The Torquinox Carrara Thread

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  • TorquinoxTorquinox Posts: 4,705

    Thanks Wendy. Sorry to hear about your 3D printer. DRM on ink and filament are the devil! It should really be illegal. It makes everything so much more expensive. And in your situation, it bricked your printer! 

  • TorquinoxTorquinox Posts: 4,705

    So, I was hoping to do some modeling in Carrara and it hasn't been that easy! Not that it's awful. The tools for manipulating polys are pretty good and the program is quite stable. That last part is where hexagon and its bugs failed me. But there are things I struggle with, such as keeping track of the scale of my models, the units, dimensional size, etc. I want stuff from different sources to play together. Yes, I could just do stuff in Blender, but I have files that Blender won't open and Carrara will.  Do other folks have these issues, or am I looking at it wrong?

  • HeadwaxHeadwax Posts: 10,558

    I seem to remember someone modelling a ruler once ... for size personally I'd  eyeball it and use the grid 

  • HeadwaxHeadwax Posts: 10,558
    edited June 19

    WendyLuvsCatz said:

    Torquinox said:

    Thanks Wendy I'll try that. Mesh mixer looks interesting too. Thanks again. I'm guessing there's no grid fill in Carrara. No one has said.

    no, Headwax had this issue 3D printing his surfboard, wanting to calculate volume and I suggested Meshmixer

    I have 3D printer I bought years ago I cannot use anymore because it's DRM stopped recognising the costly  proprietary filament cartridges I bought

    its stashed in my laundry with stuff on top

    should move it to my shed

    I threw my old printer one out though they still sell it for 600 dollars , not enough room , I have too many shoes I guess . New 3D printers are very easy compared to the older ones . Like humans I guess . 
     


    I was looking fir a way to do area measurement btw 

     

    Post edited by Richard Haseltine on
  • TorquinoxTorquinox Posts: 4,705

    Headwax said:

    I seem to remember someone modelling a ruler once ... for size personally I'd  eyeball it and use the grid 

    Thanks. That would work if I could get the measurements to work. I think I'm getting feet and I'm getting inches instead. No idea why. I'd kind of like meters or metric measures, and I forgot how to do that. I used to know that once. Carrara seems to prefer inches and feet, anyway. Maybe I should just go along with what's there and use scaling to make it all work together?

  • DiomedeDiomede Posts: 15,438

    Units (US or Metric) can be changed in 

    File - Preferences - General Scene Settings.

  • DartanbeckDartanbeck Posts: 22,147

    Torquinox said:

    Headwax said:

    I seem to remember someone modelling a ruler once ... for size personally I'd  eyeball it and use the grid 

    Thanks. That would work if I could get the measurements to work. I think I'm getting feet and I'm getting inches instead. No idea why. I'd kind of like meters or metric measures, and I forgot how to do that. I used to know that once. Carrara seems to prefer inches and feet, anyway. Maybe I should just go along with what's there and use scaling to make it all work together?

    In the modeling room, you can set the sizes using any measurement you prefer - like type 12 inches into the field and it will give you one foot.
    The same applies to the Motion tab. But that's the whole bouding box - which in many cases is just the same - but not always.

  • DartanbeckDartanbeck Posts: 22,147

    Let's say we wanted to actually model the lines on a ruler.
    Take one thin cube and duplicate it, move it 1/16 inch, then continue duplicating to get long thin cubes spread 1/16 inch apart.

  • TorquinoxTorquinox Posts: 4,705
    edited June 20

    Thanks to @Diomede & @Dartanbeck. I guess there's no array tool? It's probably unfair for me to poke at that. I know how long it's been since Carrara was updated.

    Post edited by Torquinox on
  • StezzaStezza Posts: 9,126

    also could  depend on when you start Carrara  what scene size you want.. I always select medium.

    In the modelling room you can set sizes of models in the transform menu.

     

    Screenshot 2026-06-20 134252.png
    730 x 596 - 135K
    Screenshot 2026-06-20 134226.png
    761 x 635 - 74K
  • TorquinoxTorquinox Posts: 4,705

    @Stezza, That's what I was looking for! Set size gives the dimensions, even if I don't change them. Thank you. And I found where I can set units to US or metric. That should simplify things! enlightened

  • DartanbeckDartanbeck Posts: 22,147

    Torquinox said:

    @Stezza, That's what I was looking for! Set size gives the dimensions, even if I don't change them. Thank you. And I found where I can set units to US or metric. That should simplify things! enlightened

    Remember also:

    It doesn't matter what units are set by default, you can simply type in the unit you like as you type in the value, which is what I meant above.

    Example:

    Say my default units are cm.

    I can type 6" to get a result of six inches. 5' will give five feet. 12m will produce twelve meters.

     

    This is something that is lacking entirely in Daz Studio, as far as I know.

  • HeadwaxHeadwax Posts: 10,558

    Well brains trust how do we get area of a an irregular polygon ? ;) 

  • TorquinoxTorquinox Posts: 4,705

    Thanks @Dartanbeck, I will remember cool

  • StezzaStezza Posts: 9,126

    Headwax said:

    Well brains trust how do we get area of a an irregular polygon ? ;) 

    dunno but

    The airspeed velocity of an unladen swallow is roughly 32.34 kilometres per hour. smiley

  • HeadwaxHeadwax Posts: 10,558

    Stezza said:

    Headwax said:

    Well brains trust how do we get area of a an irregular polygon ? ;) 

    dunno but

    The airspeed velocity of an unladen swallow is roughly 32.34 kilometres per hour. smiley

     

     

    ha ha average thickness to chord ratio of a humpback whales flipper is 25 percent but a Clarke y airfoil suggests a max of 13 percent. Blame it on the turbcles l;) 

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