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Saving a preset with limits off?
mmoch25 said:
Is it possible to save a morph that turns limits off for specific dials. I know I can turn limits off manually, and then apply the shaping preset, but is it possible to save a preset with limits off. I've tried the shaping preset and the properties preset, and niether worked. I think I know the answer, just confirming.
When applying the shaping preset hold down Command/Control, it will bring up a dialogue box with the option to turn off limits.
How long does it take you to load G8F?Zev0 said:
Loading default genesis 8 base is relatively quick but for some reason it takes way longer loading in a character preset. Like nearly twice as long for me...
How are you loading just the default base?
When I load it it also loads every morph and character preset I own into the figure, they load at 0% but are all there and function
I'd love to be able to load just the base so that I could then load just morphs and or presets that I want.
When I mentioned that in another thread I was screamed at with the comment of Oh God No!!! if you want that go use Poser
White Priestess 8.1 discussionFinally had a chance to try the character.
Really interesting morph, and the makeup options are just gorgeous!Algovincian Non-Photorealistic Rendering (NPR) 2019/2020algovincian said:
Every time I see a new piece from you, Algovincian, it makes me long for the day when this process will be something available to the rest of us lowly paeons. Incredible work!
Thanks @Xandyr78. It's always nice to hear that people enjoy the images rendered by the algos - much appreciated!
Been kind of MIA for a while, so figured it might be fun to play around a bit today using Spidey to test a lithe/spry custom morph made for g8m a while back. It's a rather extreme morph, so it seemed like a good idea to test it with some challenging poses after rigging with @Zev0 and @Discobob's excellent Shape Rigger Plus (https://www.daz3d.com/shape-rigger-plus):

Still working on depicting figures at different distances/levels of detail, paying particular attention to how their line weights compare with each other as well as with the balloon/text. Also working on the way the figures are rendered compared to the background (trying to create enough separation while maintaining some overall continuity).
- Greg
Wow !! this is very impressive style , really hope your tools will be in store someday or at least you can run web services for people who want NPR render with their scenes
[Released] RSSY Hair Converter from Victoria 4 to Genesis 8 Female [Commercial]amysparkles said:
SickleYield said:
Hm. For V4 to G8 and then G8-G3 you might be able to, I don't think we overwrite the whole rig in that case. As long as the V4-G8 morph is intact, changing the bone positions and updating the rigging space shouldn't ruin it. I'm not sure how good the fit would be with two layers of transference, but it's doable.
Thank you for replying. Sounds like there's not much to lose by trying things out. If it works, great. If it doesn't, well, at least I tried. x.D The G8 to G3 hair converter is in my wishlist, so I'll add it to my cart on my next Daz shopping spree. :)
At least 80% of my renders feature children that I have dialled in using the Growing Up Youth Morph bundles. Finding hair that I feel is right for my characters is difficult. First I have to find a hairstyle, then I have to hope it fits the figure without distorting too much. Being able to properly convert hairs between figure generations is a really great asset for me. I use G3 figures as much, and possibly more, than G8, so the extra functionality of converting hair from any generation into G3 and G8, and between G3 and G8 is a must.
I find a lot of hairstyles for sale here at Daz and other places such as Renderosity tend to look too supermodel for my tastes. I generally prefer simple, everyday styles - especially for my child characters. Again, the ability to convert between generations widens my search.
I have since tried converting several V4 hairs to G8 and all those with morphs in 'neck' are immediately hidden. Unhiding them lists the morphs as either '1_Neck, 2_Neck, ...' etc without any kind of identification. Or the morphs are listed something like 1_Neck_All_Back ...., so at least they are identifiable. However, due to the name changes, shaping presets that come with the hair model no longer work. As an example: I bought Sensual Hair when it was recently on sale, and that hair exhibited this behavior.
I did notice some V4 hairstyles were originally designed for Poser. Could that be a factor in why the shaping morph names are lost?
For now, I have to write down the morphs in number order so I can find them after conversion.
However, I also encountered a couple of additional issues:
Long hair does not always follow the breast shapes - particularly with the Youth Morph. A flat chested character has hair that bulges out as if following large breasts.
Some converted hairstyles are not properly following the character's pose. No amount of morph shaping fixes it. In this situation, the hair tends to act as one solid object - like a hair-shaped hat - that only follows the position of the head. Unfortunately as of yet I do not know enough about DForce to convert them to DForce hair.
