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Here's a Phlearn tutorial on How to Create Facial Hair in Photoshop that also covers creating a custom brush for doing said function, so not only do we get the concept of creating facial hair, we also get a better understanding of brushes in general in Photoshop (or related image editing program like GIMP.)
Sadly, the elements photo shop does not include the pen tool. However, its not worth an additional $600 for just one or two tools. The pen tool is almost worth it though.
I have a hard time understaning people's aversion to post work. For me, its the end result that matters and postwork is simply another tool to achieve what I want. I try and make the render the best that I possilbly can and then, if necessary, use other tools to achieve what I want.
Gimp has a pen tool but it's called the Path Tool. Many of the techniques shown in Photoshop tutorials can be accomplished in Gimp with some modifications. I post Photoshop tutorials both because it happens to be the tool I use and because their are much more sophisticated tutorials for Photoshop on average vs Gimp. If I used Gimp (regularly... I have some,) I would still look to Photoshop tutorials (as well as Gimp) and look to see what/how to retrofit the techniques.
Yeah I agree Gedd regarding post work. I used to try and do everything in either Daz or Vue and become increasingly frustrated with my end results not being anywhere near to what I saw in my mind's eye. I think aversion to post work could also stem from Photoshop being fairly daunting at first and that question of 'where do I start'. Phlearn tutorials are a great source of learning fun and the other tutorials you've posted have been a great source of info. Great forum topic by the way and exactly what the Art Studio section needs.
A lot of tutorials and discussions around postwork are focused on adding special effects such as godrays, fog, rain, or other computationally expensive effects to an image both to save render time and to allow adjustment of the effects (tweaking) without having to re-render. However, a significant aspect of postwork's focus is in compositing parts from various sources together into a single image/video. In this second aspect, the idea of color grading becomes very important for getting the various parts to integrate into a whole that looks like it all naturally belongs together to make up a single image/film. Color grading has also expanded to create artistic effects of it's own. For these reasons, it is well worth the time to do some research into color grading. Here's a clip on what is most relevant for this audience from Wikipedia's entry on color grading:
Finally got a chance to sit down and watch this. I learned a LOT! Thanks for the link as I hadn't come across this yet. Now to just try and transfer all of that knowledge to Gimp.
I use Gimp and I have found that it is quite easy to take most things I've learned in a Photoshop tutorials and figure out how to do them in Gimp. One advantage to using the PS tutorials is that a lot of the people making the tutorials don't always assume you know what you are doing before watching their tutorials. I've found that a lot of Gimp tutorials are made by people who seem to assume because you are using Gimp, you already know the basics which isn't usually true. I have followed a Gimp tutorial on more than one occasion where I'm following fine and then they do something that they think I should already know how to do and skip the instructions for a really basic, but important part of the process. I've usually found the answer to what I'm missing in PS tutorial. Not all Gimp tutorials are like this, but enough that if I find a tutorial that has a part that stumps me, I'll usually go find a PS tutorial for the same thing and the answer is usually in that one. You have no idea how long it took me how to figure out how to use layers simply because every tutorial assumed I should already know how to use layers. I was so proud of myself when I finally figured out how they worked and how to use them intelligently.
For some reason, I found Photoshop far easier to learn than gimp Gimp still leaves me scratching my head. I am considering upgrading to the $10 a month deal because a couple of the tools that I am missing in elements are tools that I would probably use a lot. But I may give Gimp another go first because I do understand far more now than I did when I first tried it.
What I like about GIMP is that it's streamlined. Launching GIMP takes about 10 seconds. Launching Photoshop takes CONSIDERABLY longer, and I find, at least on my machine, it is sluggish.
I tried Photoshop for about 2 days before giving up and getting a refund.
Yeah, there are some things GIMP doesn't do, which is a shame (like 32 bit images). But hey.
I still use CS2. It has scripting support, which is what I'm mainly interested in - not all the fancy bells & whistles that newer versions may have. For me, the built-in scripting language, especially when combined with Photoshop's actions (like a macro recorder built in to Photoshop), are incredibly powerful. I couldn't live without it.
- Greg
I've recently upgraded to Paintshop Pro as I didn't take to Gimp (I too found PS easier), and I don't agree with Adobe's subscription model. I've found that Paintshop can pretty much do everything Photoshop can do and even a little easier. Moist training translates from Photoshop to Paintshop also. Although I have to concede that Photoshop's refine edge that's built into the Magic Wand is far superior
Anyone know how to use PS styles and shapes in Paint Shop Pro?
I have found that my version of PS is too outdated to use shapes... don't like that. I'd rather invest in PSP and relearn the tool I started with a while ago, but I am not sure if it will support some of my workflow and resources.
We need to pump up this thread. Still learning, learning...