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Daz 3D Forums > Search
  • Thumb segment 3 bends sideways?!

    I didn't mean you had used it, but rather who ever made the morphs did.

    DS4 uses animated joint centers, this allows the bones to be adjusted to better match the shape of a morph, without that the new shape would bend "poorly".

    From the sounds of things one or more of the morphs you are using has changed the orientation of that bone, more specifically the X rotation.

    Finding the "bad" morph is one thing, fixing it is something else.

    By

    Bejaymac Bejaymac June 2021 in Daz Studio Discussion
  • Jawz for Genesis8.1M [commercial]

    I see the promo with the tail applied to a different character. Does the skin apply to a different morph as well? How smoothly does it join up?

    By

    JOdel JOdel June 2021 in The Commons
  • Getting old content on new computer.

    That sounds like a DIM issue rather than a Daz Studio issue, because most of the stuff DIM installs is just content. All it does is place that content to the location you choose. It is not really 'installing' content as much as it is dropping it into place.

    You have several options.

    The easiest one. You can simply pop the old drive into your new PC. After doing so, open Daz, go to the content tab, highlight Daz Studio Formats and right click. Select add a base directory and point it to where that content is located. Done! No downloading or anything needed. However, if you wish to keep the old PC like it is, then this is not an option. To see where the files are on the drive, that is below.

    You could copy your library to a new drive. Where it is located can vary as you can change the location. You can find the location on the old computer by either opening DIM or Daz, and looking at the settings. In Daz, you can look at the content tab again, in the top corner will be the options with a little triangle and lines. When you click select content directory manager. From here you can see all the content drives you have, and what their file paths are. So now you can find that path and copy past away to the new drive. Depending on how much content you have, and how fast the drives and PCs are, it could take a good while for Windows to perform this.

    Or you could install content manually. But that involves download it all and moving it to the Daz folder paths as well. This could take even longer than copy/paste, as now you have to factor in download speeds from Daz.

    I have all my content on a secondary drive, so when I move to a new PC, I just transfer that drive to the new PC and skip the whole content install process. You could also use an external drive for this, though many externals can be pretty slow.

    By

    outrider42 outrider42 June 2021 in The Commons
  • How can I convert clothes for Hivewire 3D's Dusk into auto-fit clothes for Genesis 3 Male figure

    Catherine3678ab said:

    Hellboy said:

    I don't know hot to create autofit clones, but as mentioned, you could rig it. But you would need to export it first as OBJ, reshape it for Genesis 3 Male in a modeler software, import back, use Transfer Utility and then clean the weight maps. Probably also creating JCM. Another option is Dforce it, especially if the under part won't be visible.

    This would be your best option I think. You cannot create autofit clones without having said figures, i.e. Dusk. 

    You can get Dusk SE at Rendo now (instead of Hivewire) for $29.95. He also comes free with Poser Pro 11.2+, according to the Dusk SE page at Rendo.

    By

    butterflyfish butterflyfish June 2021 in The Commons
  • How can I convert clothes for Hivewire 3D's Dusk into auto-fit clothes for Genesis 3 Male figure

    Hellboy said:

    I don't know hot to create autofit clones, but as mentioned, you could rig it. But you would need to export it first as OBJ, reshape it for Genesis 3 Male in a modeler software, import back, use Transfer Utility and then clean the weight maps. Probably also creating JCM. Another option is Dforce it, especially if the under part won't be visible.

    This would be your best option I think. You cannot create autofit clones without having said figures, i.e. Dusk. 

    By

    Catherine3678ab Catherine3678ab June 2021 in The Commons
  • Realistic dForce Clothing Settings??

    TheMysteryIsThePoint said:

    Gordig's and felis's suggestion is a must.

    Do you use Blender at all? I'd add that another must is to use a Boolean Modifier (Difference) to carve the figure's position out of the chair so that there are no intersections. You can export/import the chair via obj and use it instead of the original chair, just for the purposes of collision calculations. If this seems hard, rest assured that it's really not.

    It's a PITA but I've also found that not trying to sim from a zeroed pose to the final pose in one step helps. The problem is that the cloth builds up velocity as it moves from its initial position towards the final position and that either makes it overshoot the final position and look unnatural, or it outright causes intersections and explodes later even though there were no intersections at the start. So sim a little, make a morph, and use that as the initial position for the next sim, where everything will start out with zero velocity again. You can, in that way, "ease" everything into position. This will really help if the character is doing something like hugging her knees to her breast while sitting. If this sounds like an ordeal, it's because it is, but O what we do for art.

    Another option, which I don't know will be attractive to you, is to forget dForce and try your hand at Marvelous Designer. Marvelous Designer will just work.

    Good luck, either way.

    I really appreciate all this but its all over my head. I have no idea what to do. Thank you for trying.