I am not sure why the names are being lost but coming from poser might be the problem.
I would change the conformer used and see if that helps with your additional issues. Double-Click on the conformer value you want to change and use the dialog to change.
I bought all the things! I'm an artist now...carrie58 said:
@Hylas who is the character you are using?
That´s Bernat by Sithlordsims, who sells on Renderosity.
Skin and head morph out of the box, I tweaked the body morph.
Saving a preset with limits off?Short answer:Sorta
To achieve it on a shape/properites, you'd need to have a preset that exceeds the default limits. You can't save it in a 0(zero) position and it work.
If this is going to be something you need regularly, just turn off the limits on the morph dials, and then save as a modified asset.
File>Save as>Support asset>Save modified asset. Make sure to only select the asset's associated with the morph dials you want to mod in the popup.
It'll "break the rig", so to speak, but you'll only have to worrry about it changing if there's an update to the particular DSF. If that happens, you'll have to repeat the process again.
Saving a preset with limits off?Is it possible to save a morph that turns limits off for specific dials. I know I can turn limits off manually, and then apply the shaping preset, but is it possible to save a preset with limits off. I've tried the shaping preset and the properties preset, and niether worked. I think I know the answer, just confirming.
body presets for characters?There's definitely something broken in your setup. See attached.
Looks like the morph isn't loading properly.
Check your log file for errors(Help>Troubleshooting>View Log File) and see if there's a "couldn't find" error in relation to it.
Might need to reinstall the underbelly character.
Distorted character after making a complete body morphSyrus_Dante said:
thats what I did and it kinda work ok normally. I only get this distorded version when I put her into a walk animation for example.
This is a strange behaviour but shows that something went wrong with your custom ZBrush morph.
However there are two methods of using ZBrush for creating morphs for DazStudio. One is to use the GoZ Plugin its free but not always easy to install / activate and once you get it to work you have to tread it with care it seems to be not that stable but this is just my personal experience I made with this plugin.
The other method I prefer and you have used for this is the OBJ export and Morphloader Pro import process.
If you had exported the figure OBJ with a character morph applied you need to make shure the Reverse Derformation is set to yes in the Morphloader Pro import options (right-click on it). This will filter out any already applied morph shapes and creates a morph silder with only the alternations you have made in ZBrush on top of your current character shape in the DazStudio Scene. Keep in mind that this can actualy just filter out the difference of the two shapes - so if you have altered the shape of your character in the DazStudio scene in comparison to the character shape you have initialy exported as an OBJ file - the Reverse Deformation dosnt do what it is intended to do.
Before I did know of this Reverse Deformation I invented my own workflow with first importing the base shape figure into ZBrush and then add Morph Layers - one for the full body character shape and the others for various other shape alternations. Once you have the shape you want in ZBrush you can turn back the "full body character shape" Morph Layer and export just your custom morph shape - this is like the Reverse Derformation process but you have more control of the output and you can avoid this issue with Reverse Derformation where you need to save a matching DazScene along with your ZBrush project file. Also the advantage is you can use the Morph brush shortcut B-M-O in ZBrush and slightly paint back the base shape on your current Morph Layer if you first have used StoreMT (Morph Target) with the base shape.
However you have to make shure to update the "full body character shape" Morph Layer in ZBrush once you did change something related to this shape in DazStudio otherwise even this process can lead to unwanted messed up shapes. Lest just say I've run into trouble several times in various ways but I've learned from that expirience.
Some links of interest in random order related to this topic:
This was of great help and I never said thanks. Hm very sorry, 4 years later ^^
Have a nice day!Progress with Running Track Freebie (Hurdles + G8F Hurdles Poses)richardandtracy said:
That's nice to hear. Well, nice to hear there's a chance that the effort is not entirely wasted!
All your effort will certainly not be wasted!

OMG! As soon as Xue heard from her trainer and coach that the construction of the new running track was really making progress she immediately started warming-up!
