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In DS, just click on the Smart Connect tab and then right-click on Rin and choose 'Uninstall'. If it doesn't show as installed for you, then you may want to double-check that the morphs are not still installed in the 'data' folder.
I checked and my smart content folder is empty. I think I'm just going to uninstall Rin for now and wait a few months for support to get back to me
Looks like I'm having this same issue with Rin, but I don't have Naoko so it's clashing with some other product. I only install through Connect so I know I didn't through both Connect and DIM.
There might a solution to keep the conflicting product installed, it worked for me on anohter dupe formula error:
see the log file to identify the dupe morph, browse for it in the parameters tab, click the cog wheel to edit parameters and change one of thje "255" color values to "254", save changed asset. You wiull now have to identically labelled morphs with slightly different values. If they avtually DO the same, you can also delete just the referign morph.
Agreed and confirmed, Connect does not download any content unless explicitely request by the user. Regarding metadata, I have my Studio version always online, i see an "update metadata" in the log occasionally, but messy metadata is not updated. I cannot judge if it has not been corrected yet, or it just does not update, though. I am still hoping on product updates via DIM. While there are regular updates for fixing basic product issues, I have not received any update that corrects incorrect metadata since November. In fact, I am now getting ticket replys asking if the issue persists. Of course it does, it is not going away magically.
I wish I could tell you, Richard, I really do, because that would mean that I could understand it and hopefully fix it more easily.
But I can't, and thus far no one else has been able to, either. I've had an open ticket with tech support about it since December, which is when I followed through on their instructions to fix another lingering problem and it happened. They asked for screenshots, I provided them, and they acknowledged that something had gone screwy but couldn't determine what it was. The last I heard anything, it had been kicked on down the line to see if someone could figure it out and find a fix for it. Silence since then.
My Genesis 8 Starter Essentials package was installed through DIM, ONLY EVER THROUGH DIM and never ever EVER through Connect, and it's got that stupid "U-turn arrow in a circle" BS slapped on it all the same. Again: I did not install that through Connect. I have never installed a single piece of content through Connect. Connect just decided to hijack a seemingly random selection of products, including ones that had literally been released by DAZ, downloaded by me, and installed through DIM ONLY that very day. Other items that I likewise never installed through Connect ended up with the broken-circle-and-arrow icon... and the ability to uninstall them in Studio, which is not available when I right-click on products installed through DIM that didn't get screwed up.
Hopefully tech support will get back to me sometime in the next couple of years because it is not at all fun to keep tripping over crap that says it doesn't exist because Connect decided to take over. Again, they were able to confirm that things had gone horribly wrong, but couldn't explain how or why. Something may not be supposed to happen but that doesn't mean that it didn't, or can't.
Except for when it very much does, or at least decides that it has and hijacks things -- see my comment right above this one.
I never install content with anything apart from DIM and Content Wizard. Tech support can't explain what went wrong, but they did verify that it had happened based on screenshots that I sent them. No idea when I'm going to hear anything on it, if they ever do figure it out (I expect the ticket has been orphaned).
That is interesting. I did not know, that such fix existed. Anybody else has success with such approach?
I used this trick for a "lacey dress foot pose" that somehow managed to clash with every scene I created or opened from that point on, regardless of what was in the scene.
The trick worked for a time, but after a while, it recurred and I just uninsalled the "Lacey Dress" product.
I got the same error with G8 and G8.1 after installing a character called Diane.
However, it seems that the characters load perfectly fine and the renders are OK.
My question would be. Does this error affect anything at all?
Logically thinking the "trick" should not work at all as it is not changing the code that's causing the problem.
Depends on what's linked, but it might for example make your nose extend to a carrot if you blinked your left eyelid
My log file reports no duplicates but I still get the duplicate message every single time.
I'm having the same issue with 2 loads of the geoshells from DA Moss (great little flourishes to the scene, BTW) and, like rafed_alwani, as far as I can see it all loads and renders fine, other than the start up message and click-box.
That said, per Noah LGP's advice - how does one change the scene ID from within D|S? For me scene-tab/hamburger/edit/scene identification field Scene ID is not editable.The node labels are different.
Cheers, Lx
Unfortunately, I have decided not to buy any more products from VOOTW because this happens to me all the time and updates that fix the problem take a very, very long time to arrive. Example: Vo Fay HD for Genesis 9 and also Vo Kitsis HD for Genesis 9
...tacking this onto an existing thread and hoping someone sees it
i'm having an issue with Nita Hair generating these errors
Nita original is a G3F hair, which i converted to G8F with the Fit To dialogue. it has sat in my library without issue for a long time, but i don't think i have really used it before until now.
ok, so... i created a 'behind shoulder' morph to push the hair back, as it doesn't have one of its own.
the morph works, but if i saved the hair as a wearable, on loading it was generating these dupe errors.
if i save the hair as a figure***, Hair Nita G8F, the hair loads and works as expected.
however, as soon as i save Hair Nita G8F as a wearable (Hair Nita v2) and apply it to a character, the errors return again.
any clues?
*** while forcing it to generate a new unique ID for the figure
The unique ID for the hair figure shouldn't have anything to do with the duplicate formula errors related to modifiers. Your DS log should tell you what modifiers have ID conflict in the 1st place ~~ have you checked that ?
As you described, your created a modifier named 'behind shoulder' on a auto-fitted G3F version and just saved it as Wearable Preset... If so, be noted this Wearable Preset is still based on G3F hair's DSF and the newly-created 'behind shoulder' modifer is just saved in the Wearable Preset. Then if there's already a modifier in G3F version's data folder which has the same ID of 'behind shoulder', when loading the Wearable Preset, the modifer in the data folder and in Wearable Preset DUF will be both loaded, then there'll be a conflict...
So better firstly check if that's the case you have... by checking the data folder of G3F hair to see if there's any DSF which has the same ID of 'behind hair' ~~
Then you saved it as a 'G8F version', it turned into a separate figure asset, so there would be no duplicate error. However, you said after saving a new Wearable Preset of G8F hair figure and loading it, the error came back.... I don't know why ~~ That shouldn't happen as the modifers are already saved...
thanks for the reply.
i actually remade the morph with a new unique name, using the new G8F figure as a source, thinking that maybe the old morph had become cross-pollinated somehow.
all ok so far. saved it as a wearable. applied it and the errors start again, but with the new morph name this time.
i think i might just clone the hair and make it a completely new entity. export, import as new hair.
i'll lose all the original's adjustments, which i don't want anyway. but this seems a brutal solution to something that should be simply fixable
...and done. morph works. no errors on loading. i'll look into the Nita error again later, but at least my figure has her own hair now.
For future reference, G3 hair can almost always be "converted" by loading the hair with no figure selected, selecting the hair, then going to Edit>Object>Scene Identification... and changing the Preferred Base from /Genesis 3/Female to /Genesis 8/Female. This only works between G3 and G8, as those two generations are so close that they can share content like this. It's more complex with clothes than hair, because you have to deal with the change of pose, but still possible. See https://www.deviantart.com/sickleyield/journal/Tutorial-Convert-Clothing-G3-to-G8-G8-to-G3-686682065 .
ah yes i have used the Scene ID thing often, as i say this hair has been in my library for a long time (in converted form) before i finally got around to using it, so it may have originally been Scene ID'd instead of using Fit To, i'll often try both methods and go with the winner
the issue in this case though, is that it never had a behind-shoulder pose/morph to begin with, which is odd because it has every other type of morph...