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Daz 3D Forums > Search
  • hair Genesis 9 to Cinema 4d problem

    Polygonal hairs can be directly exported but strand-based hair (SBH) can be only exported as polylines as default. If you want to have "polygons" from them, the simple way is:

    Select the SBH node in Scene pane, in Parameters pane, turn on Preview PR Hair, set the value in Viewport Line Tessellation Sides as 2.

    However, be noted, in this way, if you use Daz to C4D bridge, it will also take a long time to import the hairs because the generated hair polygons are usually heavy.

    By

    crosswind crosswind December 2024 in Daz Studio Discussion
  • Dforce simulation starting from a morphed garment

    crosswind said:

    3) Import OBJ on the garment with  Morph Loader Pro with the settings in (screenshot 2). Dial the morph at keyframe 100. Simuate it with next animated range ~~

     

    It seems I can't modify the existing settings in morph loader pro. This is what I get by default :  

    By

    linoge8888 linoge8888 December 2024 in Technical Help (nuts n bolts)
  • Dforce simulation starting from a morphed garment

    Workflow was not correctly processed ~ should be as below:

    1) You don't need to unfit / refit at all. After simulation is finished at keyframe 100, export the garment to OBJ file with Base Resolution as you did before.
    2) With the garment selected, clear its simulation result in Simulation Settings pane ! (screenshot 1)
    3) Import OBJ on the garment with  Morph Loader Pro with the settings in (screenshot 2). Dial the morph at keyframe 100. Simuate it with next animated range ~~

    By

    crosswind crosswind December 2024 in Technical Help (nuts n bolts)
  • Lengthen Pant Legs of Jeans

    Better do it when the figure is in A-pose... then if the jeans are fully symmetrical, you can tweak both sides at the same time (ss1 ~ 2.)

    I don't know Hexagon but just use Blender. It's also very easy to adjust the length in Blender by using Grab brush + Symmetry. Then import as an adjustment morph. (ss 3 ~ 6)

    By

    crosswind crosswind December 2024 in New Users
  • Getting on the 9 train, or not

    Write Idea said:

    lilweep said:

    Artstation has been the go-to place for many years. 

    This times a million.

    There are artists on their who specifically use Gen8/9 model bases to drape their clothing on. You just load your model, MD file, and include a collada file to move the Gen figure. Then import it back in DAZ and render away. 

    Collada may not necessarily be the best way to do a pose transition animation.  Probably better to use the free Sagan Alembic Exporter since alembic is a vertex exact format so it will always match up with the pose in daz studio. 

    By

    lilweep lilweep December 2024 in The Commons
  • How to prevent pocking through in multiple layer fabric?

    https://prnt.sc/kSWIfqP_OWCk

    I've often experience pocking through when there are multiple layer fabrics in simulation.
    Is there a solution for this?
    I've always has to send to blender to fix it, and import it back again as morph, just take times especially if I had to do it multiple times.
     

    By

    James James December 2024 in Daz Studio Discussion
  • Diffeomorphic DAZ Importer version 1.7.0 released

    Usually in blender we don't want all the geograft morphs, because blender can use ik for posing instead of morphs, so you just import the shape morphs you need for animation, this can be easily done with daz favorites in easy import. Also be sure to update first.

    https://bitbucket.org/Diffeomorphic/import_daz/downloads/

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Setup/Morphs/Import DAZ Favorites

    By

    Padone Padone December 2024 in Blender Discussion
  • Getting on the 9 train, or not

    lilweep said:

    Artstation has been the go-to place for many years. 

    This times a million.

    There are artists on their who specifically use Gen8/9 model bases to drape their clothing on. You just load your model, MD file, and include a collada file to move the Gen figure. Then import it back in DAZ and render away. 

    By

    Write Idea Write Idea December 2024 in The Commons
  • V3D Iray Light Manager (And editing custom script menu items)

    You must have installed through Daz Connect (that is, using apane that shows products, such as Smart Content, and either double-clicking a product that wasn't shown as installed in the database - regardless of whether or not the files were present - or right-clicking and selecting the Install option). Once that is in the database its file references will be used in preference to any others, even if the file cannot be found. It does sound as if you are going online with Daz Studio and updating metadata (otherwise it wouldn't know to show the product as such) and for some reason your actually installed products are not being seen by the content management system.

