Show Us Your Bryce Renders Part 14

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Comments

  • HoroHoro Posts: 11,619
    edited July 7

    The water consists of two self made terrains with my own water material. The coast is a self made terrain with a material from High Resolution Terrains 4 and the ship is the HMS Victory. Sky and ambient light by an HDRI from Gritstone Hills and the key light by the sun.A sailing ship along a coast with red rocks.

    Red Coast

    RedCoast.jpg
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    Post edited by Horo on
  • HansmarHansmar Posts: 3,195

    Horo, NGartplay, mermaid010, Electro-Elvis, thanks for the nice comments.

    You keep posting amazing landscape renders, Horo. I specifically like the one of July 4th, but the others are great too. And the one with the thunderstorm nicely shows the lightbolts. Thanks for the zip.

    Very nice landscape, mermaid010

    Your thunderstorm looks amazing, Electro-Elvis, even if you do not like the lightbolt very much. The terrain is also great and I like the addition of the plant in the foreground.

     

  • mermaid010mermaid010 Posts: 6,212

    Two beautiful seascape Horo, as usual amazing work.

    Hansmar -thanks

  • HoroHoro Posts: 11,619

    Thank you Hansmar and mermaid.

  • HoroHoro Posts: 11,619
    edited July 8

    The terrain was self made and given a material from High Resolution Terrains 1. Ambient light by the WhiteSphereB7 HDRI and the key light by the sun. A slanted view from above over a rocky desert landscape.

    Rocky Desert

    RockyDesert.jpg
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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,212

    Very nice rocky desert landscape Horo.

  • HoroHoro Posts: 11,619

    Thank you mermaid.

  • HansmarHansmar Posts: 3,195

    Nice rocky work, Horo.

  • HoroHoro Posts: 11,619

    Thank you Hansmar.

  • HoroHoro Posts: 11,619
    edited July 10

    Three self made terrains with an adjusted material from Gritstone Hills. The clouds are by the CloudSphere11 and the ambient light by the belonging SkySC11 HDRI from the Sky Toolbox Expansion 1. The key light by the sun.

    Meadows and Hills

    MeadowsAndHills.jpg
    1200 x 800 - 266K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,212
    edited July 10

    Another amazing landscape, Horo awesome atmosphere.

    A re-render of the tugboat image based on Electro-Elvis's comment. Thanks Elvis

    thetugboat2.jpg
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    Post edited by mermaid010 on
  • NGartplayNGartplay Posts: 3,415

    Love that lightning strikes.  Thanks for the zip Horo.

    Lovely landscapes Elvis, mermaid and Horo.

  • HoroHoro Posts: 11,619

    mermaid - thank you. Your tugboat scene looks great.

    NGartplay - thank you.

  • mermaid010mermaid010 Posts: 6,212

    Thanks Horo and NGartplay

  • HansmarHansmar Posts: 3,195
    edited July 11

    Fantastic landscape, Horo.

    Still very good scene, mermaid010. Perhaps even a bit better with a bit smaller boat now.

    Two different scenes now, one from a different viewpoint (and change in position of the boat) and with different sky/lighting. This one is with the 'Walden mill' set that was free at DAZ recently. I did change most of the textures towards procedural ones to keep the weight of the scene low enough. That was quite a task, but I also grouped elements into groups so I can retexture groups at once. The boat is a freebie at Renderosity. The terrains are instances of the Plateau terrain by David/Horo. Skies are some that came with Bryce or I got later.

    The third render also contains a set that was free recently at DAZ: Aradior point. I added several instances of the Terraces terrain from the same set as the Plateau terrain, but slightly modified. The lady is Genesis 3 female with a 'Marionette' clothing set and the Troll is a character made from Genesis 3 male. Because the Genesis figures take a lot of memory, I again changed some textures on the building to procedural ones.

     

    Walden mill1.jpg
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    Walden mill1a.jpg
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    Aradiorpoint1.jpg
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    Post edited by Hansmar on
  • HoroHoro Posts: 11,619

    Hansmar - thank you. You made three very nice renders. My favorite is the first.

  • mermaid010mermaid010 Posts: 6,212

    Hansmar - three llovely scenes, thanks for the comment.

  • mermaid010mermaid010 Posts: 6,212
    edited July 12

    I don’t know if I shared this one before. A simple scene using one of David cloudscape from Cloudscapes 6. The ducks are freebies.

     

    Post edited by mermaid010 on
  • HoroHoro Posts: 11,619
    edited July 12

    mermaid - thank you. Lovely scene, I do not remember having this quite realistic looking scene seen before.

