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[Released] Hair Converter from Genesis 8 Female to Genesis 3 Female [Commercial]
I recently purchased this converter and managed to have a little play with it today.
I converted eight different hairstyles. Four converted to G3 perfectly fine and work well with the Growing Up Youth Morphs. All these hairs were by the same vendor - 3DUniverse.
However, three G8-G3 conversions did not fit the hair properly to the G3 scalp. Instead, the three hairstyles were placed somewhere inside G3F's head. No amount of morph slider settings fixed that. The same thing happened with both the G3 base figure, and after applying the Youth Morph. Coincidentally all these hairs were from EmmaandJordi. I really like their hairstyles as they work well with the Youth Morph and render quickly in both 3Delight and Iray. So it is sad they're not fitting correctly.
Another point I will add here, is that I also attempted to convert hairs that had already been converted from V4 to G8F. I had hoped at least some of them would convert again from G8 to G3, but unfortunately they do not appear to have worked. At least, they're not in the folder I specified and smart content is not detecting them. So I think they did not convert.
I also tried converting a DForce hair from G8 to G3, and Daz Studio crashed during the conversion process.
I will attempt some other hairstyles from different merchants later and see if there's a pattern. It seems though that the hair converter does not like EmmaandJordi hairs. Is there any reason why this happens?
Saved over base genesis 8 female morph *FIXED*Uninstalling and reinstalling will never fix a problem like this because the user created a new morph that is unknown to the installer/deinstaller.
Looking for a specific G8F facial feature morphSo, I've ported Lara Croft from Shadow of the Tomb Raider with the use of Wrap3 to G8F, but I can't quite get the model look right. It's missing the shadowy area on top of the cheek bones and under the eyelids that is visible when light shines underneath. I can't seem to get it look right with the morphs I have. Here's refernce: https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/a333d156-b3e4-4900-99af-2441de0a7ae8/deeuoo7-cb4789b4-7773-41a7-b8c8-63c68afb7ceb.png/v1/fill/w_1280,h_2276,q_80,strp/shadow_of_the_tomb_raider___lara_croft_adventurer_by_m4zter_deeuoo7-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3siaGVpZ2h0IjoiPD0yMjc2IiwicGF0aCI6IlwvZlwvYTMzM2QxNTYtYjNlNC00OTAwLTk5YWYtMjQ0MWRlMGE3YWU4XC9kZWV1b283LWNiNDc4OWI0LTc3NzMtNDFhNy1iOGM4LTYzYzY4YWZiN2NlYi5wbmciLCJ3aWR0aCI6Ijw9MTI4MCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.VTrZDglfSEQ_7aiYnusbkawJ3QyBZcQ7MS6JWX0mmRwUltraScenery - new territory [Commercial]RGcincy said:
Doc Acme said:
USC Scene with imported dForce Sim
...all seems to progress normally for the first couple minutes until there's actually something to display & then Daz simply vanishes. The simmed items were all frozen, BTW.
Might there be a particular technique I'm missing here? Some way of getting a particular frame in the sim frozen or such?
Could be you've run into a memory issue. dForce sim files can be huge (I had one with simulated hair balloon from 40K to over 650K takes forever to reload). You could test by removing the sim in the second file before merging and see if it merges OK. If so, simulate for only a couple of frames and see if it can still be imported. If it is a memory issue but the unsimmed file merged, there is a way to work around it by creating a morph.
That's pretty much what I suspect. Laptop only has a whopping 12Gb of ram. I might do a test or two but best to wait a few weeks until I can move it over to main system.
Thanks.
Facial expressions have been bad for a long timeThe Vicki 3 and mike 3 facial expression capabilities were the best ever in DAZ history. This is why you'll see 90% of the promos today use blank face.
With Genesis 8 you can achieve the most incredible face morph... but don't try to make them smile... horse face occurs. HD morphs make it worse. Stretched horse face.
I've been playing with it and you actually have to change the depth of the face to get more realistic smiles... but then you have to make sure the camera hides that their face has been made neaerer to flat.
