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Black Widow
FSMCDesigns said:
You could also get Facegen https://www.daz3d.com/facegen-artist-pro and use it to make your own morph AND textures. I did this one using the demo and G2F, but it works with G3F and support for G8F is coming

hey thanks alot , i bought FaceGen Artist Pro but i am unable to get the image you uesed here to generate such a great result, can you please share the image(scarlett johansson face) used.please
Auto Muscle Enhancer HD [Commercial]All, the first two shots are me back working on the G8.1M now that a UV convertor showed up! The next two are the G8.1F and my ongoing AME emulations, these include D.Masters' Bicep and shoulder flex morph's, lots of ASE tuning, and my multiple custom morphs, ERC efforts and tuning to make it all work! I can't even tell you how many iterations and scaling attempts I have done. I think I am crazy, keeps me occupied though. The last shot is also my ongoing attempts at a "lean" figure on the G8F platform.
RenderPretender, about the skirt issue, I thought I could solve it with some dedicated work, trying to use the CrossGender clothing convertor script, but to no avail. That script works great if you want to fit the clothes from G8F to G8M, but not if you want the G8M to be in the CrossGender configuration. Anyway I did manage to fix the bottom front skirt issue, but it caused upper Chest/Breast area issues that were even less desireable, so I ultimately called it a failure. I will keep trying stuff as always, its what I do. TD
Twi'lek ear cones on G8Hi folks,
I'm a really long user of DS, did this and that ... now i'm (once again) on the Star Wars - Trip.
I wanted to create a Twi'lek - Character ... it shlould be a female in her late Teens. So I took Lekkulian für G8, put the tentacles and skin on Jane8 and gave her a blue Tint. It worked pretty well, if you have a look at this image on Deviant Art:
http://www.deviantart.com/sigquit/art/Milana-883133669
But there's one Problem: Female Twi'lek don't have ears ... but a sort of cones instead auf them ... have a look here:
now to my question:
How may I realize this?
Ist there a morph available?
Are there any hints to create such a morph by myself?
Is there any form of headdress available for G8 to cover them Twi'lek-Style?
Is it possible to do it with a geo shell ... and how?
It would be nice, if someone could help me.
Transfer Expression G3->G8?mork said:
Oookay, so here it is, my very first DAZ Studio script ever. Please be gentle with me :D
BETA
This is a beta version. I can not find any more errors, but you might be more successful in that.
It *should* not destroy anything, but I cannot give any guarantee. Please use at your own risk.
If you are an experienced user, this is for you. Otherwise please wait a few days, until all bugs could be ironed out.
What it does
It converts Genesis 3 Female Expressions to Genesis 8 Female.
The conversion is not perfect, but very close most of the time. If there is something off, it's usually the mouth. Not much, though.What it does not
It does not recognize some products from external stores. Not sure how I can fix that yet.
It cannot process connect encrypted content. If you use it on such, things will break! Don't do it! Can't do anything about it, sorry.
On mixed content products, it will try to convert everything. "Expressions and Poses" products are such. I'll try to fix that.
It does not convert any HD product
It does not convert bones and/or meshes
It does no perfect conversion, but close enough, I'd say.How to install
Unzip to your content library.
The script should be under Scripts/mork/ConvertExpressionG3F_G8FHow to use
I numbered the order of what you need to do. :-)
Almost every item, text, button, whatever, should have a hover tooltip - hover it with the mouse to get more info.- First search for expressions. That will take quite a while, I need to find out how to speed that up. But result will be cached for your session.
- Check some options.
- Dry-run - check this to simulate the conversion. It will not change anything. Recommended for every first conversion run.
- Move to Expressions - not implemented yet
- Use cached search results - after your first search, you can check this to speed up follow-up searches. Data is cached until you restart DAZ.
- Pick a target content library, in case you have multiple. The default library is checked by default. No connect libraries allowed.
- Chose the compression of the converted files. Either leave untouched (same as original), compress or uncompress them.
- After you did 1., you should find the G3F expressions here. Click any of them to start the conversion.
Please wait, a window will pop up when it's done.
When you close the script, a new window might pop up. It will contain a list of morphs that could not be mapped.
If there are any morphs that look like a DAZ morph, please report it back to me and I will map it.Have fun! :)
-mork
Hi, sorry i know this is a very old conversation, but i have not found anything else to convert g3 expressions. I tried your tool but it doesn't work for me, it doesn't find the expressions. maybe it's the new version of daz. does anyone know another way oper convert expressions or know how to solve my problem?
What is wrong with this characters ears?Nothing to fix - it's the style of the character and Rarestone's style in general to emphasise certain aspects.
You'll need to set the subdivision level to at least 2 to smooth out the polygons.
Before going to the trouble of making your own morph to cancel out any unwanted areas, in the Parameters tab, go to Preferences > Show Hidden and see if there is a separate ear morph you can dial out to remove the styling. Rarestone tends to separate out certain morphs that can be adjusted individually.
What is wrong with this characters ears?I often find myself having to morph the ears to look like that, but not that much. (But then, my own ears stick out in the same way.) I use the EJ Face Morphs https://www.daz3d.com/ej-face-morphs-and-details-for-genesis-8-femalesWhat is wrong with this characters ears?Phoenix1966 said:
You can see in the product's 6th pop up image (first clay render) that she was modeled with prominent antihelix. People do have them.
https://www.daz3d.com/hd-kayla-remake-and-kayla-hair-for-genesis-8-female-

