G9 Skin "something"

Hi Everyone! Would anyone be able to identify this weird thing that appeared on my character's skin? I've turned off all the light sources and added a new point light - the thing on the skin appeared immediately. Turning it off or adding back the other lights will make it disappear though, but post rendering, some parts are still visible and need to be edited out. I'm not aware of any shells or hidden things used on the character so I literally have no clue what this is and how to get rid of it... Any help is truly appreciated.

Comments

  • felisfelis Posts: 6,605

    Try to post an image of your scenetab with the character expanded (only hip).

  • da_kovacsda_kovacs Posts: 41

    Hey Felis, does the attached help?

    image_2026-10-10_142856406.png
    2559 x 1226 - 1M
  • felisfelis Posts: 6,605

    You have 2 geoshells. Check that they have dirrent offset, and not 0.

  • da_kovacsda_kovacs Posts: 41

    Hi Felis. I appreciate your input on this. I've tried that, also removed every shell I could find, but the thing was still there. After several other workarounds, the culprit was identified. The character was too far from the "center" which caused these weird things to appear. Apparently, there's a funny thing ging on if the subject is really far from 0,0,0

  • Richard HaseltineRichard Haseltine Posts: 111,875

    Changing the Instancing mode can help with that (generally change it back then, at least if there are instances). It forces a recalculation that accomodates the move from the centre. This is a precision issue - when two surfaces are close together and there is an offset that occupies the space before the decimal point then the bumbers can no longer manage separate values for things that have a very small offset.

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