    By

    OminousAutumn OminousAutumn June 2021 in Technical Help (nuts n bolts)
  • SereneNight’s Sci-Fi Fun Thread 3

    Serene Night said:

    One thing I'd really like is a 'wave' to surf on. There are some fairly decent ocean surfaces, but no surfable waves

     

    Yeah, me too. In suitable PBR sets of surf waves that morph.

    By

    nonesuch00 nonesuch00 June 2021 in Art Studio
  • Plugin freezes C4D

    Only time it works for me - unless it's actually a Genesis character (Or, apparently, one using the tech even if it's not got Genesis in the description)  is if I use "Environments and Props". 

    Doing so sadly horribly botches the rig - messed up weighting, all joints oriented the same, etc  -  and won't create a Morph Tag.... But it loads it at least. 

    By

    Rezca Rezca June 2021 in Cinema 4D Discussion
  • Realistic dForce Clothing Settings??

    Gordig's and felis's suggestion is a must.

    Do you use Blender at all? I'd add that another must is to use a Boolean Modifier (Difference) to carve the figure's position out of the chair so that there are no intersections. You can export/import the chair via obj and use it instead of the original chair, just for the purposes of collision calculations. If this seems hard, rest assured that it's really not.

    It's a PITA but I've also found that not trying to sim from a zeroed pose to the final pose in one step helps. The problem is that the cloth builds up velocity as it moves from its initial position towards the final position and that either makes it overshoot the final position and look unnatural, or it outright causes intersections and explodes later even though there were no intersections at the start. So sim a little, make a morph, and use that as the initial position for the next sim, where everything will start out with zero velocity again. You can, in that way, "ease" everything into position. This will really help if the character is doing something like hugging her knees to her breast while sitting. If this sounds like an ordeal, it's because it is, but O what we do for art.

    Another option, which I don't know will be attractive to you, is to forget dForce and try your hand at Marvelous Designer. Marvelous Designer will just work.

    Good luck, either way.

    By

    TheMysteryIsThePoint TheMysteryIsThePoint June 2021 in Technical Help (nuts n bolts)
  • Genesis and V5 yo genesis 8 poses and props converter anyone?
    MimicMolly had me checking wondering if I had forgotten.. It's G2 to V4 not G8F. I checked the state of G1 on my machine, and I do have G1/V5, so can probably do a pose transfer script for that in a week(?) or so if that would be useful.

    By

    richardandtracy richardandtracy June 2021 in Product Suggestions
  • Desolate lair of the sullen Fox // WIPs, reviews, escapism //

    ...another interesting observation I can share is that at least some dForce hair - for example - Electro Hair ( here, which I happened to use on M3 a coupla posts ago ) is not generated as RiCurves, but rather as PointsPolygons. Which is a bit insane as well, since it means that certain vectors have to be swapped in the shader for the ones orthogonal so that everything looks the way it's supposed to. And it also royally messes up the idea to use the v position as the root-to-tip coordinate - which is actually already messed up in Garibaldi and its child SBH, but, well, I thought that this could be applied to those dForce models imported from zBrush or whatever. Well, nope. The UV mapping of the resulting "mesh" is pretty mysterious actually. Will need more work to figure out. I looked at the mixer network of the Iray shader, but couldn't find any UV info there.

    To be honest, while I know that DS is now an Iray-based ecosystem, this sort of information would be somewhere in the readme, if I were in charge of those.

    Looks like I will need to go through my collection and compile a table of sorts listing what dForce models are 100% RiCurves and what are, well, something else - for the sake of hypothetical lurkers who might need it ten years from now.

    What's most annoying - again :P - is that not every dForce hair model (if any) uses that super awesome salting/peppering feature from Garibaldi/SBH. Alright, it gets basically hardcoded into Cs, but what's actually wrong with working with Cs?.. unless whatever scene description format that Iray uses doesn't have anything analogous. Who knows...

    I'm thinking about simulating salting/peppering by loading two hair models and combining them with a slightly different RNG seed and, say, 20% of desired density in one and 80% in another. These may be subtle effects, but they mean the difference between a natural hair colour and a dye job. And of course, when it comes to natural colours and longer hair, the sun bleach effect towards the ends is also very important (this is what the root-to-tip gradients are for, not just for purple ombré effects).

    https://www.daz3d.com/rocco-hd-for-genesis-81-male - the uniformity of colour is one of the reasons why the hair (most likely it's this one) looks this off on a character who's supposed to be a cisgender man, i.e. the sort of person you'd not expect to get dye jobs. And of course, the way the hair puffs out on top near the parting is also rather artificial.

    The character itself (himself? I'm always wondering if we should talk about characters as inanimate products or fictional people??) has me on the fence big time: I really like the face morph and texture. But I don't like the photo-based ample hair on the chest and especially the arms. Not only does it limit the versatility of the texture - it also looks too fake too often.

    Decisions, decisions...

    Coincidentally, most clothing in the promos also looks rather meh.

