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Daz 3D Forums > Search
  • Need Fixing! G8F Figures Overweight/Chubby when loaded into a scene.

    The morph files for the Figure/Prop Assets you saved should be in;

    ...\Data\DAZ 3D\Genesis 8\Female\Morphs\[the name you gave the folder]\

    By

    PerttiA PerttiA August 2021 in Technical Help (nuts n bolts)
  • Saving All My Work To Edit Later.

    Hello, I have searched on the forumn for info on how to save what i am working on and than when i reload all will be ready to continue editing. But has not worked out for me saving as scene subset or character preset it fails to load where i left it to continue editing. Is there any way I can save all my work to be able to load all back and continue editing, like i have face transfer, hair strands, 2 different bodys etc. Thank you 

    By

    aplas aplas August 2021 in Daz Studio Discussion
  • Who might have a list of all the DAZ Originals child style clothing

    Leana said:

    nonesuch00 said:

    Hmmm, OK so I want to use the Red Riding Hood for Maddie | Daz 3D and it say it is compatible for Millennium Kids - Preschoolers.

    So then when I do all that autofit business which character do I start with?

    There are no autofit clones for any of the Millenium Kids, you won't be able to convert clothes from them using autofit alone unless you make your own clone.

    What you could do is for example use Evilinnocence's Crossdresser program to convert those to V4 then autofit the V4 version to your Genesis figure.

    OK, well I completely missed that product since it's not in the DAZ Store. 

    I think I will just have to use the Morphing Fantasy Dress for the appropriate Genesis version and retexture it to look like Little Red Ridinghood. That or do a quick & dirty obj export and then use the transfer utility for the rig it & all that. The morphing fantasy dress is easier & more accurate so I'll go with that.

    Thanks!

    By

    nonesuch00 nonesuch00 August 2021 in The Commons
  • Need Fixing! G8F Figures Overweight/Chubby when loaded into a scene.

    bfarber2011 said:

    PerttiA said:

    You should stop feeding them so much wink

    The primary culprit that comes to mind is that Figure/Prop Asset that you saved - Go to the morph folder where those files are saved and move them out of the Content Folder tree.

    If that didn't fix the situation, then you have installed a new figure/morph that was saved with non-zero default value that gets activated with every G8F that you load/merge/open into the scene.

    I just deleted all the shape and character presets but that does not seem to help.

    Deleting presets will not remove the asset files, and one of those would most likely be the issue. Deleting rather than unisntalling is not a good idea anyway, if it's an available option.

    By

    Richard Haseltine Richard Haseltine August 2021 in Technical Help (nuts n bolts)
  • Annoying message unsure how to get rid of it.. [FIXED]

    PerttiA said:

    Even though they have the same filename, doesn't mean they are duplicates - Some character/morph that you still have installed for G2F, is calling them and when not found, you get the "Missing Files"

    Ahh k thank you for the help I hadn't realized that this was the case.. After much work looks like I have been able to rebuild everything and so far so good..

    By

    Ghosty12 Ghosty12 August 2021 in Technical Help (nuts n bolts)
  • Need Fixing! G8F Figures Overweight/Chubby when loaded into a scene.

    PerttiA said:

    You should stop feeding them so much wink

    The primary culprit that comes to mind is that Figure/Prop Asset that you saved - Go to the morph folder where those files are saved and move them out of the Content Folder tree.

    If that didn't fix the situation, then you have installed a new figure/morph that was saved with non-zero default value that gets activated with every G8F that you load/merge/open into the scene.

    I just deleted all the shape and character presets but that does not seem to help.

    By

    bf2011 bf2011 August 2021 in Technical Help (nuts n bolts)
  • Annoying message unsure how to get rid of it.. [FIXED]

    Even though they have the same filename, doesn't mean they are duplicates - Some character/morph that you still have installed for G2F, is calling them and when not found, you get the "Missing Files"

    By

    PerttiA PerttiA August 2021 in Technical Help (nuts n bolts)
  • Need Fixing! G8F Figures Overweight/Chubby when loaded into a scene.

    PerttiA said:

    You should stop feeding them so much wink

    The primary culprit that comes to mind is that Figure/Prop Asset that you saved - Go to the morph folder where those files are saved and move them out of the Content Folder tree.

    If that didn't fix the situation, then you have installed a new figure/morph that was saved with non-zero default value that gets activated with every G8F that you load/merge/open into the scene.

    Thank you!

    By

    bf2011 bf2011 August 2021 in Technical Help (nuts n bolts)
  • Need Fixing! G8F Figures Overweight/Chubby when loaded into a scene.

