I desperatly need a thimble!
Ikyoto
Posts: 1,159
in The Commons
free or pay. any leads? I can eailsy model the shape, but the dimpling displacement is driving me nuts(er)!

Comments
thimble.turbosquid.com
You can't give the area that needs it a matt zone and add a shader? I've seen a lot of metalic shaders with texture that can be scaled.
In an image editor, create a uniform array of bubbles and use that for a displacement map.
Do you still need the thimble? I made up a model with the dimples already in the sides (none on the end). It's in an obj format (and it loads in hexagon and studio 4.8). It has two small problems, first is size - it's about 8.5 megs and I don't know enough about Studio or Hexagon to make it smaller. Second is it's color - shows up as black in Studio windows but if you give it IRAY shader surfaces it renders correctly - I don't know why this happens (every model I make has the same thing). I made it with several material zones you can use - a) the end, b) radius at the end, c) body, d) bottom radius, e) rim on the open end, and f) the inside surface and the dimples. You are more than welcome to it if I can figure out how to get it to you. I'm very new here.
ZBrush's Noisemaker won't create the pattern? Or maybe a custom alpha? Then you could generate a normal map.
Sometime tonight or tomorrow...
Reversed normals and or no UV mapping maybe both just a click and fix in Hexagon
I here they have them on the 9th floor of the Department store. Just take the express elevator all the way. They have a whole floor dedicated to just one thimble. .... I'll see my self out
Reversed normals and or no UV mapping maybe both just a click and fix in Hexagon
Sorry, as I said, don't know enough about Hex to do the fix you mention. Tried changing the input during import and export in all the different arrangements where it mentions normal. The modelling software requires a coordinate point before converting which I understood had to do with UV mapping. As far as making those template like shapes I've not done that. Is that what you mean?
oh that is cool
just being willing to do the work and offering to share are very cool things. Can someone help him out with getting it exported as a obj so it can go up on sharecg.com? And thank you.
serious coolness.. I'm on a Peter Pan render kick, so this is a spot on "kiss".
Beautiful thimble. :-)
Here's Luxrender one...it uses the normal map (without any boosting).
I was going to do Iray mats for this, but I can't get on the machine with Iray...so I'll probably update it when I do.
http://www.sharecg.com/v/83012/view/21/DAZ-Studio/Thimble
This is the one I did. Finally figured a way to make it look like it should (ie not black). I think I've saved it as a DAZ prop, but I'm unsure how gather what I need of it, then put it in a zip file. If it looks useable could someone help me out. I have an account at sharecg I can upload to if anyone is interested. I know it's not as fancy as mjc1016's thimble, it's designed after an old fashioned one that from the picture looks as if it was cast rather than pressed and rolled.
Guess the picture didn't attach. So here it is.