pre-selected objects in scene list
i have a few 'rogue' prop objects that always load into the scene pre-selected, e.g. one is a chest of drawers from KA's Harwood House, and i think i made one of the others myself...
the drawers are included in a group of furniture props. if i load the group, the list expands and the drawers will be highlighted
what property or checkbox do i need to change on the prop to stop this?
it's only a minor niggle, but still annoying to have a bunch of stuff selected in the scene list, add one of these items, which then destroys my selection by selecting itself instead.

Comments
That's a default behavior, i.e. when you load a Subset or a Scene, the first Figure (not a Prop) in Scene pane will be automatically selected ~ There's no settings that can change this behavior AFAIK.
Workarounds:
For Scenes, you can write a Daz Script and place it in F2 > Scene > Post Open, so as to avoid auto-selection...
-------------------------------------------------------------------
// DAZ Studio version 4.24.0.4 filetype DAZ Script
Scene.selectAllNodes(false);
-------------------------------------------------------------------
For Scene Subsets, you have to use a Daz Script to override the default asset loading behavior. But you need to Create a Custom Action for the script and add a Shortcut to it. Each time you want to load a Subset, hit the shortcut keys. For example:
-------------------------------------------------------------------
// DAZ Studio version 4.24.0.4 filetype DAZ Script
(function(){
var paneMgr=MainWindow.getPaneMgr();
if(!paneMgr)return;
var asset=null;
var pane=paneMgr.findPane("DzContentLibraryPane");
if(pane){
try{
var assets=pane.getSelectedAssets();
if(assets&&assets.length){
for(var i=0;i<assets.length;i++){
var a=assets[i];
if(!a)continue;
try{
var path=String(a.getAsLocalFile());
if(path&&path.toLowerCase().substr(path.length-4)==".duf"){
asset=a;
break;
}
}catch(e){}
}
}
}catch(e){}
}
if(!asset){
var smartPane=paneMgr.findPane("DzSmartContentPane");
if(smartPane){
try{
var tab=smartPane.getCurrentTab();
if(tab){
var selected=tab.getSelectedAssets();
if(selected&&selected.length){
for(var j=0;j<selected.length;j++){
var sa=selected[j];
if(!sa)continue;
try{
var sf=String(sa.getAsLocalFile());
if(sf&&sf.toLowerCase().substr(sf.length-4)==".duf"){
asset=sa;
break;
}
}catch(e){}
}
}
}
}catch(e){}
}
}
if(!asset){
MessageBox.warning("No DUF asset selected.","Scene Subset Loader","&OK");
return;
}
var contentMgr=App.getContentMgr();
if(!contentMgr)return;
if(contentMgr.loadAsset(asset,true)){
Scene.selectAllNodes(false);
}
})();
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Edit: Or, you can write a plugin to monitor each asset loading, then clear the selection... But that'll be another more complex task ~~
wow ok, i was surprised by that - i was sure i'd broken it somehow, but the original prop does it too. ok, mystery solved.
i'll definitely look at that script, thanks for posting it