I don't have this product yet to check, but there may be a morph for the ears to dial it out? {I don't see one listed, so maybe not}
What is wrong with this characters ears?
I bought this Character today and when I applied the morph to G8F I saw those ears.
How could this character ever pass testing?
https://www.daz3d.com/downloader/customer/files#prod_79989
I was a tester at another store and something like this would never have passed QA and the vendor would have been asked to fix this.
Juneteenth Free Additional Skin Color Options?Okay... quick & simple Kalea 8.1 test (LULZ).
Morph is 55% Kalea 7 (via morph transfer trickery) and 45% Kiko 8.1, with a few nose/eye dial spins per my preference.Skin... Kalea for 8.1 skin from the new Genesis 8 Starter Essentials, plus Kalea 7 makeup via the Genesis 3 Character UVs for G8F, converted to the new PBR shader using Victoria 8.1 settings & Detail maps... plus several tweaks to the Dual Lobe Specular channel, (simplistic) custom SSS maps based on the Diffuse textures, and eyes from Jacqueline 8.1.
Simple.

(Do a couple conversions to the new PBR shader, and it's pretty simple to replicate.)
Imported morph from ZBrush doesn't show upIf you use an exported mesh you have to match the Export/Import settings in DS (most easily by using the same preset in the OBJ export adn morph import dialogue). If you export from ZBrush after GoZ to ZBrush, or with a newly created model, try using the modo preset in the DS importer as that should give the right settings.
Juneteenth Free Additional Skin Color Options?Oh...
Also, this is a nice simple tutorial for transferring morphs from Genesis 3 to Genesis 8/8.1, in case you want to use the basic morphs from the Genesis 3 figures. (No HD transfer.)
Juneteenth Free Additional Skin Color Options?barbult said:
One difference that I noted is that the 8.1 materials do not load the Normal maps that come with Kimo 7, Darius 7, etc. Maybe that is because the normal maps were designed for the specific character morph, and now these skins are provided as a more generic material option.
Ah... that's a good catch.
The Normals are probably all linked to the custom UVs as well, so they're probably a pain to try to transfer.
Creating new Normals might be a fun task (I have tools to do that), although I'd probably just convert to PBR and use the Detail channel, myself.
EDIT: Also, no Anatomical Elements textures, although those are easily applied from the Genesis 3 figure.
Juneteenth Free Additional Skin Color Options?The Blurst of Times said:
Ha! Interesting.
So it's just the base skin, none of the makeup options. I tried putting Kalea 7's makeup on by hand... it works if you also have the Kalea 7 UV for Genesis 8.1, which I do have. (Was this bundled into something? I seem to have 8.1 UVs for all the Genesis 3 base females, but I'm not sure where they came from. It's super useful. Like, I'm not sure there was EVER a "Tween Julie 7 for Genesis 8" product, but I have a Tween Julie 7 UV for Genesis 8.1 in my UV library now.)
(I understand some people prefer Genesis 8, especially those who aren't on 4.15, but 8.1 is my preferred base here. I'm sympathetic, but I'm not going out of my way to fix something that ain't broke for me (i.e. applying these to Genesis 8 instead of 8.1).)
Just looking at Kalea, the materials are Iray uber (not new PBR), but the UV is "Base 8.1 Female"... as expected. So, this is Kalea without the special Kalea UV. As noted, having these skins on the Base Female UV is SUPER AWESOME. Like, 3rd party anatomical elements (nipples especially) were EXTREMELY problematic with the custom Genesis 3 UVs, and this solves that problem. I just can't express how awesome this is, and I hope the other skins can move to Base Female at some point.
Also, having the textures on Iray Uber means that they're slightly more compatible with the old Genesis 3 makeup textures? I haven't checked if they are all using the same settings, but if they are? That's great.
There are new maps for "Body" and "Head" texture, as appropriate for the 8.1 Surface layout.
One difference that I noted is that the 8.1 materials do not load the Normal maps that come with Kimo 7, Darius 7, etc. Maybe that is because the normal maps were designed for the specific character morph, and now these skins are provided as a more generic material option.
Juneteenth Free Additional Skin Color Options?Here are step by step instructions to create the missing images using Map Transfer:
HowTo: Create missing Genesis 8 skin parts on Torso surface from Genesis 8.1 Body and Head surfacesWith the latest update of the Genesis 8 Starter Essentials there are now four different skin tones called A-D when working with a Genesis 8.1 figure. When working with Genesis 8 however applying these material settings lead to a missing part in the Torso area of Genesis 8.
In this post I try to explain a procedure how to solve this problem.
The process I am using works with a tool included in DAZ Studio that is called Map Transfer. For a basic introduction on Map Transfer see an amazing tutorial of L'Adair here: https://www.daz3d.com/forums/discussion/184696/tutorial-from-map-transfer-to-material-presets
Here is my working process so far tested with the maps A-C in DAZ Studio 4.15: The example below uses Female, the process is identical for the male maps!
- Load a Genesis 8.1 Female Base Character
- Select it in your Scene tab
- Apply the Genesis 8.1 Female material settings from the starter essentials you want to convert
- Open the Surfaces pane and start the Map Transfer tool (you do this by right clicking on the Surfaces pane and selecting it)

