EDITED - How DO I stop skirt following figures legs? SORTED

WilmapWilmap Posts: 2,917
edited January 2016 in The Commons

My dress still follows the legs of the figure even though I have added ghost bones.

I was advised to turn off autofollow.

Please can someone tell me what I shoulddo so I can get this dress to work.

Post edited by Wilmap on

Comments

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited January 2016

    As far as I know, I don't think you can do it for a complete clothing item as it's in the parameter settings of the morphs. Select your clothing, then click the little cogwheel on the upper right of a morph. There's a checkbox labeled Auto Follow; uncheck it to disable.

    Other than that I think you can use rigidity, but I wouldn't have a clue how that's done.

    Post edited by Lissa_xyz on
  • By clicking on the gear icon in the parameters tab, in the pop-up select parameters setting, then another pop appears and you will see the option of unchecking auto-follow.

     

     

    Untitled-1.jpg
    852 x 585 - 142K
  • Tutorial by Josh Darling on YouTube:

    Published on May 28, 2014

    "Explanation of how to turn off Auto Follow on morphs so follower items (such as clothing) won't get distorted when a specific morph is turned on."

  • WilmapWilmap Posts: 2,917

    Looks as if I was given wrong advice before as I don't have any morphs in the dress. I just want the dress NOT to follow the legs.

  • I am not full sure of all the ins-and-outs, but I think you can delete bones and use ERC freeze.

  • Lissa_xyzLissa_xyz Posts: 6,116

    Take a look at the MFD (I used G2F and the G2F MFD specifically). The skirt doesn't follow the legs, but due to the collision/smoothing, part of it does try to wrap around the legs where the edges meet. Maybe something there can give you an idea.

  • WilmapWilmap Posts: 2,917

    Thanks everyone for your help. Nothing seems to work.

     

    Have changed title of thread as previous advise given was srong.

  • I think it's a weight map thing: the influence the (proximity of the) legs have on the dress needs to be zeroed out.

  • Zev0Zev0 Posts: 7,123
    edited January 2016

    I use Sickles dress rig products, it adds bones to the dress and makes them independant from the leg movement.

    Post edited by Zev0 on
  • Yes, you need to take the weights for the legs off - put them in the hip (or pelvis) and use morphs to pose the skirt, or give it handles and apply the weight to them.

  • WilmapWilmap Posts: 2,917

    Thank you all for your advice, I think I've managed to get it to work.

  • RafmerRafmer Posts: 564

    Yes, you need to take the weights for the legs off - put them in the hip (or pelvis) and use morphs to pose the skirt, or give it handles and apply the weight to them.

    I'm having the same problem, how do I remove the weights from the legs? I have been searching through parameters with no luck.

  • Add weight to the bone that should take over - the hip or pelvis - and it will be taken from the legs (the total weighting on each axis adds up to 1, unless you turn AutoNormalisation off, so adding weight for oen bone removes it from others in proportion).

  • RafmerRafmer Posts: 564

    Add weight to the bone that should take over - the hip or pelvis - and it will be taken from the legs (the total weighting on each axis adds up to 1, unless you turn AutoNormalisation off, so adding weight for oen bone removes it from others in proportion).

    Thanks, I struggled to find the weight controls; but I think I did what you were talking about. It just takes a lot of tweaking later to pose it right.

Sign In or Register to comment.