    You should stop feeding them so much wink

    The primary culprit that comes to mind is that Figure/Prop Asset that you saved - Go to the morph folder where those files are saved and move them out of the Content Folder tree.

    If that didn't fix the situation, then you have installed a new figure/morph that was saved with non-zero default value that gets activated with every G8F that you load/merge/open into the scene.

    By

    PerttiA PerttiA August 2021 in Technical Help (nuts n bolts)
  • Need Fixing! G8F Figures Overweight/Chubby when loaded into a scene.

    I don't know what I did, but now whenever I load any G8F figire into a scene they load with extra body weight on them as illustrated on the photo.                                                                                                                                 I have made more than a few scenes with G8F fugures that I made chubby/overweight on purpose. Have saved some character,scene,pose and material presets with +size g8 females and resently saved a fugure/prop asset with one(I don't know why I did that). But now for whatever reason they all load into a scene with exta body weight by default. How do I reset it back to nornal or fix it? I have gone into shaping tab and put body weight morph into negative value after setting No Limits for that morph but it only fives torso and not the rest of the body. In any case this is not how it should load by default.

     

    By

    bf2011 bf2011 August 2021 in Technical Help (nuts n bolts)
  • Chevybabe's Dforce SBH Hair Thread

    Mustakettu85 said:

    barbult said:

     when I applied a character morph, the earring bones no longer lined up to rotate properly

    Maybe you could then parent the earring instead of fitting?

    Oh, hey, that is a great idea. I'll see how that works.

    By

    barbult barbult August 2021 in The Commons
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICI

    Anfy said:

    Siamo sicuri che ci sia stato un avanzamento tangibile in tutti questi anni?

    Ti posso assicurare che sì, di avanzamenti ce ne sono stati. Non so se già eri entrato nel settore all'epoca, ma ti ricordi le spalle di V3 e M3? O come si piegavano le gambe di V4 alle anche? C'erano una pletora di morph (io avevo quelli di Meipe) per far sembrare umana V4 quando appena si spostava dalla posa ad "A".

    Mettere seduta una con la gonna era quasi impossibile, per non parlare dei capelli che se appena inclinavi la testa diventavano "leggermente" improbabili. Già con la comparsa dei primi vestiti dinamici di Optitex le cose hanno cominciato a migliorare, poi con dForce siamo passati proprio su un altro pianeta.

    Iray invece non è il massimo come motore di rendering, sinceramente preferivo il buon vecchio Luxrender con Reality che faceva da interfaccia e da convertitore dei materiali, peccato sia praticamente morto. Speriamo in Filament...

    By

    Silvhe Silvhe August 2021 in The Commons
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICI

    Anfy said:

    Comunque, a parte gli scherzi:  

    1) lavoravo oggi un'immagine con un personaggio di generazione V4 (con texture custom), è venuta benissimo con Filament a tempo zero e i dettagli mi hanno lasciato abbastanza, anzi parecchio soddisfatto. Per fare il rendering su 3Delight  e Iray, a risoluzione piuttosto alta, c'ha messo comunque pochi attimi il primo e 5-10 minuti con luci dedicate (non la classica headlamp) il secondo.

    Con una Genesis 8/8.1 c'avrebbe impiegato forse ore.

    Siamo sicuri che ci sia stato un avanzamento tangibile in tutti questi anni?

    2) Ho installato nuovamente Carrara (ho la 8.0, non la 8.5) e Bryce (7.1, l'ultima), perché ho qualche contenuto vecchio di una decina d'anni: specie il secondo mi pareva di saperlo usare, ma era un ricordo ballerino. Che casino con quell'interfaccia "giocattolosa"!

    Guarda che il modello in se non cambia i tempi di rendering! Qullo che può influire sono eventuali morph HD e gli shader. frown Se usi degli shader semplici o dei materiali basi perfino quello scassone di G8 non ci mette molto a renderizzare.
    E, si, Filament è eccezionale, spero che in DAZ Studio 5 lo sistemino per bene (insieme agli strumenti per le animazioni).

    Quanto a Carrara è abbandonato da un secolo ormai, avanzamento ne vedi poco da quelle parti. E' estremamente potente e ha parecchie cose che a DAZ Studio mancano (ha un eccellente motore di rendering raytrace a mio parere) ma si sente che non è più supportato.

    By

    Imago Imago August 2021 in The Commons
  • Chevybabe's Dforce SBH Hair Thread

    barbult said:

     when I applied a character morph, the earring bones no longer lined up to rotate properly

    Maybe you could then parent the earring instead of fitting?

    By

    Mustakettu85 Mustakettu85 August 2021 in The Commons
  • Identifying products used in a scene?

    bytescapes said:

    I haven't seen that issue. When I run the script, it seems to pick up all the items in the scene, whether they were added in the current session or loaded from the file.