This is the one major wish for generation 9... EXPRESSIONS. We need characters who can have expressions
Algovincian Non-Photorealistic Rendering (NPR) 2019/2020Sven Dullah said:
algovincian said:
Doh! Guess it doesn't work when uploading here to the forums. Let me try uploading to another domain and referencing it:
- Greg
Excellent work as always


Thanks Sven - working with Genesis 1 again was fun. I think the hair and clothes on Mavka rendered great and fit nicely with the stand-alone figure/clothes/hair of Gosha. Setting up these renders was the most fun I've had in DS in quite some time!
juvesatriani said:
algovincian said:
Every time I see a new piece from you, Algovincian, it makes me long for the day when this process will be something available to the rest of us lowly paeons. Incredible work!
Thanks @Xandyr78. It's always nice to hear that people enjoy the images rendered by the algos - much appreciated!
Been kind of MIA for a while, so figured it might be fun to play around a bit today using Spidey to test a lithe/spry custom morph made for g8m a while back. It's a rather extreme morph, so it seemed like a good idea to test it with some challenging poses after rigging with @Zev0 and @Discobob's excellent Shape Rigger Plus (https://www.daz3d.com/shape-rigger-plus):

Still working on depicting figures at different distances/levels of detail, paying particular attention to how their line weights compare with each other as well as with the balloon/text. Also working on the way the figures are rendered compared to the background (trying to create enough separation while maintaining some overall continuity).
- Greg
Wow !! this is very impressive style , really hope your tools will be in store someday or at least you can run web services for people who want NPR render with their scenes
I do, too @juvesatriani. This batch of renders will be added to the database I'm creating for supervised training. The autonomous way that these NPR images are rendered allows me to create a large data set. I believe (hope) that the consistency of the process and creation of the training pairs will lead to a successful network design.
There are still some major hurdles to be overcome like memory concerns and the design of certain layers of the network (especially the input), but progress is being made. Hopefuly, I'll finish it before I die!
- Greg
Michael 3I am afraid you would need the Michael 3.0 Head Morph Pack ... which is vaulted.
UltraScenery - new territory [Commercial]Doc Acme said:
USC Scene with imported dForce Sim
...all seems to progress normally for the first couple minutes until there's actually something to display & then Daz simply vanishes. The simmed items were all frozen, BTW.
Might there be a particular technique I'm missing here? Some way of getting a particular frame in the sim frozen or such?
Could be you've run into a memory issue. dForce sim files can be huge (I had one with simulated hair balloon from 40K to over 650K takes forever to reload). You could test by removing the sim in the second file before merging and see if it merges OK. If so, simulate for only a couple of frames and see if it can still be imported. If it is a memory issue but the unsimmed file merged, there is a way to work around it by creating a morph.
Blender to Daz?Hi ,
I am due to hit age 58 in 2021the older I become, the more my mantra screams:
"Do not add unneccessary complexity to any undertaking".Reallusion Character creator 3 pipeline only temporarily imports a Daz genesis figures long enough to quickly examine its shape and textures and project those shapes & remap the textures to a base CC3 avatar creating a reasonably close Look alike.
After that you are in the Reallusion Character eco system
with a Reallusion Avatar with different mesh,morphs & UV.
fully compatible with All of Iclone animation features including
Iphone face capture.
There is nothing to "send back" to Daz studio because the transformer tool never really imported your genesis figure in the first place.Understand this: Daz Genesis, outside of Daz studio, is NEVER genesis... only a rebuilt copy whos complexity depends on how full featured the rebuilding tool is.
Diffeomoprhic for Blender Crushes all others at this point
and even it cant repatriate a "genesis" figure back to Daz studio in any viable format other than a static.obj file and Blender ,and everyone else, can already do that without special plugins .BTW Genesis 8.1 has Broken the CC3 transformer tool and most Iclone users dont bloody care as long as they can still import DAZ clothings and hairs to convert to native Iclone content for CC3 Avatars.
Whatever it is you find useful/compelling in the CC3 avatars (Facial animation, Skin gen detail etc) you can only use them in Iclone or one of the major 3DCC's( Maya, Blender, C4D) via FBX export from CC3 pipeline.
