Varg 8 don't render

CriosCrios Posts: 3,089

I've purchased this item

https://www.daz3d.com/varg-8-for-daz-dog-8

But everytime i try to render it, the render come out empty. I've tryed to render it without his DForce hair, same result.

I've used DAZ 4.24 and my NVidia is a RTC 4050, i've renderized all the dog with fur that i've purchase (German Shepperd, Husky, Dire Wolf from AM), and no one give me this trouble.

I wouldn't give it back, so if someone can hel me, i will be really gratefull.

Comments

  • crosswindcrosswind Posts: 10,067
    edited July 16

    Weird... but have you checked in Parameters pane, with the Varg selected, is the property Visible in Render turned on ?

    Post edited by crosswind on
  • WendyLuvsCatzWendyLuvsCatz Posts: 41,304

    sorry to derail your post but thanks for linking this, as cheap in Outlet

    I just bought Dog8 animations cheap too

  • CriosCrios Posts: 3,089
    crosswind said:

    Weird... but have you checked in Parameters pane, with the Varg selected, is the property Visible in Render turned on ?

    Yes, sometime, if I render it without hair, render work. But when i put on dforce hair,stop to work
  • CriosCrios Posts: 3,089
    I've tryed to start from Daz Dog 8, Applied first the morph, after mat, and render has worked. When i've used dforce hair, DAZ has stopped to create render. Really trouble is that Varg, without fur, is like a crossbred among a pig and a rat
  • crosswindcrosswind Posts: 10,067
    edited July 16

    Ah, I know why your render failed... 4050 only has 6GB VRAM,  most likely it ran out of VRAM... because SBH usually consumes more VRAM.

    I checked and tested a render with this Varg, it consumes appr. 5.3GB VRAM, plus Iray engine's consumption 2.4GB, just a scene with it consumes at least 7.7GB VRAM.

    Render Line Tessellation Sides on its fur is set to 3 which is pretty high, I could only suggest you lower it to 2 or 1, see if it works.

    Before each test of render, you can: go to Render Settings > Hardware tab, uncheck then check your 4050 card in devices list, this action can fully release consumed VRAM. Also install GPU-Z to monitor VRAM usage while testing.

     

     

    Post edited by crosswind on
  • CriosCrios Posts: 3,089
    Thank you very mich,i will test it in this way
  • AsuCafeAsuCafe Posts: 403

    crosswind said:

    Ah, I know why your render failed... 4050 only has 6GB VRAM,  most likely it ran out of VRAM... because SBH usually consumes more VRAM.

    I checked and tested a render with this Varg, it consumes appr. 5.3GB VRAM, plus Iray engine's consumption 2.4GB, just a scene with it consumes at least 7.7GB VRAM.

    Render Line Tessellation Sides on its fur is set to 3 which is pretty high, I could only suggest you lower it to 2 or 1, see if it works.

    Before each test of render, you can: go to Render Settings > Hardware tab, uncheck then check your 4050 card in devices list, this action can fully release consumed VRAM. Also install GPU-Z to monitor VRAM usage while testing.

    Thank you for this simple and useful tip. I successfully rendered an OSO FOX (DOG8) scene with its environment for the first time. I'm so happy! 

  • garrett_3dgarrett_3d Posts: 690

    RTX 4050? Are you sure about that? That model was never released. The only alternative is the RTX 4050M which is a laptop card.

  • CriosCrios Posts: 3,089

    Oh sorry, is a RTX 4050M because i've laptop

  • CriosCrios Posts: 3,089

    crosswind said:

    Ah, I know why your render failed... 4050 only has 6GB VRAM,  most likely it ran out of VRAM... because SBH usually consumes more VRAM.

    I checked and tested a render with this Varg, it consumes appr. 5.3GB VRAM, plus Iray engine's consumption 2.4GB, just a scene with it consumes at least 7.7GB VRAM.

    Render Line Tessellation Sides on its fur is set to 3 which is pretty high, I could only suggest you lower it to 2 or 1, see if it works.

    Before each test of render, you can: go to Render Settings > Hardware tab, uncheck then check your 4050 card in devices list, this action can fully release consumed VRAM. Also install GPU-Z to monitor VRAM usage while testing.

    Coolest has worked. Thank you very much.

  • crosswindcrosswind Posts: 10,067

    AsuCafe said:

    crosswind said:

    Ah, I know why your render failed... 4050 only has 6GB VRAM,  most likely it ran out of VRAM... because SBH usually consumes more VRAM.

    I checked and tested a render with this Varg, it consumes appr. 5.3GB VRAM, plus Iray engine's consumption 2.4GB, just a scene with it consumes at least 7.7GB VRAM.

    Render Line Tessellation Sides on its fur is set to 3 which is pretty high, I could only suggest you lower it to 2 or 1, see if it works.

    Before each test of render, you can: go to Render Settings > Hardware tab, uncheck then check your 4050 card in devices list, this action can fully release consumed VRAM. Also install GPU-Z to monitor VRAM usage while testing.

    Thank you for this simple and useful tip. I successfully rendered an OSO FOX (DOG8) scene with its environment for the first time. I'm so happy! 

    Happy to hear you made it ~ No problem ! 

  • crosswindcrosswind Posts: 10,067

    Crios said:

    crosswind said:

    Ah, I know why your render failed... 4050 only has 6GB VRAM,  most likely it ran out of VRAM... because SBH usually consumes more VRAM.

    I checked and tested a render with this Varg, it consumes appr. 5.3GB VRAM, plus Iray engine's consumption 2.4GB, just a scene with it consumes at least 7.7GB VRAM.

    Render Line Tessellation Sides on its fur is set to 3 which is pretty high, I could only suggest you lower it to 2 or 1, see if it works.

    Before each test of render, you can: go to Render Settings > Hardware tab, uncheck then check your 4050 card in devices list, this action can fully release consumed VRAM. Also install GPU-Z to monitor VRAM usage while testing.

    Coolest has worked. Thank you very much.

    Nice ! No problem ! 

  • CriosCrios Posts: 3,089

    @AsuCafe just for curiosity, what is the Oso Fox?

  • crosswindcrosswind Posts: 10,067

    This: https://docs.daz3d.com/public/read_me/index/80000_80999/80287/start which used to be available for sale in this store ~~

  • CriosCrios Posts: 3,089

    Probably DAZ has removed it, isn't more available.

  • jmucchiellojmucchiello Posts: 1,842

    Oso Fox was removed when all of Oso's store was removed.

  • CriosCrios Posts: 3,089

    Ah, right, I don't know why I was confusing Oso with Oskarson.

  • LorraineLorraine Posts: 1,031
    edited July 18

    A question from a strand hair novice. Is it possible to reduce the line tessellation of a strand based hair and save that?

     

    Edit: went ahead and tried and yes it does.

    Post edited by Lorraine on
  • felisfelis Posts: 6,443

    If you use the omnihair shader, it is build for tesselation at 0.

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