Upper / Forearm length mod for G8F?

Between all my mophs I have nothing to adjust upper / forearm length individually, any way to do that, or is there a morph pack that does it?

Comments

  • richardandtracyrichardandtracy Posts: 7,837
    How about adjusting the length scale factor parameter for the limb. You'd be looking at Y Scale (probably, could be X Scale or Z Scale). It's a hidden parameter, so you'd need to show hidden parameters before adjusting it. Regards, Richard.
  • DasTriDasTri Posts: 207

    Don't you have the scale tool (Alt-Shift-S) around the center of your upper icon-list?
    If you activate the arm you can simply scale it in the Viewport or the Parameter tab. I do not think this is an addon-morph you need to buy.

     

  • pixelquackpixelquack Posts: 402

    X scale, hidden. Huh. Thanks all.

  • pixelquackpixelquack Posts: 402

    There is a problem: I unhid X Scale for the forearm, scaled them to 96%, saved the whole thing as a shaping subset and a scene subset, when I load or apply any of them the forearms are 100%. 

    I switched Params to "show hidden",
    edited "X Scale" to be not hidden,
    switched back to not show hidden,
    could see X Scale normally now.

    Is it possible this doesn't survive being saved out?

  • richardandtracyrichardandtracy Posts: 7,837
    I suspect it's considered to be part of the pose and not a shaping preset. You could possibly just save a partial pose only saving the XScale for the two forearms and applying that when you think it has been lost. That might do it. Regards, Richard
  • pixelquackpixelquack Posts: 402

    Nope, just tested: even with the "hidden" attribute taken out of X Scale it is nowhere found in the saved shaping preset. Anything one can do about it?

     

  • pixelquackpixelquack Posts: 402

    Post overlap, I did not try saving a partial pose. I have to figure how to begin with but will give it a shot.

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