All of those pro apps have up to date FBX importers that support bone and morph based animation data.
We Blender users even have a new FREE Add-on that imports our CC3 Avatars into blender with the same autotexture fidelity as the DIffeomorphic plugin does for Daz studio& genesis
There is even a Zbrush styled round trip option for easy custom CC3 Avatar morph creation in Blender.
Now.. what about Iclone 3Dxchange Pipeline??Well it imports Genesis (as FBX) for the purposes of retargeting iclones bone based BODY motion data via BVH... nothing else from Iclone 3DX is usable in Daz studio.
There are alot of content,figure& rendering eco systems to choose from today.
As a content creator, I am primarily a Blender user
with Reallusion as my external, prefabbed, base Character resource only.
Everything else is made with Blender.MY personal advice it to pick no more than TWO major,
import/export compatible Eco-systems.One for Characters and the other for everything else because
IMHO trying to leverage three or more will very likely become a self defeating excercise in endless problem solving instead of creating your art/animations etc.Saved over base genesis 8 female morph *FIXED*The Genesis 8 Female is not a morph and in general you cannot save her over.
When you did "Save as->Support Asset", did DS ask you where to save and under which name to save? - If it did, yo can search for that name in "...\Data\DAZ 3D\Genesis 8\Female\Morphs\" or you can check the save dates on the folders in there to find the folder where any new morphs were saved.
If DS didn't ask anything when saving support assets, then you can probably reset the involved morps with the following procedure;
1. Open DS and load "Genesis 8 Basic Female" (to an empty scene)
2. Help->Troubleshooting->View Log File (clear the log, close it and select "Save" when asked)
3. Left Click at "Active Pane Options" tab->Preferences->Choose "Show Hidden Properties" (part 4 zeroes only 'visible' dials)
4. Right Click at Parameters Tab->Zero->Zero Figure (Zeroes the value of all the 'visible' dials)
5. Right Click at Parameters Tab->Memorize->Memorize Figure (Sets the current value of all the dials as their default value)
6. Edit->Save As->Support Asset->Save Modified Assets (Writes the changed default value to the morph files that were changed)When saving "Modified Assets" DS shows a dialog and asks for confirmation;
"The following file(s) will be permanently modified:" - "Accept/Cancel" - Choose "Accept"Close DS and wait -> Open DS again and load "Genesis 8 Basic Female"
Help->Troubleshooting->View Log File (Save the logfile somewhere you can easily find it)If the problem was not fixed, attach the log to your post with the "Attach a file" under the "Leave a Comment" window, that way we can have a look at it.
Blender to Daz?wolf359 said:
No.
With a lot of uncertainty...
I believe you could (can?) preserve the DAZ figure mesh when importing and operating on it within CC3, but their current info/approach is definitely NOT to do that.
Like the original poster, my interest was (and is) to use the strengths of Iclone as a 'plugin', but preserve the DS mesh/bone structure in the process.
At one point, my target path was to export from DS to Iclone, then refine in, and export from, Iclone to alembic/Blender-Eevee for final scene work and rendering, but my interim path isn't there yet. Now, with sagan/diffeo exports maturing, I may skip going *through* Iclone, and merely use it from/to DS for my figure bone animation refinement. tbd.
The early import process to CC2 was definitely designed to do this (preserve the imported figure bones/mesh), and although the CC3 *new paradigm* converts the DS shape into their CC3 figure mesh/rig, I was expecting that the 'old way' was still possible. I could be wrong, or, I could be right and it may still be a terrible idea for one or more reasons I haven't bumped into yet :)
So far, I've only been able to take advantage of the bone animation migration (back and forth). I;ve kicked the can on the mesh workflow issues, but realize as I get closer that even if the original DS figure mesh *can* be imported and preserved in CC3, I can't see how the CC3 animatable morphs and adjustments could be re-captured in the re-export to DS (other than the usual obj import sort of approach for just the full-figure shape, but not the visemes and/or facial shaping sliders, etc.) unless there's some fbx-like trick that preserves it all. I don't know how the Iclone morph-sets would map to any sort of DS figure equivalents at this point...
so ...
