Face Transfer failed to generate. Try a different source image

Just as the subject displays, this is the error/message that I am receiving when I try to apply the following images

Before somone asks - Windows 11 Pro - 12th Gen Intel(R) Core(TM) i9-12900K, 3200 Mhz, 16 Core(s), 24 Logical Processor(s) - Asus ProArt Z690-CREATOR WIFI - Daz Studio 4.20

I am trying to apply this to G8M. I have also tried on G8F but the same notification appears

I have also loaded the CC Avandrael character, which is literally a female devil and I still receive the same notification in trying to use Face Transfer

As some of you probably know from my renders on Insta, I have been doing face transfers for a while, so why isn't this one working

I would appreciate any insight on this issue

Thanks in advance

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 41,625

    too far from what it maps as human is my guess

  • Thanks @WendyLuvsCatz for your response and I believe that you are corrrect

    I have made the head of the character the exact same size as a G8M model - see attached screenshot - followed by using the Morph loader on the obj file that I made, but I received the following error

    2026-09-17 17:50:17.063 [WARNING] :: QLayout: Attempting to add QLayout "" to DzMorphLoadDlg "Morph Loader Advanced", which already has a layout2026-09-17 17:50:52.475 [INFO] :: Reading devil-head.obj2026-09-17 17:50:55.189 [INFO] :: Vertex count mismatch in Morph Loader2026-09-17 17:50:55.192 [INFO] :: Morph Loader reported no effect for the following file(s):2026-09-17 17:50:55.192 [INFO] :: E:/temp/09-16-26-tim-curry-devil/devil-head.obj

    There has to be a way to create this figure, with the ability to use all the other features that a G8M figure has

    I know that I can import in a file that I have made on it's own, but just importing an obj file, would result in not being able to use Facemotion to animate the character speaking

    If you think of anything, then please let me know

    Screenshot 2026-09-17 175749.png
    879 x 1391 - 399K
  • A morph is just moving the vertices that define the base shape around - you can't add or remove parts. We don't have acces to HD morphs, so we are limited to the base resolution - even with HD that shape would not be practical. The horns should be attachments (probably GeoGrafts) while the face could be a regular morph - you could get close by using whatever tools your available modelling application has for projecting one shape into another, or painting with a sculpting tool to conform the target mesh to the desied shape so that the Genesis 9 shape matched the head model, with the rest of the figure untouched, then loading that as a morph.

  • Thanks @Richard Haseltine  for your response and I agree with you, as I have come to the same conclusion. Heck, the ears alone are just too large

    In case someone else tries to do something like this, then I thought I would document my workaround

    First, I split all the parts of the character, so that I could treat the horn brace and each horn as if it was a gigantic hat that he was wearing and the left and right shuolders as if they were epaulettes
    attached together with a cape - see attached screen shots

    Second, I cut out the eyes and mouth area of the head - see attached screen shots

    Third, I imported the head, then did a Prop to figure conversion, followed by doing a fit to

    Fourth, for all the other parts, I went into geometry tool mode, created a series of rigid follow nodes that correspond to each of the parts. For instance, one for the head so that I could attach the horns,
    one for each shoulder so that they would be treated as a sort of epaulette on each side - I have a superman cape that created long ago for my superman character and I attached it to the same rigid follow node in the back

    I had to place the character in the shadow so that it would not be as obvious where the "mask" starts and G8M ends, but I think it turned out pretty good

    I am currently rendering 3272 frames made by Facemotion app. I will follow up with the link to the youtube, estimated to be in couple of weeks

    Let me know what you think

    00000-resized.png
    853 x 480 - 776K
    Screenshot 2026-09-18 140813.png
    2437 x 840 - 386K
    Screenshot 2026-09-18 140834.png
    1288 x 1177 - 972K
    Screenshot 2026-09-18 141006.png
    1246 x 1126 - 587K
Sign In or Register to comment.