    And sometimes a bit more. Sometimes the list of products includes items that I suspect are instances of the 'always applied morph' problem (where a misconfiguration in a product leads to a particular morph being activated on all new characters).

    It also seems that for certain vendors/products, loading one product will somehow result in all their other products of the same type showing up. For example, if I use any hair by outoftouch, then all the hair models by outoftouch that I own are listed as being present in the scene. My guess is that it might be that outoftouch uses the same texture maps across multiple products, and the texture files share the same name, confusing the script.

    Despite these minor issues, it's an extremely useful script. Thanks again to Richard for providing it.

    All I provided was the link, but I'm sure the thanks will be appreciated by the author.

    By

    Richard Haseltine Richard Haseltine August 2021 in The Commons
  • I am new so bear with me please...

    Richard Haseltine said:

    1. Although Daz Studio can create primitives and has some simple mesh editing tools it isn't a modeller, so if you want to create custom models or new morphs you need another application. Similarly, although it is possible to create procedural shaders most materials are heavily reliant on maps and those need to eb created in an external application if you wish to make or modify your own. I usually say DS is like a page layout application, it takes content largely created in external applications and stitches it together to give the final result.

    2. If the assets mor-or-less meet your needs then it should be fine - there are some tools (dForms for pulling the mdoel around, Push Modifiers for srhinking and expanding, dForce for draping geometry like fabric, and so on) which enable a degree of customisationand issue fixing within the application.

    3. Yes, that should be doable - and people have done things like that.

    So just to reitterate or confirm...

    If lets say i buy ONLY daz3d models and plan to use them only to morph etc within the studio.. can i use those models to animate and render within daz studio the final animation... thanks for patience

    By

    elidaman198 elidaman198 August 2021 in Daz Studio Discussion
  • Fugazi's FG Office
    Drip said:

    Easy enough to hide the signage if you don't like it, or even remove it from your scene entirely. There's also several 3D Letters products around to make your own simple signage. Signage with your own custom font style and logo would obviously require a bit more effort.

    There's several bar and hotel environments for sale that include 3D signage with whatever the supposed name of the place is, made by several creators. For one of them, I even made a morph in Hexagon to hide the signage behind the wall because, it was all one big object. Sadly, changing the letters into different letters and form different words is still outside my capabilities (or maybe I'm just too lazy to try). Anyway, there's always some way to get rid of signage.

    In the case of the milk tea shop, the branding was in the textures of the posters. Without those posters it did NOT look like a tea shop. So it wasn't as easy as just hiding the signs. Sure it's possible, but if it's a hassle, you are going to think twice about spending your money, and you might not spend it at all. In the case of the office, someone also said that removing the branding was not easy or intuitive. So the branding is an issue. I have heard of people complaining when other vendors do it too. The solution is for the vendors to make removing their name easier for us.

    By

    Sera Sera August 2021 in The Commons
  • Fugazi's FG Office

    Easy enough to hide the signage if you don't like it, or even remove it from your scene entirely. There's also several 3D Letters products around to make your own simple signage. Signage with your own custom font style and logo would obviously require a bit more effort.

    There's several bar and hotel environments for sale that include 3D signage with whatever the supposed name of the place is, made by several creators. For one of them, I even made a morph in Hexagon to hide the signage behind the wall because, it was all one big object. Sadly, changing the letters into different letters and form different words is still outside my capabilities (or maybe I'm just too lazy to try). Anyway, there's always some way to get rid of signage.

    By

    Drip Drip August 2021 in The Commons
  • in the shop there's something for sale that says "for Victoria 8"

    chad.demoss said:

    why does the title say "for victoria 8" instead of for "genesis 8 female"?

    That usually means that the character uses the Victoria 8 morph at some percentage as part of the character. 
    If you don't have V8 the character will look different.

    By

    Leana Leana August 2021 in Daz Studio Discussion
  • Chevybabe's Dforce SBH Hair Thread

    So, I got ambitious and modified the earring bone start, end and orientation so I could pose them. I locked all the bone translations and all the upper large bone rotations other than Z. This is what I was going for and achieved after doing that. I've only done the left earring so far, but it shouldn't be too hard to so the right one now that I have an idea of what is necessary.

    Edit: This worked fine for G8F, but when I applied a character morph, the earring bones no longer lined up to rotate properly. I guess there would be more work needed to make it work for characters. The geometry might have to be separated the way esha did the tassel jewelry. But anyway, my efforts got me where I needed to be for this pose. So time to more on to other activities.

    By

    barbult barbult August 2021 in The Commons
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