Creating a believable animated shower in Daz Studio

Hello everyone,

I am working on a sci-fi animated movie in Daz Studio, and I need to create two shower scenes with believable running water interacting with animated characters.

The two situations are:

A standard wall-mounted shower head with the water falling vertically.

A central shower column with shower heads spraying diagonally onto the characters.

The characters will be moving naturally under the water, so I need the effect to remain believable throughout the animation.

I currently own Fluidos II, Parsis, and SimTenero, but I don't have the SimTenero Water Emitters (they are currently on sale, so I could buy them if they would make a significant difference).

Has anyone here created a similar shower animation in Daz Studio?

I would really appreciate any advice, tutorials, workflow suggestions, or examples. I'd also like to know which of these plugins you would recommend for this type of scene, and whether the SimTenero Water Emitters are worth buying for this purpose.

Thank you very much in advance!

Ramon

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 41,208
    edited July 13

    unless it's in slow motion, footage of a real shower doesn't even show that much detail 

    it's mostly steam

    you probably should be concentrating on the droplets on the skin more if getting that close and personal 

    there is a droplet product 

    I don't own it or know how good it is for animation if at all though

    or if they could be deforced

    or if animated decals products using a script by Casual or in store one, to move them down the vertical offset couldn't do the same thing

    https://www.daz3d.com/drops-generator

    Post edited by WendyLuvsCatz on
  • rubidium said:

    Hello everyone,

    I am working on a sci-fi animated movie in Daz Studio, and I need to create two shower scenes with believable running water interacting with animated characters.

    The two situations are:

    A standard wall-mounted shower head with the water falling vertically.

    A central shower column with shower heads spraying diagonally onto the characters.

    The characters will be moving naturally under the water, so I need the effect to remain believable throughout the animation.

    I currently own Fluidos II, Parsis, and SimTenero, but I don't have the SimTenero Water Emitters (they are currently on sale, so I could buy them if they would make a significant difference).

    Has anyone here created a similar shower animation in Daz Studio?

    I would really appreciate any advice, tutorials, workflow suggestions, or examples. I'd also like to know which of these plugins you would recommend for this type of scene, and whether the SimTenero Water Emitters are worth buying for this purpose.

    Thank you very much in advance!

    Ramon

    Hi

     

    Let me offer a few ideas. When I run into limitations, I look to myself and try to improvise. It’s something I learned in film school: no idea is set in stone. That’s how it works in cinema, too; photographic contexts change for various reasons. There are many ways to express an idea (or a scene). Do you really need "wide shots" for a scene involving a shower? If the answer is "yes"—well, even traditional cinema, with over a century of accumulated experience (and I’m talking about world-class experience), doesn't think in such rigid terms. In a comment above, someone suggested tight shots to you (I might suggest extremely tight shots, especially when human figures are in the scene). 

  • WendyLuvsCatzWendyLuvsCatz Posts: 41,208

    I do own the SimTenero particle system and they do colllide with characters etc but those are big drops, I have mostly used it for snow and leaves

  • lilweeplilweep Posts: 2,841

    For good simulation or one click particle emitting solutions, probably better to do in another software- e.g., Blender., where there are better tools and much better documentation.

    Your water simulation doesnt need to be just one pass that does every little detail.

    You can have one method that adds droplets to skin

    One method that simulates the rain falling (maybe it can do the splashes too)

    one method for steam (like fog cards)

    These can be brought together for final effect rather than expecting the sim to do everything.

    In Blender, the simple rain generators do everything except the fog card aspect (i.e., they do the falling rain, droplets, and splashes). THey are usually just geometry node rather than physics sim.  you can probably export the timeline as an MDD obj cache and bring into daz (although importing to daz in this type of format is kind of difficult).

    Animating in Daz is really bad, as are simulations. It's better for single shots or character creation.

  • WendyLuvsCatzWendyLuvsCatz Posts: 41,208

    I definitely couldn't do a realistic shower in DAZ Studio

    even in Carrara with metaball particles and a couple of third party plugins, it's a challenge and not really realistic 

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