    By

    Richard Haseltine Richard Haseltine December 2024 in Technical Help (nuts n bolts)
  • Diffeomorphic DAZ Importer version 1.7.0 released

    Hello. I want to create a G8 character in Daz and then import the finished character into Blender. For the past few days, I've been trying to import a model from Daz3D 4.23, Genesis 8 Female, with the Advanced [Anatomical Elements] or Golden Palace add-on, including its morphs. I'm using "Diffeomorphic, Daz to Blender" for this purpose. Either the model gets imported with the mesh altered by the "Advanced [Anatomical Elements] / Golden Palace" add-ons but without the genital morphs, or the original model from Daz3D is imported separately, with the Advanced [Anatomical Elements] or Golden Palace model applied along with the add-on's morphs.

    Now my question is: what should I do to ensure that the model imported from Daz 4.23 includes all "JCMs, flexions, and morphs" of the G8 model and one of the add-ons, "Advanced [Anatomical Elements] / Golden Palace"?

    (Edited by mod)

    By

    zairmonibutcew zairmonibutcew December 2024 in Blender Discussion
  • [BROKEN!] Product inclusion (to gen 9)

    It is a little hard to figure out what the issue is from your post, but I guess you have products that are for Genesis 9 installed but they do not show up in Smart Content with a Genesis 9 figure selected. If that is the case do any Genesis 9 items show up? If not it may be a metadata issue - something usurping the base compatibility from Genesis 9 so that products don't see it as a compatible item; if so then reinstalling the Genesis 9 Starter Essentials may help. If that is not a correct interpretation of your issue, please try to provide a succinct and focussed description of what is happening.

    By

    Richard Haseltine Richard Haseltine December 2024 in The Commons
  • What's the single most annoying issue about Daz prevent you from using it more often?

    I'm fine with the app. It suits my basic needs of posing and making a custom drawing reference. In fact, I do like it since it's the easiest 3D app I've ever learned...though I started before Iray.

    But, I don't feel like any of the renders I make with DS are properly "my art" because I didn't create the assets. Plus, I'm limited to what I own and what is available (either for purchase, for free, or if I can convert/import it to DS.) Honestly, it's just less of a headache to draw and color an original drawing, than it is tweaking settings. So that's why I'm not too inclined to use it purely for art.

    By

    MimicMolly MimicMolly December 2024 in The Commons
  • What causing this simulation so long to start?

    https://prnt.sc/W0kLzE2IpksH

    I don't know what this is, but it keeps doing it  for so long, and not starting the simulation.
    All I do is as usual, import obj and add dynamic dforce.
    The operaton can't be stop either. So annoying.

    By

    James James December 2024 in Daz Studio Discussion
  • Getting on the 9 train, or not

    UncannyValet said:

    Conforming clothing is an obsolete technology as far as I am concerned; I only use Marvelous Designer for fabric simulations.  Conforming clothing is an important tool for daz users, I recognise, so they do need a solution to this but I havent the slightest idea how to make clothes for daz.  Im aware that there are general-use clothing fit projection morphs to smooth out breast areas on clothing which could work.

    Character body parts that are prone to distorting clothing (like hands, feet, and breasts) perhaps should be on their own separate dials so they can be dialled out if they mess up wearables.

    @UnvannyValet is 100% correct on this front. Marvelous Designer is far superior than DForce. If you see some of his work over on DeviantArt, the clothes drape excellently. And the outfits are SO much cheaper than buying clothes on DAZ. You can edit them in one program without having to import them over to Blender or deal with joint corrective morphs. Only down side is MD went subscription a few years ago. I was lucky, and purchased it before it did. Though, its a little outdated. Texturing is a little bit of a nightmare, because you have to rely on shaders (so it gets a little matchy matchy, and a keen eye can notice).

    You deserve far more recognition for your renders! It's almost criminal you don't have more likes and followers! Excellent, excellent work!

    By

    Write Idea Write Idea December 2024 in The Commons
  • Skirt distortion on G9

    "Triangular issue" on the garments can happen to any Genesis figure that you customized, you won't find it if you zero your figures shape to default G9 Base... (as long as you didn't auto-fit the garment on G9...)

    - You can use some product like this to fix it : https://www.daz3d.com/sy-detriangulator-tunic-genesis-9
    - Simulate it from memorized pose by adding some velocity smoothing on its dynamic surfaces.
    - Smooth it by using Geometry Sculptor in 4.23 (Premier tier is required...) and create a fixing morph
    - Smooth it in external software like Blender / Hexagon... etc. and import OBJ to Update the garment Base Geometry (refer to this similar case: https://www.daz3d.com/forums/discussion/714091/genesis-9-to-genesis-8-costume-conversion-issue#latest)

    By

    crosswind crosswind December 2024 in Daz Studio Discussion
  • DAZ to Roblox?

