I desperatly need a thimble!

IkyotoIkyoto Posts: 1,159

free or pay. any leads? I can eailsy model the shape, but the dimpling displacement is driving me nuts(er)!

Comments

  • JOdelJOdel Posts: 6,322

    You can't give the area that needs it a matt zone and add a shader? I've seen a lot of metalic shaders with texture that can be scaled.

  • SlimerJSpudSlimerJSpud Posts: 1,456

    In an image editor, create a uniform array of bubbles and use that for a displacement map.

  • Do you still need the thimble? I made up a model with the dimples already in the sides (none on the end). It's in an obj format (and it loads in hexagon and studio 4.8). It has two small problems, first is size - it's about 8.5 megs and I don't know enough about Studio or Hexagon to make it smaller. Second is it's color - shows up as black in Studio windows but if you give it IRAY shader surfaces it renders correctly - I don't know why this happens (every model I make has the same thing). I made it with several material zones you can use - a) the end, b) radius at the end, c) body, d) bottom radius, e) rim on the open end, and f) the inside surface and the dimples. You are more than welcome to it if I can figure out how to get it to you. I'm very new here.

  • Jan19Jan19 Posts: 1,109

    ZBrush's Noisemaker won't create the pattern?  Or maybe a custom alpha?  Then you could generate a normal map.

  • mjc1016mjc1016 Posts: 15,001
    edited December 2015

    Sometime tonight or tomorrow...

    thimble.png
    600 x 600 - 732K
    Post edited by mjc1016 on
  • Do you still need the thimble? I made up a model with the dimples already in the sides (none on the end). It's in an obj format (and it loads in hexagon and studio 4.8). It has two small problems, first is size - it's about 8.5 megs and I don't know enough about Studio or Hexagon to make it smaller. Second is it's color - shows up as black in Studio windows but if you give it IRAY shader surfaces it renders correctly - I don't know why this happens (every model I make has the same thing). I made it with several material zones you can use - a) the end, b) radius at the end, c) body, d) bottom radius, e) rim on the open end, and f) the inside surface and the dimples. You are more than welcome to it if I can figure out how to get it to you. I'm very new here.

    Reversed normals and or no UV mapping maybe both just a click and fix in Hexagon

     

  • I here they have them on the 9th floor of the Department store. Just take the express elevator all the way. They have a whole floor dedicated to just one thimble. .... I'll see my self out

  •  

    Reversed normals and or no UV mapping maybe both just a click and fix in Hexagon

    Sorry, as I said, don't know enough about Hex to do the fix you mention. Tried changing the input during import and export in all the different arrangements where it mentions normal. The modelling software requires a coordinate point before converting which I understood had to do with UV mapping. As far as making those template like shapes I've not done that. Is that what you mean?

     

     

    Do you still need the thimble? I made up a model with the dimples already in the sides (none on the end). It's in an obj format (and it loads in hexagon and studio 4.8). It has two small problems, first is size - it's about 8.5 megs and I don't know enough about Studio or Hexagon to make it smaller. Second is it's color - shows up as black in Studio windows but if you give it IRAY shader surfaces it renders correctly - I don't know why this happens (every model I make has the same thing). I made it with several material zones you can use - a) the end, b) radius at the end, c) body, d) bottom radius, e) rim on the open end, and f) the inside surface and the dimples. You are more than welcome to it if I can figure out how to get it to you. I'm very new here.

    Reversed normals and or no UV mapping maybe both just a click and fix in Hexagon

     

     

  • SzarkSzark Posts: 10,634
    mjc1016 said:

    Sometime tonight or tomorrow...

    oh that is cool

  • IkyotoIkyoto Posts: 1,159

    Do you still need the thimble? I made up a model with the dimples already in the sides (none on the end). It's in an obj format (and it loads in hexagon and studio 4.8). It has two small problems, first is size - it's about 8.5 megs and I don't know enough about Studio or Hexagon to make it smaller. Second is it's color - shows up as black in Studio windows but if you give it IRAY shader surfaces it renders correctly - I don't know why this happens (every model I make has the same thing). I made it with several material zones you can use - a) the end, b) radius at the end, c) body, d) bottom radius, e) rim on the open end, and f) the inside surface and the dimples. You are more than welcome to it if I can figure out how to get it to you. I'm very new here.

     

    Do you still need the thimble? I made up a model with the dimples already in the sides (none on the end). It's in an obj format (and it loads in hexagon and studio 4.8). It has two small problems, first is size - it's about 8.5 megs and I don't know enough about Studio or Hexagon to make it smaller. Second is it's color - shows up as black in Studio windows but if you give it IRAY shader surfaces it renders correctly - I don't know why this happens (every model I make has the same thing). I made it with several material zones you can use - a) the end, b) radius at the end, c) body, d) bottom radius, e) rim on the open end, and f) the inside surface and the dimples. You are more than welcome to it if I can figure out how to get it to you. I'm very new here.

    just being willing to do the work and offering to share are very cool things. Can someone help him out with getting it exported as a obj so it can go up on sharecg.com? And thank you.

  • IkyotoIkyoto Posts: 1,159
    mjc1016 said:

    Sometime tonight or tomorrow...

    serious coolness.. I'm on a Peter Pan render kick, so this is a spot on "kiss".

  • Jan19Jan19 Posts: 1,109
    Szark said:
    mjc1016 said:

    Sometime tonight or tomorrow...

    oh that is cool

    Beautiful thimble. :-)

  • mjc1016mjc1016 Posts: 15,001
    edited December 2015

    I can put it up in an hour or so without Iray mats...or later today with them...

    Here's Luxrender one...it uses the normal map (without any boosting).

     

    thimble2.png
    600 x 600 - 387K
    Post edited by mjc1016 on
  • mjc1016mjc1016 Posts: 15,001

    I was going to do Iray mats for this, but I can't get on the machine with Iray...so I'll probably update it when I do.

    http://www.sharecg.com/v/83012/view/21/DAZ-Studio/Thimble

  • This is the one I did. Finally figured a way to make it look like it should (ie not black). I think I've saved it as a DAZ prop, but I'm unsure how gather what I need of it, then put it in a zip file. If it looks useable could someone help me out. I have an account at sharecg I can upload to if anyone is interested. I know it's not as fancy as mjc1016's thimble, it's designed after an old fashioned one that from the picture looks as if it was cast rather than pressed and rolled.

     

     

  • Guess the picture didn't attach. So here it is.

    thimble.jpg
    400 x 400 - 36K
    thimble.jpg
    400 x 400 - 36K
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