your DS version ? and are you using Nvidia Studio driver ? and Version ?
4.22.0.16
4060 TI 16G
Hi, I tried it again this morning, checking the models in the scene one by one.
Finally, the problem is a model of hair.【Rose Hair for Genesis 3 and 8 Female(s)】
delete the hair, save it, and open the whole scene without a problem.
But this hair model, I have used it before, and there is no problem. It's officially sold by DAZ.When I tried to import this hair model separately for IRAY preview, the above mentioned problem occurred and I stayed in this shader mode all the time.
At this point, I'm sure the source of the problem is it, but I don't know what the cause of the problem is.How to adjust dforce simulation manually?crosswind said:
or if you know Blender, send the simulated item to Blender, tweak it there, then import it as a delta morph with Morph Loader Pro.
I'd second this method.
The original post highlights one of the major shortcomings of dForce. Some other cloth simulation alternatives are able to adjust the drape while it is simulating - that's why a lot of people buy Marvelous Designer but either exporting to Blender or simulating in MD should not be necessary.
IRAY can't renderI think I found the trigger.
After I rebooted the software, the tests worked fine.
But I only have to load my project once, and the above problem occurs. Even if you shut down the project and re-import a simple item, there will be problems.
But once you reboot the software, it's back to normal.IRAY can't renderhere is the log
2024-08-18 00:09:16.906 [WARNING] :: QColor::setRgb: RGB parameters out of range
2024-08-18 00:09:16.924 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "F:\3D\A-collection\A_world\CLOUD\! 01\34\Z My Favourite Gadge Props\Runtime\Textures\Z My Favourite Gadgets\Grunge_Light.png", no selector, pixel type "Rgb_16", 512x512x1 pixels, 1 miplevel.
2024-08-18 00:09:16.925 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "F:\3D\A-collection\A_world\CLOUD\! 01\34\Z My Favourite Gadge Props\Runtime\Textures\Z My Favourite Gadgets\Grunge.png", no selector, pixel type "Rgb_16", 512x512x1 pixels, 1 miplevel.
2024-08-18 00:09:16.928 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "F:\3D\A-collection\A_world\CLOUD\! 01\34\Z My Favourite Gadge Props\Runtime\Textures\Z My Favourite Gadgets\Laptop Screen.jpg", no selector, pixel type "Rgb", 2500x1600x1 pixels, 1 miplevel.
2024-08-18 00:09:16.931 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "F:\3D\A-collection\A_world\CLOUD\! 01\34\Z My Favourite Gadge Props\Runtime\Textures\Z My Favourite Gadgets\Laptop Keyboard 2.png", no selector, pixel type "Rgba", 2048x2048x1 pixels, 1 miplevel.
2024-08-18 00:09:16.938 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "F:\3D\A-collection\A_world\CLOUD\! 01\34\Z My Favourite Gadge Props\Runtime\Textures\Z My Favourite Gadgets\Lense.jpg", no selector, pixel type "Rgb", 275x275x1 pixels, 1 miplevel.
2024-08-18 00:09:16.940 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\Program Files\DAZ 3D\DAZStudio4\shaders\iray\resources\DTHDR-RuinsB-500.hdr", no selector, pixel type "Rgb_fp", 512x256x1 pixels, 1 miplevel.
2024-08-18 00:09:16.942 Iray [INFO] - TRAV:DATABASE :: 1.0 TRAV db progr: Traversing scene.
2024-08-18 00:09:16.959 Iray [INFO] - TRAV:DATABASE :: 1.0 TRAV db info : Traversing scene took 0.017 s.
2024-08-18 00:09:16.960 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating geometry contexts.
2024-08-18 00:09:16.961 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating geometry.
2024-08-18 00:09:16.961 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Importing scene graph.
