Increase mesh density on for Genesis-9 ?
I would like to manually create a pressure point (not from any clothes) on a Gen-9 character. I use mesh grabber, but the mesh on that spot is too coarse.
Is there a way to increase mesh density (locally, not necessarily for the whole character or object)?

Comments
Mesh Grabber can only work on base mesh, increasing SubD won't help. But increasing base mesh density on a whole Genesis figure will be a process of remesh. Remesh will make G9 figure as another standalone figure that you have to rerig it. I don't think that is what you want ~~
There're some workaround depending on what effect that you want:
1) Mesh Grabber can also work on a singel edge or a single vertex, see if that can help.
2) Make a geo-graft with higher base mesh density and rig the geo-graft to the figure. That will need more effort ~
Regarding 1),
you mean there is a way to limit the deformation to be just inside the vertex?
If you mean to reduce the fall-off radius, yeah I'm already at 0.00. But that is still too big and covers surrounding vertices.
Yes, there're three selection type : Face, Edge and Vertex. You may see if the vertex type can make what you want ~~
In the screenshot down below, from left to right, dragged by a Face, two Edges and a Vertex.
I tried that before but couldn't see any difference. I tried it again and now I noticed, that I can activate any of the four edges or corners seperately. I thought the three options were just different visuals.
Thanks, that helps.