Using wardrobe items as props? How to convert?
Hello,
The title asks the question. There are times when I want to use an article of clothing separate from the character it's normally fitted to.
For example, a character takes of his or her shoes, and sets them aside. Or a woman carries her sandels while walking on a beach.
So, how can I separate the clothing article, and then manipulate it like a prop?
Thanks in advance.

Comments
You don't need to convert. It depends on how you intend to use it.
You can use clothing items without having them fitted to a character. Then just pose them to your liking.
For clothes it would probably be best if they can be simulated. One issue is that the origin of the object is away from the objects, so it will be hard to animate that way. Remember even if clothing and shoes isn't fitted you can still pose them.
If you want to have them as a regular prop (without rigging you can export them, do changes as needed in a modeller and reimport in DS.
Here is an exampel where I just posed and placed the shoes in her hand.
Depending on the wardrobe (especially high heeled shoes) I like to do the following, bacause getting the posing right is usually automatic
Most of the times shoes are loaded as a pair. So I separate them using the geometry editor and save the individual shoes
Note:
You won't have bones in your shoes after the process. So in case you have shoes with shoe laces that had bones for posing they are gone now!
Didn't see the point in starting a new thread as my issue is akin to this.
I've converted a dForce underwear item to a prop so it can be de-rigged from the figure. I've moved it to drape over the ankle. I am unable to simulate as an error pops up saying no dForce items in scene. So I added a dForce modifier and tried again. Same result.
Will dForce only work on wardrobe items? Am I going to have to manually dForce it?
EDIT: NVM, I've figured it out. On the simulation tab, click the box on the top right and select dForce/Add modifier:dynamic surface. Then go to create and select new dForce modifier weight node. Click simulate and job jobbed.
dForce Modifier Dynamic Surface is all you need to simulate.There is no need to add a dForce Modifier Weight Node unless you are going to use the Weight Map tool to make different parts of the prop simulate with different strengths. Content creators use dForce Modifier Weight Nodes to make parts of their garments fixed in place, like a waistband to so pants don't fall down. When you lode their product, you won't see those dForce Modifier Weight Nodes on those garments in your scene pane; they are not visible unless you add a dForce Modifier Weight Node to the garment. It then picks up the weight map that the content creator had created, allowing you to modify it. Like you could give that waistband full weight instead of zero weight if you WANT those pants to fall down.
Another option to get an item have full simulation, is to remove the dForce modifier and reapply it (all settings will be set to default).