2024-08-18 00:09:16.965 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Auto instancing compression ratio 1.00 (Full instancing compression ratio 1.00)
2024-08-18 00:09:16.965 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Importing geometry for motion time 0
2024-08-18 00:09:16.971 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Geometry import (1 triangle object with 169 k triangles, 1 instance yielding 169 k triangles) took 0.006 s
2024-08-18 00:09:16.971 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating motion transforms.
2024-08-18 00:09:16.971 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating section objects.
2024-08-18 00:09:16.971 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating materials.
2024-08-18 00:09:16.973 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : found 26 textures, 0 lambdas (0 unique)
2024-08-18 00:09:16.973 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Emitter geometry import (1 light source with 188 triangles, 1 instance) took 0.000 s
2024-08-18 00:09:16.973 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating environment.
2024-08-18 00:09:16.977 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating compiled material code.
2024-08-18 00:09:16.977 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating compiled environment code.
2024-08-18 00:09:16.977 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating material textures.
2024-08-18 00:09:16.977 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating environment textures.
2024-08-18 00:09:16.977 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating BSDFs.
2024-08-18 00:09:16.977 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating volumes.
2024-08-18 00:09:16.977 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating lens.
2024-08-18 00:09:16.977 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating lights.
2024-08-18 00:09:16.977 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating object flags.
2024-08-18 00:09:16.977 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating backplate.
2024-08-18 00:09:16.978 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating compiled backplate code.
2024-08-18 00:09:16.978 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating backplate textures.
2024-08-18 00:09:16.978 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating decals.
2024-08-18 00:09:16.982 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Using iray core convergence estimate.
2024-08-18 00:09:16.982 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Allocating 1-layer frame buffer
2024-08-18 00:09:16.987 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Using interactive scheduling, caustic sampler disabled
2024-08-18 00:09:16.987 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Initializing local rendering.
2024-08-18 00:09:16.989 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Initializing OptiX for CUDA device 0
2024-08-18 00:09:17.217 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering with 1 device(s):
2024-08-18 00:09:17.217 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 4060 Ti)
2024-08-18 00:09:17.218 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering...
2024-08-18 00:09:17.218 Iray [INFO] - IRAY:RENDER :: 1.2 IRAY rend progr: CUDA device 0 (NVIDIA GeForce RTX 4060 Ti): Processing scene...
2024-08-18 00:09:17.331 Iray [INFO] - IRAY:RENDER :: 1.6 IRAY rend info : Importing lights for motion time 0
2024-08-18 00:09:17.331 Iray [INFO] - IRAY:RENDER :: 1.6 IRAY rend info : Initializing light hierarchy.
2024-08-18 00:09:17.334 Iray [INFO] - IRAY:RENDER :: 1.6 IRAY rend info : Light hierarchy initialization took 0.002 s
2024-08-18 00:09:17.361 Iray [INFO] - IRAY:RENDER :: 1.2 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 4060 Ti): Scene processed in 0.143s
2024-08-18 00:09:17.363 Iray [INFO] - IRAY:RENDER :: 1.3 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 4060 Ti): Allocated 28.016 MiB for frame buffer
2024-08-18 00:09:17.363 Iray [INFO] - IRAY:RENDER :: 1.2 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 4060 Ti): Allocated 1.969 GiB of work space (2048k active samples in 0.000s)
2024-08-18 00:09:17.363 Iray [INFO] - IRAY:RENDER :: 1.2 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 4060 Ti): Optimizing for cooperative usage (performance could be sacrificed)
2024-08-18 00:09:17.497 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00001 iteration after 0.271 s.
2024-08-18 00:09:17.502 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering...
2024-08-18 00:09:17.543 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00002 iterations after 0.313 s.
2024-08-18 00:09:17.581 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00003 iterations after 0.351 s.
2024-08-18 00:09:17.621 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00004 iterations after 0.390 s.
2024-08-18 00:09:17.655 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00005 iterations after 0.424 s.
2024-08-18 00:09:17.693 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00006 iterations after 0.462 s.
2024-08-18 00:09:17.729 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00007 iterations after 0.498 s.
