Layering dForce Clothing

I'm working with https://www.daz3d.com/wise-wizard-remastered-hd-dforce-clothes (Wise Wizard Remastered Clothes) but I am having issues with simulating the clothing. I'm getting all sorts of poke through. Are there any good tuturials on how to handle layered fdorce clothers? The individual pieces work pretty well but the poke through each other all over the place.

I'm still using D|S 4.

Comments

  • crosswindcrosswind Posts: 9,903
    edited June 29

    I'm not aware of any good tutorials on how to handle such a case but I know the root cause of the poke-thru issue as well as a solution.

    Each piece of clothing fits on G9 figure and their collision item are all set as G9. Each piece of clothing has different mesh resolution (density), so they'll have different shape while being pushed energy by dForce simulation. However, they only collide with G9 figure rather than collide from one another, therefore you'll see poke-thru.  Settings of Collison Layer on dynamic surfaces cannot resolve the issue though this set of clothing has correctly set them well.

    But anyway there're always some tricks that can easily fix such an issue. The trick is to "physically" set new collision items in between the clothing. I just set it up for Tunic, Outer Tunic and Cloak. You can set for other pieces as well if needed.
    1) Create a Geoshell (DS > Create > New Geometry Shell...) on Tunic and Outer Tunic, Hide them. Set the value of Offset Distance on them to 0.2 ~ 0.5.
    2) Set Outer Tunic's Collision Item to the geoshell on Tunic, set Cloak's Collision Item to the geoshell on Outer Tunic. Then Simulate.

    Screenshot 1 is the result of poke-thru in between 3 pieces. Screenshot 2 ~ 3 are the results with the fix. 

    Edit: The benefit of using geoshells as collision items is that they can give more stable offset distance. You may also set the clothing per se as a collision item but the result won't be literally good ~~

    SNAG-2026-6-29-016.png
    2560 x 1392 - 2M
    SNAG-2026-6-29-019.png
    2560 x 1392 - 2M
    SNAG-2026-6-29-018.png
    2560 x 1392 - 2M
    Post edited by crosswind on
  • AlricAlric Posts: 149
    edited June 29

    Thanks! I'll give that a try today and see how it goes.I notice that you're using a dForce companion, I assume that is an add on script. If so does it work on D|S 6? I'm still using D|S 4 due to some of my favorite scripts not working on 6 but I would like to move up to 6.

    Post edited by Alric on
  • crosswindcrosswind Posts: 9,903

    dForce Companion is a plugin made by ManFriday. It can only work with DS 4.x... but unfortunately it's not on sales anymore in Daz3D store.

    The new plugin that can work with both DS 6.x and DS 4.x is called dForce Manager which is the upgraded version of dForce Companion.  Daz bought it from ManFriday, developing it, and only provide it to Premier members ~~

  • neomanneoman Posts: 85

    Here is a clothing layering tutorial. 

    https://youtu.be/uEutj4SFW5g

  • AlricAlric Posts: 149

    Thanks I'll check it out.

  • neomanneoman Posts: 85

    I just saw that NFTW cam out with a second D-force layering tutorial.  This one answers your question!

    https://youtu.be/aEqjc2Nl3Rc

  • crosswindcrosswind Posts: 9,903

    neoman said:

    I just saw that NFTW cam out with a second D-force layering tutorial.  This one answers your question!

    https://youtu.be/aEqjc2Nl3Rc

    Unfortunately simply manipulating collision item + iteration won't help with OP's case. What's mostly needed in this case is "collision offset" rather than smoothing iteration.

    Different cases may adopt different tricks ~ 

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