Credits:
Amy AiMei for Genesis 8 Female (morphs only) by Amy Aimei
https://www.deviantart.com/amyaimei/art/Amy-AiMei-for-Genesis-8-Female-morphs-only-687709757Athletics Uniform G8F by Yomiuri
https://sharecg.com/v/97273/browse/21/DAZ-Studio/Athletics-Uniform-G8FDforce Walther 2.0 vest for G8M by Ruslanomar
https://sharecg.com/v/97281/browse/21/DAZ-Studio/Dforce-Walther-2.0-vest-for-G8MEyes Dilate for Genesis 8 Female by felldude
https://www.renderosity.com/mod/freestuff/eyes-dilate-for-genesis-8-female/82869Facial Hair and Short Hair for Genesis 8 Male(s) by Matari3D
https://www.daz3d.com/facial-hair-and-short-hair-for-genesis-8-malesG8F Face Mask by anjeli93
https://www.renderosity.com/rr/mod/freestuff/g8f-face-mask/84930G8M Walther 2.0 by Ruslanomar
https://sharecg.com/v/97276/browse/21/DAZ-Studio/G8M-Walther-2.0Gear Fit 2 Smartwatch by CGAXIS
https://free.cgaxis.com/product/gear-fit-2-smartwatch/Hitomi Tanaka Head Morph for G8F by TritiumCG
https://www.deviantart.com/tritiumcg/art/Hitomi-Tanaka-Head-Morph-for-G8F-819861473Kiara Interior by HDRIHaven
https://hdrihaven.com/hdri/?h=kiara_interiorMegumi - Head and Body Morphs for G8F by TritiumCG
https://www.deviantart.com/tritiumcg/art/Megumi-Head-and-Body-Morphs-for-G8F-842318536Morphing Poster by SquarePeg3D
https://www.renderosity.com/rr/mod/freestuff/morphing-poster/87552Nike Air Zoom for G1 by Tranquil
https://sharecg.com/v/97066/browse/21/DAZ-Studio/Nike-Air-Zoom-for-G1Phantom For G8F by CheckerToo
https://www.deviantart.com/checkertoo/art/Phantom-For-G8F-Dl-858507130RGB HDRi Soft Lights for Daz Studio - Iray by VAlzheimer
https://gumroad.com/valzheimer (4th item)Simple Glasses for Genesis 8 Male/Female by GEOmetalics
https://www.renderosity.com/rr/mod/freestuff/simple-glasses-for-genesis-8-male-female/85459Soul Calibur 6 Seong Mina's Head Morph for G8F by TritiumCG
https://www.deviantart.com/tritiumcg/art/Soul-Calibur-6-Seong-Mina-s-Head-Morph-for-G8F-813924805Summer Casual for Genesis 8 Male by Elleque
https://sharecg.com/v/97301/browse/21/DAZ-Studio/Summer-Casual-for-Genesis-8-MaleSY 200 Morphs for Genesis 8 Head and Body by SickleYield
https://sharecg.com/v/91888/view/21/DAZ-Studio/SY-200-Morphs-for-Genesis-8-Head-and-BodyVictoria 8 by DAZ Originals
https://www.daz3d.com/victoria-8G8F Warm-up 1-5 by richardandtracy
https://www.renderosity.com/rr/mod/freestuff/g8f-warm-up-1-5/87721WorkOut Mask G8M by SdeB
https://www.sdebstore.com/collections/free-stuff/products/workout-mask-g8m-freehair that can hang when upside down?You could try this one by Aeon Soul, it does have an upside down morph.
https://www.daz3d.com/wave-hair-for-the-genesis-3-female-s-and-genesis-2-female-s
and if you're looking for pigtails, they also have this one and it has an upside down morph.
https://www.daz3d.com/twin-tails-for-genesis-3-female-s
Though they no longer sell it, if you contact them you could see about buying the Caprice hair which also included upside down morphs.
Blender Bridge for Complicated Conversion/ImportYes, very similar.
I'm using Genesis 1 because I really like all of the things I've collected for it, so instead of using the Daz Studio to Blender Bridge for these figures, I'm using Diffeomorphic Daz to Blender Export, which supports pretty much everything, I think.
I bought GenX2 a while back and all of the addons for it, so I can put whatever morphs from generation 4, Genesis 2 and 3 into my Genesis figure. So she's (my main character) quite a complex thing.
I'm hoping that the Daz Bridge expands to include more generations, but the Diffeomorphic plugin is currently Much more robust for chracter transfer to Blender.
Example (with Diffeomorphic installed):
Create character with clothes and hair, etc.,
Save as scene file (duf)
File > Export to Blender (same scene, same file name - it will be a different file extension)
Now we can go into Blender, open the Daz Importer tab and simply import the saved character and apply a plethora of options (or not) to further enhance the Blender experience.
