Reflections not displaying properly or as expected

tam_c3df5332fctam_c3df5332fc Posts: 152
edited October 7 in Daz Studio Discussion

Before somone asks - Windows 11 Pro - 12th Gen Intel(R) Core(TM) i9-12900K, 3200 Mhz, 16 Core(s), 24 Logical Processor(s) - Asus ProArt Z690-CREATOR WIFI - Daz Studio 4.20

If you look at the first image, then you will see the reflections in the metal is showing the computer consoles as white/ivory color and the same with the front windows which are supposed to be black space and stars are also showing in the reflection as white/ivory color - why?

If you look at the second image, that is what I expect to be reflected in the metal objects in the first image

The third image is a screenshot of the settings for the computer consoles - those numbers should not cause the reflections to be white/ivory color, when the direct render itself looks like a faded console screen. Heck, I want it to be more bright and spectacular, but if I raise the numbers any more, then I am affriad that a red shift might be actualized - bad joke

Thanks in advance, I am sure that I am missing something simple

EDIT: Is there a setting on the metal that the reflections are appearing on, that could be causing this to happen?

Post edited by tam_c3df5332fc on

Comments

  • kprkpr Posts: 488
    edited October 7

    Attach a screenshot of the material of the windows -do they have an emitter value? (a light source) If they do, that might turn them white in a reflection (bits of the console might also have emission?)

    As for the settings of a mirror, here's a v-simple check: https://bugs.daz3d.com/hc/en-us/articles/207530203-How-to-Add-Reflection-to-a-Mirror-or-Surface

    A couple of videos if you want to know more about how-to:  and 

     

     

    Post edited by kpr on
  • Thank you @kpr for your response

    I have attached the emissions settings as you have requested.

    I would like to point out that at one point and time the Emission Color was set to black and the reflections in the metal door still showed the consoles and front windows as white/ivory color

    As for your suggestion about watching the mirror videos, I will do so but I am not sure how that will help, because the metal doors in the background are reflecting everything the room except for the items 
    that have an image set in the Base Color - that would be the consoles and the windows - everything else is reflecting as expected - see the second and third attached screenshots

    I have re-attached the main image (4th attached image) so that you can take another look to see the reflection in the background on the metal doors - you can see that it is reflecting everything as expected, except for the consoles and the windows - do I have to do some kind of UV mapping for those items for the reflections to work?

    Thanks in advance

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  • Took a minute to figure yout what you werer talking about.

    What does the console look like when you render it?

    Unless i'm missing my guess here, you've got a bad material setup.

    It looks fine in the preview, but in realtiy, it's got bad tiling.

    If you don't mind, what set pieces is this?
    If i've got it i might be able to diagnose it a bit better.

  • Richard HaseltineRichard Haseltine Posts: 111,854

    Which produt is it? If it is an older product with 3Delight materials make sure you remove any map from Reflection Colour.

  • Thank you for your response @DrunkMonkeyProductions - in the orignal post, the second image attached is the render of the console

  • Thank you for your response @Richard Haseltine - it is not an old product and I always apply Iray Uber to all my objects. The entire bridge was partly created in Blender

    As you can see by the attached screenshot, when I search for "refl" it only finds one parameter - Glossy Reflectivity

    Do you think changing the parameter to zero? I will give it a try to see if makes a difference

     

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  • tam_c3df5332fc said:

    Thank you for your response @DrunkMonkeyProductions - in the orignal post, the second image attached is the render of the console

    oops missed that one.

    Try putting the Base texture in the Emissive Color channel.

    IIRC, there is/was an issue with reflective surfaces and emissive surfaces that could cause this or a similar problem.

    I'd also check the upper displays to see what settings are on those, as they seem to be reflected correctly.

     

     

  • kprkpr Posts: 488

    DrunkMonkeyProductions said:

    tam_c3df5332fc said:

    Thank you for your response @DrunkMonkeyProductions - in the orignal post, the second image attached is the render of the console

    oops missed that one.

    Try putting the Base texture in the Emissive Color channel.

    IIRC, there is/was an issue with reflective surfaces and emissive surfaces that could cause this or a similar problem.

    I'd also check the upper displays to see what settings are on those, as they seem to be reflected correctly.

     

     

     

    kpr said:

    Attach a screenshot of the material of the windows -do they have an emitter value? (a light source) If they do, that might turn them white in a reflection (bits of the console might also have emission?)

     

    See @DrunkMonkeyProductions for what'll v prob get you what you want

     

  • Thank you for the response @DrunkMonkeyProductions - I will tried your suggestion and it worked - see screenshot and full rendering

    Thank you thank you thank you

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