2024-08-18 00:09:17.768 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00008 iterations after 0.536 s.
2024-08-18 00:09:17.826 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00010 iterations after 0.595 s.
2024-08-18 00:09:17.912 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00013 iterations after 0.681 s.
2024-08-18 00:09:17.998 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00016 iterations after 0.767 s.
2024-08-18 00:09:18.075 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00019 iterations after 0.844 s.
2024-08-18 00:09:18.159 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00022 iterations after 0.929 s.
2024-08-18 00:09:18.236 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00025 iterations after 1.004 s.
2024-08-18 00:09:18.317 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00028 iterations after 1.085 s.
2024-08-18 00:09:18.468 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00034 iterations after 1.237 s.
2024-08-18 00:09:18.670 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00042 iterations after 1.439 s.
2024-08-18 00:09:18.869 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00050 iterations after 1.638 s.
2024-08-18 00:09:18.954 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Device statistics:
2024-08-18 00:09:18.954 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 4060 Ti): 50 iterations, 0.384s init, 1.516s render
2024-08-18 00:09:22.290 [VERBOSE] :: Requesting current notification data...
2024-08-18 00:09:22.290 [VERBOSE] :: Requesting default notification data...
2024-08-18 00:09:23.651 [INFO] :: Clearing the scene...
2024-08-18 00:09:23.708 [INFO] :: *** Scene Cleared ***
2024-08-18 00:09:23.734 [INFO] :: Resetting view cameras...
2024-08-18 00:09:25.944 [INFO] :: Prepare asset load (open): /Props/Z My Favourite Gadgets/Z MFG Laptop.duf
2024-08-18 00:09:25.944 [INFO] :: Locking viewport redraw...
2024-08-18 00:09:25.944 [INFO] :: Viewport redraw locked.
2024-08-18 00:09:25.988 [VERBOSE] :: Native format content directories: 207
2024-08-18 00:09:25.988 [VERBOSE] :: Poser format content directories: 4
2024-08-18 00:09:25.988 [VERBOSE] :: Other import format content directories: 0
2024-08-18 00:09:25.988 [INFO] :: Begin asset load (open): /Props/Z My Favourite Gadgets/Z MFG Laptop.duf
2024-08-18 00:09:25.996 [INFO] :: Clearing the scene...
2024-08-18 00:09:26.004 [INFO] :: *** Scene Cleared ***
2024-08-18 00:09:26.004 [INFO] :: Determining missing assets...
2024-08-18 00:09:26.027 [INFO] :: Setting textures...
2024-08-18 00:09:26.028 [INFO] :: Scanning for addons...
2024-08-18 00:09:26.032 [INFO] :: Creating node geometry...
2024-08-18 00:09:26.035 [INFO] :: Creating UV sets...
2024-08-18 00:09:26.035 [INFO] :: Creating materials...
2024-08-18 00:09:26.090 [INFO] :: Resolving legacy figures...
2024-08-18 00:09:26.090 [INFO] :: Sorting property groups...
2024-08-18 00:09:26.090 [INFO] :: Setting up follow targets...
2024-08-18 00:09:26.090 [INFO] :: Finished asset load (open): 0m 0.102s - /Props/Z My Favourite Gadgets/Z MFG Laptop.duf
2024-08-18 00:09:26.121 [INFO] :: Unlocking viewport redraw...
2024-08-18 00:09:26.121 [INFO] :: Viewport redraw unlocked.
2024-08-18 00:09:26.197 [INFO] :: Loaded image: Grunge_Light.png
2024-08-18 00:09:26.200 [INFO] :: Loaded image: Lense.jpg
2024-08-18 00:09:26.210 [INFO] :: Loaded image: Grunge.png
2024-08-18 00:09:26.231 [INFO] :: Loaded image: Laptop Keyboard 2.png
2024-08-18 00:09:26.281 [INFO] :: Loaded image: Laptop Screen.jpg
2024-08-18 00:09:27.457 [WARNING] :: QColor::setRgb: RGB parameters out of range
2024-08-18 00:09:27.477 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "F:\3D\A-collection\A_world\CLOUD\! 01\34\Z My Favourite Gadge Props\Runtime\Textures\Z My Favourite Gadgets\Grunge_Light.png", no selector, pixel type "Rgb_16", 512x512x1 pixels, 1 miplevel.