Now we can do the same thing saving poses and timeline animations using Save As > Pose Preset, then again, the same thing as File > Export to Blender in the same location under the same name. Now in Blender with the character loaded already, we can go to the pose portion of the Daz Importer tab and import the pose or animation... it totally Rocks!!!
product page info for 8.1 char, head mapplease, please, please
mention if it includes the head map.
its a vital purchase decision bit of intell.
i also need to know if the character morph will work in ds 4.11
White Priestess 8.1 discussionALLIEKATBLUE said:
This is a very versatile character. I love the skin

I LOVE her head morph! Thanks for showing another side, ALIEKATBLUE!
Smooth animation in viewport ?I think the original poster was looking for wysiwyg realtime viewport previewing of animated scene items - even if in openGL or wireframe, if it would show an accurate preview of the motions/morphs in any manner.
My suggestion for future readers that animate...
Bottom line: lots of morphs in a figure really bog down the animation preview engines in DS. Note that the DAZ store 'GenX2' morph conversion tool has a little-known feature in the last tab that lets you disable and re-enable active morphs with checkboxes - handy but perhaps not worth the trouble if you have lots of morphs installed with your figure(s).
One option to help remedy this effect during animation work is to use a figure with few(er) morphs:
Create a dedicated content library with just the basic figure (G1 or G8, etc.) and as few morphs as you can get by with to validate your animations as you rework the motions, etc. Kind of a 'draft mode' for the animation.
Use that minimal library/figure for your base animation work by unmounting your full-figure library, then mount the new minimal version and rough out your core animation. This also speeds up puppeteer notably, and reduces the size of the puppeteer layers that are saved.
You can then save these animation sequences as scenes, scene-subsets, or 'pose-presets' that can be applied to your fully-populated figures in your real scenes. If you use aniBlocks, you'll have to save these reduced scenes as full-scenes if you wish to save the aniblocks tracks and layers ('merge these full-scenes into your final scenes later using the DS 'file->merge' menu command).
For your final runs, swap the figure content libs to use your *real* figure's fully populated content library, apply/merge the 'drafts' and finalize your work.
Also, in the timeline 'hamburger menu' in the upper right of the timeline tab, there's a 'play all frames' option toggle that lets you see a 'more realtime' version of your animation, but it happily skips frames to keep up the framerate. When it's set to show all frames, a figure with a lot of active morphs will bog way down, but it will be accurate to the frames.
hope this helps,
--ms
Can a morph ignore the pose?Thanks for confirming. I think this morph will be better as a prop instead of a morph. (Or possibly a prop with morphs.)
Maybe if I left the prop with the same root as the clothing item it will replace will ease placement.
How long does it take you to load G8F?jbowler said:
algovincian said:
1. Have you uninstalled content that you've paid for because G8F takes so long to load?
Yes, currently I have 892 packages uninstalled, in the sense of not normally visible when I'm working on a scene.
2. Have you slowed down, or even stopped, buying G8F characters because G8F takes so long to load?
It's not been a factor because I had already decided to not buy additional characters, poses or expressions unless I have a specific purpose and a matching specific product.
I guess if DAZ Productions suddenly decided to discount the entire G3 catalog to $1/item the load time issue would stop me buying character, pose or expression products, even at $1.
Yes, the more I follow this thread the more I am content with the fact that I can't afford to keep buying new characters. I have a very small selection of G8F characters but a fairly comprehensive array of morphs that I can dial-in to my heart's content. I know this is a dress-up doll kind of pastime but being able to create your own characters from morph dials does give me some creative satisfaction.
Now the question is: do our own morph-dialed creations count as new characters and therefore affect load times? I would think not because they don't introduce new morphs.
Really big eyesSpeaking of 'Big Eyes', maybe someone here can help me out with this (didn't want to start another thread unless absolutely necessary).
I recently picked up 'Posey and Petunia for Genesis 8 Female' pack:
https://www.daz3d.com/posey-and-petunia-for-genesis-8-female
Well, I tried the morph for the first time, and this is the result.......
So, WTF happened?!?!
The product doesn't mention anything else other than the Base Genesis 8 female is necessary.
Is it possible its conflicting with some other product in my library?
Anyone have a fix for this?
Can a morph ignore the pose?You can't lock the geoemtry, except by editing the weight map, which is what you are asking I think - Reverse deformation would let you apply a morph to the posed figure, but it would be wrong the other way when the pose was removed (or any other pose applied).