    The object at left, and at right an instance, is the Alien Artefact013 from Alien Artifacts Vol1 by MatCreator with the material (Pro Materials Tau_davidbrinnen) considerably modified. They stand on a Fading Disk with my own material. Light and colour by the unpublished Rainbow3_LLx2 HDRI and some light and specular by the sun.

    Alien Objects

    AlienObjects.jpg
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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,212

    Beautifully presented objects Horo. Thanks for the comment.

  • HoroHoro Posts: 11,619

    Thank you mermaid.

  • HoroHoro Posts: 11,619
    edited July 13

    I rendered the Alien Objects above as an Anaglyph. I had to change the background, colours and light, the rest is the same.

    Alien Objects Anaglyph

    AlienObjectsAna.jpg
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    Post edited by Horo on
  • Electro-ElvisElectro-Elvis Posts: 948

    Thank you for your kind comment, Hansmar Three lovely scenes. I also prefer the first one. It has a nice DOF effect. 

    Thank you NGartplay

    Thanks that you considered my comment mermaid010. IMHO Now the boat of the new size fits into the scene perfectly. The scene with the ducks looks great. That is truly an amazing cloudscape.

    More fantastic landscapes Horo. My favourite is the rocky desert landscape. I love the texture you used.

     

    I used a high resolution HDRI for my scene. The Mercedes is a free model from free3d.com created by storque12. The model is really nicely done and grouped. Sometimes you find models where you can select the whole car only. In this case retexturing isn't possible anymore, what I did a lot here.

    I couldn’t quite remember off the top of my head how to create a suitable shadow for an added object – in this case, the car – in a scene using an HDRI (I know there’s a tutorial by David Brinnen, but I was a bit too lazy to look for it). So I copied the car model, flattened it out completely, then coloured all the parts dark grey and placed it under the Mercedes as its ‘shadow’. 

    Light comes from an Dome Light.

     

    MercedesSLS.jpg
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  • HansmarHansmar Posts: 3,195

    Thanks, Horo and mermaid.

    Wonderful scene, mermaid! Can't remember seeing it before.

    Very nicely presented alien bugs, Horo.

     

  • TeobaldoTeobaldo Posts: 75

    Horo: The city with the passing ship looks great; the other one with the industries also turned out well, and I like the sky; the pond with the waterfall is fantastic; excellent use of a real image of the Moon applied to a Bryce landscape; the image of the balloon is perfect as a cover photo for a tourism company; the valley resembles those I've seen in the north of my country; the ship in a stormy sea is very well done, and the next scene is too; the rocky desert looks very dry and is like some of the places I've ridden my bike in; your alien microbes always give me the creeps, and I hope I never meet them.

    mermaid010: The layered landscape and the eagle look very peaceful, inviting you to rest; the tugboat scene has very good reflections and clouds (when I visited the south of my country, I saw landscapes like that); your image with the ducks is very realistic.

    Hansmar: Your schoolgirl scene reminds me of my sister giving me orders (and me obeying, of course); the two abstract pieces are like gems backlit; the trio of images turned out well (I like the second one best).

    Electro-Elvis: Your scene with the lightning is very good; the blurring of the nearby plants gives it a touch of realism (I also want to achieve a good lightning effect, but I can't seem to get it right); the car turned out well, I think in the end, what matters is the result, regardless of the method used.

    I'm struggling with an image that's taking forever to create, so I think I'll leave my mini-PC running all night for the final version.

    Greetings to all.

  • HoroHoro Posts: 11,619

    Electro-Elvis - Thank you. Nice depiction of the Mercedes in this town. There is a Shadow Capture that comes with Hyper Textures Expansion that is transparent but captures the shadows, which is helpful if you pose an object in an HDRI scene - or can put on a wall if the HDRI shows the inside of a room. However, your result is also very good.

    Hansmar - thank you.

    Teobaldo - thank you.

  • ed3Ded3D Posts: 2,616

    nicely  done  ~  all  of  you  guys   heart

  • mermaid010mermaid010 Posts: 6,212
    edited July 15

    Horo --awesome anaglyph 

    Thanks Electro-Elvis.  The car is beautifully presented against the Hdri background, the shadow looks great. 

    Thanks Hansmar, Teobaldo and ed3D for the comments.

    Post edited by mermaid010 on
  • Electro-ElvisElectro-Elvis Posts: 948

    Thank you Teobaldo, Horo, ed3D, mermaid010

  • HoroHoro Posts: 11,619
    edited July 15

    Thank you ed3D and mermaid.

    The terrain was self made and given a material from High Resolution Terrains 2 and Landscapes under Fantastic Skies. Sky and ambient light by an unpublished HDRI and the key light by the sun. A hillscape before the rain.

    Hills before Rain

    HillsBeforeRain.jpg
    1200 x 800 - 291K
    Post edited by Horo on
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