Looking at textures, used as merchant resources... question
in The Commons
I see textures available which contain "merchant resource" in the title.
But, can these textures be used just as any texture can be used in DS?
If so, how is this done?

Comments
They are used just like any other texture. Merchant Resource just means you can't sell the textures "as is". (Or something like that. Someone will correct me, I'm sure.)
You can use the textures in other products that is sold and in freebies if listed as so.
You cannot include the full texture, but e.g. use as a texture for a clothing item.
Different merchant resources have different restrictions, so it is important to read the details of whichever one you are using or you risk violating copyrights.
MR's are intended to be a generic base texture which you add your own details to in photoshop (or whatever program you are using). The MR textures themselves cannot be redistributed in any way in their "as is" state. They are all intended to be modified before distribution or sale.
They can be used as a texture in d/s for your own renders (as your original question asks). They just tend to be a little boring due to their generic nature.
They do vary, some have only the basic colour map and leave it up to the user to add things like bumps or normals - that would make them less suitable to be used straight. Also, some may be Photoshop (.psd) files rather than standard image formats. Check the What's Included listing.
Thank you, everyone.
R
One, or I guess two, other things to be aware of. First, when it comes to human body textures, the number of resource sources that these are made of are out there seem to get fewer with each new generation, and as a result you end up with greater odds of having a texture that looks uncomfortably similar to like everyone else's. There are a few vendors out there at Renderosity, ArtStation, etc., who sell photo resource packs of actual humans where they've take a hundred or so different closeup images of different parts of the body of a number of different models, and it really helps make your product to crib bits of those images and work them into your own variations. As far as fabric and environmental textures go, you also have to be aware that more than a few of the assets that are bieing sold now are being processed or generated by programs like FilterForge, and some of the newer ones I've seen around are pretty obviously being done completely by AI. Not only may this be an issue with posting on some sites, but you also have to look at them carefully to make sure there aren't any glaring technical/aesthetic issues like dissimilar rocks in a ground shader being fused unnaturally or a repeating pattern with a glitch.