- Right click in the Templates area and select New Template
- Drag and Drop the Genesis 8.1 Female : Head from the Surfaces area on the right to the left Template1 you just created
- Drag and Drop the Genesis 8.1 Female : Body from the Surfaces area on the right to the left Template1 you just created
- On the left select both new surfaces under Template1 and make sure the Surface Options: Target UV Map: says Base Female

- On the left select Template1 and check the settings in the lower part of the dialog where it says Template Options. I used these:

- Source UV Map: Current
- Convert by Matching Properties: Selected
- Choose a path where you find the generated textures later on
- File Type: PNG
- Baking Quality: 10
- Dimensions: Harware Cut Off: 4096 and Bleed Factor: 0.01
- Downsize to Cut Off: Not selected
- Optional: I saved the settings for later reuse using the Save... button
- Hit Accept and the conversion process should start.
- Navigate to the output directory, you should find four files:
- Template1 Bump Strength.png
- Template1 Diffuse Color.png
- Template1 Top Coat Weight.png
- Template1 Translucency Color.png
- Apply the new maps to a Genesis 8 character:
- Load Genesis 8 character
- Apply the appropriate Genesis 8.1 material settings you want to use (A, B, C).
- The Torso surface will not be changed all the other surfaces are changed
- In the Surfaces pane select the Legs and use the mouse right click context menu Copy Selected Surface(s)
- Select the Torso surface and use the mouse right click context menu Paste to Selected Surface(s)
- Now replace the legs images with your newly generated images from above:
- Base Color: Template1 Diffuse Color.png
- Translucency Color: Template1 Translucency Color.png
- Glossy Layered Weight: Template1 Top Coat Weight.png
- Base Bump: Template1 Bump Strength.png
- Top Coat Weight: Template1 Top Coat Weight.png
- Change the UV Set from Base 8.1 Female to Base Female
- Optional: Save the material settings
- Repeat the process for different material settings
The following posts shows the opposite process (creating head maps from G8 and G3 character settings):
This post triggered my HOWTO:
https://www.daz3d.com/forums/discussion/502671/juneteenth-free-additional-skin-color-options
how to increase bump for 8.1 figures?You could try increasing the Normal maps, not the detail ones, the regular ones. Most 8.1 figures I've seen have normal maps and bump maps, plus the new detail maps.
If there really are no bump or normal maps other than the detail normal maps, and all skin details are actual geometry, then you could try increasing the effect of the HD morph beyond 100%. If the HD morph is seperate from the Character shape morph this might get the result you're looking for.
Victoria 5/G1F to G8F Pose Transfer ScriptFantastic! I have sooo many G1F pose sets that have been sitting in digital mothballs until now. Thanks Richard for this script as well as all of your other pose transfer scripts!!
Imported morph from ZBrush doesn't show upWell... this worked with my first morph. Now I do exactly the same (I think at least), had still the same ZBrush model open, did a little bit more shaping and exported back to Daz Studio, loaded the same model and suddenly when I dial in the new created morph my whole model is shrinking to tiny tiny model half the size looking sucked in. The first morph still works as it should.
I also removed all grafts from the new opened model, of course.
edit: ok, it seems that I have to do a fresh export from the new loaded model and do the whole procedure over again. I wonder if it'll work with an in ZBrush saved model, working not "on the fly". Hmm, confusin.
Welcome to the loneliest thread ever… (or maybe not)I dunno... 3 to 5 years cyber-anything years is like a thousand human years... literally anything can happen in that time.
But that said, 3-5 years does sound about right for NFTs to morph into something far stupider... so like in 2026 when we are posting in the FSNFT forum complaining about FSNFTs we'll all be like "yeah, and we thought NFTs really sucked back then..."Switch/Script
What if the script opens a window. You drag the scene and drop it into the window. This might allow it to read before loading? Just guessing since I know nothing of programmingRichard Haseltine said:As far as I know, and assuming I am following your suggestion, the script would run too late in the process to handle what you want. There are already a number of threads on load tim,es for morph-heavy figures.