What can you tell us about this workflow approach Wolf? Impossible, or just a bad idea, or ?
best,
--ms
Has Face Transfer become more tolerant?fred9803 said:
Cora Regina said:
I'm really curious to see how something that's just smooth, unpainted resin will come out, since so much of the appearance tends to rely on the maps rather than the morph itself.
In this case I (obviously) had to play with the skin tones and alter the face maps to some extent. The problem being is that most users can't handle anything not pre-made that doean't come out of a can. Both Daz Studio and Poser are incredibably powerful and manipulable softwares giving users control over textures/shaders and geometry. The tragedy is that very few see any interest in using those capabilities or the creative posibilities the programs offer.
"Tragedy" is a bit melodramatic. Part of the problem with Daz is that they don't make any serious effort to document anything that would help mere users, the vast majority of whom are probably pretty casual, along. That may [SPECULATION] be partly to get people to buy ready-made stuff, which is their bread-and-butter, rather than do it themselves.
Has Face Transfer become more tolerant?Cora Regina said:
I'm really curious to see how something that's just smooth, unpainted resin will come out, since so much of the appearance tends to rely on the maps rather than the morph itself.
In this case I (obviously) had to play with the skin tones and alter the face maps to some extent. The problem being is that most users can't handle anything not pre-made that doean't come out of a can. Both Daz Studio and Poser are incredibably powerful and manipulable softwares giving users control over textures/shaders and geometry. The tragedy is that very few see any interest in using those capabilities or the creative posibilities the programs offer.
Saved over base genesis 8 female morph *FIXED*while fiddling with one of my OCs, I made a major error. I clicked: File > Save as > Support asset > figure, and I just spammed next by mistake and ended up saving over the base genesis 8 female morph so now, whenever I load in any female model, it loads in my OCs body and face too.
The biggest issue is a lot of the morphs aren't there anymore, even when I select to show hidden sliders. I've tried uninstalling genesis 8 starter essentials, even unlinking my private content library, loading the base genesis 8 model and re saving it as a support asset but relinking my library brings the issue back. I own many morphs from the Daz store and some third party morphs. I don't know how to get this issue resolved. Any help will be greatly appreciated!
Thank you.
Has Face Transfer become more tolerant?Oh yeah I picked that one up right away, haha. You do what you've gotta to get rid of them coming out of the thing like they've eaten a whole lemon.
I'm really curious to see how something that's just smooth, unpainted resin will come out, since so much of the appearance tends to rely on the maps rather than the morph itself.
E.V.E Enhanced Virtual Entity HD for Genesis 8 Female - INSTALLATION ISSUEHi Dajenskta,
[E.V.E Enhanced Virtual Entity HD for Genesis 8 Female] The above product behaves weird. As soon as I install it. Its morph affects the base figure. Whether you open a base figure or library figure...
Anyone who what to do?
Yaz
Edited for Please put your question in the post body and the title - Daz 3D Forums
How long does it take you to load G8F?6 seconds for G8F base
- 8 characters
- many morph packages
- Win 10 64
- M.2 ssd via PCI
- Threadripper 3960x
- 64 GB ram
Has Face Transfer become more tolerant?To tell the truth they looked like pugs before I applied Face Transfer Shapes for Genesis 8. If you're going to play with Face Transfer I'd say this product is an absolute necessity. The promo images for it don't do it justice.
Genesis 8.1 Voice MorphsMaking the visemes and G8 base expressions (and any expressions that are using them) work on G8.1 requires removing dummy/placeholder expressions that are installed to G8.1 morph folders - These dummy/placeholder expression files have no other function than to prevent the base G8 expressions from loading.
The dummy/placeholder files are located in;
...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files)
...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Expressions\ (24 files)
...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files)
...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Expressions\ (24 files)Please make sure you are removing the files from G8.1 morph folders and not G8 morph folders.
Has Face Transfer become more tolerant?I used to get lots of images rejected by FT but now with DS 4.15 it seems that it's become more tolerant of face images used. I used these non-human based pictures with FT and it didn't complain. Anyone else noticed a difference with FT in the latest version? Maybe I'm imagining it.