    Same here, no interest in it myself. However, maybe it's a new avenue they are looking in to sell some more interactive licences? Presumably any import into an online game would require that addon - although last I heard the interactive licence couldn't be used for mods which I assume this would count as. I may be wrong or out of date on that perhaps.

    If that is the case then I hope it works out since it seems like an additional revenue stream that won't negatively affect anyone else.

    By

    SofaCitizen SofaCitizen December 2024 in The Commons
  • I Wanna Build A Snowman

    VIArts said:

    Silent Winter said:

    I assume you don't want 'holes' in the mesh so much as indentations where the carrot and coal are stuck in. In which case, a high-poly sphere would work along with mesh-grabber / dform or, even better, a smoothing modifier to make the mesh match the pieces (and then export and import as a new object so the holes stay for when the pieces are removed).

    As Catherine said above, a geograft headpiece would work best for no seams (though you'd still need the blend the textures across, perhaps by painting a little faint snow over the torso texture (saving as new file to avoid overwriting the original)).

    Just my 2c on how I'd approach it.

     yes, identrations is the word i wanted. Where is my inner thesaureus when i need it?

     

    I've forgotten how to make geografts and i didn'tn know smoothing modifiers could do that

    Yeah, smoothing modifiers are good (to a point) for getting things like a sofa cushion to match a sitting character, or in this case, a piece of coal pushed into a sphere. I don't know how deep the carrot could be pushed in before the modifier started glitching through it, but it's worth a shot.

    Geografts can be tricky but there's a tutorial here:  or this forum post: https://www.daz3d.com/forums/discussion/24555/tutorial-starting-out-with-geo-grafting-repost/p1  

    By

    Silent Winter Silent Winter December 2024 in The Commons
  • I Wanna Build A Snowman

    Silent Winter said:

    I assume you don't want 'holes' in the mesh so much as indentations where the carrot and coal are stuck in. In which case, a high-poly sphere would work along with mesh-grabber / dform or, even better, a smoothing modifier to make the mesh match the pieces (and then export and import as a new object so the holes stay for when the pieces are removed).

    As Catherine said above, a geograft headpiece would work best for no seams (though you'd still need the blend the textures across, perhaps by painting a little faint snow over the torso texture (saving as new file to avoid overwriting the original)).

    Just my 2c on how I'd approach it.

     yes, identrations is the word i wanted. Where is my inner thesaureus when i need it?

     

    I've forgotten how to make geografts and i didn'tn know smoothing modifiers could do that

    By

    VIArts VIArts December 2024 in The Commons
  • I Wanna Build A Snowman

    I assume you don't want 'holes' in the mesh so much as indentations where the carrot and coal are stuck in. In which case, a high-poly sphere would work along with mesh-grabber / dform or, even better, a smoothing modifier to make the mesh match the pieces (and then export and import as a new object so the holes stay for when the pieces are removed).

    As Catherine said above, a geograft headpiece would work best for no seams (though you'd still need the blend the textures across, perhaps by painting a little faint snow over the torso texture (saving as new file to avoid overwriting the original)).

    Just my 2c on how I'd approach it.

    By

    Silent Winter Silent Winter December 2024 in The Commons
  • List of Products Used - script [Commercial]

    sidcarton1587 said:

    I am trying script and noticing some weird behavior. 

    1. Start a new scene (but don't save the scene yet)

    2. Load character and outfit

    3. Run the script. Shows the products for the character and outfit

    4. Save the scene 

    3. Run the script. Shows no products at all. 

    I've reset the database and re-imported metadata and get the same results. 

    Any ideas? Has anyone seen this behavior or can run a quick test on their setup to see if it's just me? 

     

    Edit:

    Reading further up the thread I suspect that this same behavior would appear in MikeD's commercial script as with the free script if they're based on the same concepts. A little bit of digging uncovered an older thread that pointed out some differences in the way that Asset Manager and Content Manager "see" product information (the latter takes a disk based approaach for example). I wonder, given that the sample script primarily relies on Asset Manager, whether that could cause a problem once the scene is saved. 

    I suppose a simple test might be to add a character into an empty scene, save the scene, and add a new character to the scene but don't save the scene file again. Given the behavior I'm seeing, I would expect the sample script run at that point to show the product information for the new character but not the old one. I'll have to try that when I'm back in my workshop. 

     

     

     

    This is interesting ...

     

    I'll take a look at the content manager and asset manager ...

     

    I really apreciate if you link the tread here ...

    Thanks in advance

    By

    MikeD MikeD December 2024 in Daz PA Commercial Products
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