2024-08-18 00:09:27.478 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "F:\3D\A-collection\A_world\CLOUD\! 01\34\Z My Favourite Gadge Props\Runtime\Textures\Z My Favourite Gadgets\Grunge.png", no selector, pixel type "Rgb_16", 512x512x1 pixels, 1 miplevel.
2024-08-18 00:09:27.481 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "F:\3D\A-collection\A_world\CLOUD\! 01\34\Z My Favourite Gadge Props\Runtime\Textures\Z My Favourite Gadgets\Laptop Screen.jpg", no selector, pixel type "Rgb", 2500x1600x1 pixels, 1 miplevel.
2024-08-18 00:09:27.484 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "F:\3D\A-collection\A_world\CLOUD\! 01\34\Z My Favourite Gadge Props\Runtime\Textures\Z My Favourite Gadgets\Laptop Keyboard 2.png", no selector, pixel type "Rgba", 2048x2048x1 pixels, 1 miplevel.
2024-08-18 00:09:27.491 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "F:\3D\A-collection\A_world\CLOUD\! 01\34\Z My Favourite Gadge Props\Runtime\Textures\Z My Favourite Gadgets\Lense.jpg", no selector, pixel type "Rgb", 275x275x1 pixels, 1 miplevel.
2024-08-18 00:09:27.493 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\Program Files\DAZ 3D\DAZStudio4\shaders\iray\resources\DTHDR-RuinsB-500.hdr", no selector, pixel type "Rgb_fp", 512x256x1 pixels, 1 miplevel.
2024-08-18 00:09:27.494 Iray [INFO] - TRAV:DATABASE :: 1.0 TRAV db progr: Traversing scene.
2024-08-18 00:09:27.512 Iray [INFO] - TRAV:DATABASE :: 1.0 TRAV db info : Traversing scene took 0.017 s.
2024-08-18 00:09:27.513 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating geometry contexts.
2024-08-18 00:09:27.513 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating geometry.
2024-08-18 00:09:27.513 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Importing scene graph.
2024-08-18 00:09:27.517 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Auto instancing compression ratio 1.00 (Full instancing compression ratio 1.00)
2024-08-18 00:09:27.517 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Importing geometry for motion time 0
2024-08-18 00:09:27.525 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Geometry import (1 triangle object with 169 k triangles, 1 instance yielding 169 k triangles) took 0.008 s
2024-08-18 00:09:27.525 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating motion transforms.
2024-08-18 00:09:27.525 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating section objects.
2024-08-18 00:09:27.526 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating materials.
2024-08-18 00:09:27.527 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : found 26 textures, 0 lambdas (0 unique)
2024-08-18 00:09:27.527 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Emitter geometry import (1 light source with 188 triangles, 1 instance) took 0.000 s
2024-08-18 00:09:27.527 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating environment.
2024-08-18 00:09:27.531 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating compiled material code.
2024-08-18 00:09:27.532 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating compiled environment code.
2024-08-18 00:09:27.532 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating material textures.
2024-08-18 00:09:27.532 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating environment textures.
2024-08-18 00:09:27.532 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating BSDFs.
2024-08-18 00:09:27.532 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating volumes.
2024-08-18 00:09:27.532 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating lens.
2024-08-18 00:09:27.532 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating lights.
2024-08-18 00:09:27.532 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating object flags.
2024-08-18 00:09:27.532 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating backplate.
2024-08-18 00:09:27.532 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating compiled backplate code.
2024-08-18 00:09:27.532 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating backplate textures.
