Freaky Fingers?
tdc
Posts: 139
What's going on here? Using ROMAN STYLIZED HEAD makes fingernails get all wonky? Why would this happen?
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tdc
Posts: 139
What's going on here? Using ROMAN STYLIZED HEAD makes fingernails get all wonky? Why would this happen?
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The rigging has not been adjusted to shape (correctly). Is this with a Daz store product or something from elsewhere?
Could be, I was reading it as misplaced joint centres but you are right that it seems limit in effect. Assuming it is a non-Daz, and therefore non-HD morph then you can work around unwanted deltas fairly easily - from memory:
You can use File>Save As>Support Assets>Save Modified Assets to save just the problem morph (make sure nothing else is checked, and make sure the morph iss et to 0 before doing so) if this works.
Daz Studio 4 Scene Tools 4 - Morph Tools makes the process of selecting and removing unwanted vertices from a morph, pretty easy. Of course it costs money, and the task can be done with a little more effort, with the built in tools (as Richard described), for free.
I had that happen once, too. The figure was inside a group node. I took the figure out of the group node and put it back in, and then it was fine again.