    By

    Mustakettu85 Mustakettu85 June 2021 in Art Studio
  • Questions about Poser content in DAZ

    FenixPhoenix said:

    Richard Haseltine said:

    Almost nothing in that screen shot is movable, they will probably be morph data that is called by an injection pose. PZ3 scene files can be moved into one of the Poser library folders, and readmes/documentation are just that, but I would not tamper with the non user-facing files.

    Ah, I was afraid that was the case. I think I'll need to categorize it instead, then.

    Those files/folders should not show in the content panes at all. If you see them then there is an issue with the instalaltion.

    jestmart said:

    If you don't get the logic don't mess with it if you want to still use it.

    My problem is that I don't use it because I simply do not have the time to wade through the amount of content I have there. But yeah, I also don't want to break things. Like I mentioned to Richard, I'll have a go at categorizing that portion instead.

    By

    Richard Haseltine Richard Haseltine June 2021 in Technical Help (nuts n bolts)
  • Jawz for Genesis8.1M [commercial]

    Now we're talking ;)  The last shark morph was back in the Geneis 1 days I recall.  It was time for an update.  I've used that one quite a bit in comics.  I'll make similar use of this one.  The fact it can have a tail or legs opens up a lot of possibilities for the character.

    By

    diogenese19348 diogenese19348 June 2021 in The Commons
  • Questions about Poser content in DAZ

    Richard Haseltine said:

    Almost nothing in that screen shot is movable, they will probably be morph data that is called by an injection pose. PZ3 scene files can be moved into one of the Poser library folders, and readmes/documentation are just that, but I would not tamper with the non user-facing files.

    Ah, I was afraid that was the case. I think I'll need to categorize it instead, then.

    jestmart said:

    If you don't get the logic don't mess with it if you want to still use it.

    My problem is that I don't use it because I simply do not have the time to wade through the amount of content I have there. But yeah, I also don't want to break things. Like I mentioned to Richard, I'll have a go at categorizing that portion instead.

    By

    FenixPhoenix FenixPhoenix June 2021 in Technical Help (nuts n bolts)
  • Genesis and V5 yo genesis 8 poses and props converter anyone?

    I knew not doing G1->G8 transfer script would come & bite me one day. I've done bi-directional pose transfer scripts for V3, V4, M4 to G3 & G8 and  G2F to V4, but not that one. Sorry.

    I think there is a commercial script to do it...[searches]... I thought there was a RiverSoftArt script, but can't seem to find it.

    Not sure if I have G1F on my machine. If I have, I may do one at some point. Not going to happen if I don't - I really don't need more characters I'm not going to use on my machine. I shall check this evening.

    Regards,

    Richard.

    By

    richardandtracy richardandtracy June 2021 in Product Suggestions
  • Questions about Poser content in DAZ

    Almost nothing in that screen shot is movable, they will probably be morph data that is called by an injection pose. PZ3 scene files can be moved into one of the Poser library folders, and readmes/documentation are just that, but I would not tamper with the non user-facing files.

    By

    Richard Haseltine Richard Haseltine June 2021 in Technical Help (nuts n bolts)
  • M4 props and poses converter????

    Poses, yes. I think there are two ways to do it. Using free scripts one pose at a time or use a paid for batch convertor.

    Being a cheapskate I always opt for the free way, and failing to find one easily, I wrote a script to do it. Here: https://www.daz3d.com/forums/discussion/448936/m4-h4-f4-g8m-bi-directional-pose-transfer or https://www.renderosity.com/freestuff/items/86848/m4h4f4-pose-transfer-to-g8m

    Hope you find it's what you need.

    Regards,

    Richard

     

    By

    richardandtracy richardandtracy June 2021 in Product Suggestions
  • How can I convert clothes for Hivewire 3D's Dusk into auto-fit clothes for Genesis 3 Male figure

    I don't know hot to create autofit clones, but as mentioned, you could rig it. But you would need to export it first as OBJ, reshape it for Genesis 3 Male in a modeler software, import back, use Transfer Utility and then clean the weight maps. Probably also creating JCM. Another option is Dforce it, especially if the under part won't be visible.

    By

    Soto Soto June 2021 in The Commons
  • How can I convert clothes for Hivewire 3D's Dusk into auto-fit clothes for Genesis 3 Male figure

    You would need to create a clone for Dusk so you will have an option in the autofit dialogue. I don't have the info on how though since I have never had success doing it myself for V4. You could also try exporting as an OBJ and then importing back into DS and use the transfer tool to transfer the rigging and make it a new figure.

    By

    FSMCDesigns FSMCDesigns June 2021 in The Commons
  • beware no geometry dforce, instances, geograft shoes, rigs held together by point at

    had half a thought could softbody it. 
    but they doing something funky with non geometry.
    had half a thought  could transfer a rig from an older hair worst case scenario

    beware rigs, spiders, held together by point at. does something dodgy to geometry.

    beware rigid groups

     

    in the leap from the lions head, he is not saved

    By

    Mistara Mistara June 2021 in Carrara Discussion
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