2024-08-18 00:09:27.532 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating decals.
2024-08-18 00:09:27.537 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Using iray core convergence estimate.
2024-08-18 00:09:27.537 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Allocating 1-layer frame buffer
2024-08-18 00:09:27.545 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Using interactive scheduling, caustic sampler disabled
2024-08-18 00:09:27.545 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Initializing local rendering.
2024-08-18 00:09:27.548 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Initializing OptiX for CUDA device 0
2024-08-18 00:09:27.761 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering with 1 device(s):
2024-08-18 00:09:27.761 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 4060 Ti)
2024-08-18 00:09:27.761 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering...
2024-08-18 00:09:27.762 Iray [INFO] - IRAY:RENDER :: 1.2 IRAY rend progr: CUDA device 0 (NVIDIA GeForce RTX 4060 Ti): Processing scene...
2024-08-18 00:09:27.868 Iray [INFO] - IRAY:RENDER :: 1.3 IRAY rend info : Importing lights for motion time 0
2024-08-18 00:09:27.868 Iray [INFO] - IRAY:RENDER :: 1.3 IRAY rend info : Initializing light hierarchy.
2024-08-18 00:09:27.871 Iray [INFO] - IRAY:RENDER :: 1.3 IRAY rend info : Light hierarchy initialization took 0.003 s
2024-08-18 00:09:27.903 Iray [INFO] - IRAY:RENDER :: 1.2 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 4060 Ti): Scene processed in 0.142s
2024-08-18 00:09:27.908 Iray [INFO] - IRAY:RENDER :: 1.3 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 4060 Ti): Allocated 28.016 MiB for frame buffer
2024-08-18 00:09:27.908 Iray [INFO] - IRAY:RENDER :: 1.2 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 4060 Ti): Allocated 1.969 GiB of work space (2048k active samples in 0.000s)
2024-08-18 00:09:27.908 Iray [INFO] - IRAY:RENDER :: 1.2 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 4060 Ti): Optimizing for cooperative usage (performance could be sacrificed)
2024-08-18 00:09:28.092 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00001 iteration after 0.321 s.
2024-08-18 00:09:28.097 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering...
2024-08-18 00:09:28.127 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00002 iterations after 0.352 s.
2024-08-18 00:09:28.151 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00003 iterations after 0.375 s.
2024-08-18 00:09:28.175 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00004 iterations after 0.399 s.
2024-08-18 00:09:28.199 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00005 iterations after 0.423 s.
2024-08-18 00:09:28.221 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00006 iterations after 0.446 s.
2024-08-18 00:09:28.245 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00007 iterations after 0.470 s.
2024-08-18 00:09:28.269 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00008 iterations after 0.494 s.
2024-08-18 00:09:28.296 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00009 iterations after 0.521 s.
2024-08-18 00:09:28.330 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00011 iterations after 0.555 s.
2024-08-18 00:09:28.389 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00015 iterations after 0.614 s.
2024-08-18 00:09:28.486 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00022 iterations after 0.710 s.
2024-08-18 00:09:28.581 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00029 iterations after 0.806 s.
2024-08-18 00:09:28.680 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00036 iterations after 0.905 s.
2024-08-18 00:09:28.777 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00043 iterations after 1.001 s.
2024-08-18 00:09:28.829 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Device statistics:
2024-08-18 00:09:28.829 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 4060 Ti): 43 iterations, 0.372s init, 0.844s render
2024-08-18 00:09:29.738 [VERBOSE] :: Requesting current notification data...
2024-08-18 00:09:29.738 [VERBOSE] :: Requesting default notification data...
2024-08-18 00:09:30.462 [INFO] :: Clearing the scene...
2024-08-18 00:09:30.512 [INFO] :: *** Scene Cleared ***
GENERAL FREEBIE REQUESTS part 35 pc drum set 3ds - 3D Model - ShareCG Can use PoseRay (google.com) to convert to obj format and import into DAZ Studio.






