Increase mesh density on for Genesis-9 ?

I would like to manually create a pressure point (not from any clothes) on a Gen-9 character. I use mesh grabber, but the mesh on that spot is too coarse.

Is there a way to increase mesh density (locally, not necessarily for the whole character or object)?

Comments

  • crosswindcrosswind Posts: 9,979
    edited July 14

    Mesh Grabber can only work on base mesh, increasing SubD won't help. But increasing base mesh density on a whole Genesis figure will be a process of remesh. Remesh will make G9 figure as another standalone figure that you have to rerig it. I don't think that is what you want ~~  

    There're some workaround depending on what effect that you want:

    1) Mesh Grabber can also work on a singel edge or a single vertex, see if that can help.
    2) Make a geo-graft with higher base mesh density and rig the geo-graft to the figure. That will need more effort ~

    Post edited by crosswind on
  • dream-weaverdream-weaver Posts: 155

    Regarding 1),

    you mean there is a way to limit the deformation to be just inside the vertex? 
    If you mean to reduce the fall-off radius, yeah I'm already at 0.00. But that is still too big and covers surrounding vertices.

  • crosswindcrosswind Posts: 9,979

    Yes, there're three selection type : Face, Edge and Vertex. You may see if the vertex type can make what you want ~~

    In the screenshot down below, from left to right, dragged by a Face, two Edges and a Vertex.

     

    SNAG-2026-7-15 0000.png
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  • dream-weaverdream-weaver Posts: 155

    I tried that before but couldn't see any difference. I tried it again and now I noticed, that I can activate any of the four edges or corners seperately. I thought the three options were just different visuals.

    Thanks, that helps.

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