A private beta tester (whom I will never be able to thank enough) agreed to test the HUNDREDS of per-product configurations across all the Wet skins, on BOTH Daz versions (DS4/DS6). I honestly hope he won’t end up needing carpal tunnel surgery… ;) So far he “only” complained about a click-finger tendonitis. I feel guilty… ;(
And yes... I also need to reply to his latest email… I swear, dear tester, I’ll do it this weekend!!
But anyway: huge thanks to him. Only a few rare, minor issues were reported, so yes : as of today we do have real bi-compatibility (DS4/6)… well… as soon as the DS6 version of the product is actually “submittable”… and submitted…
DS6 support is implemented and has been beta-tested by "private" (not Daz) beta testers (the final challenge was to find beta testers), but the updates have not been submitted to Daz yet.
Since the public/release version of DS6 has only just been released, I still need to check with Daz whether we have the green light to submit DS6-compatible product updates now.
I also need to go through the latest beta testers feedback, product by product, with huge thanks to those beta testers who had the courage to review hundreds of scripts/configurations per product, across both DS4 and DS6. From what I have seen so far, the remaining points are minor details, such as naming conventions or product-specific cleanup, not major compatibility problems.
So, in practice: yes, the DS4/DS6-compatible versions are basically ready on my side - all scripts and shaders work -, but they still need (my) final review, Daz submission, QA, and then store release before users can download them.
Once I have the green light and the last small corrections are sorted, I plan to submit the Wet and Tanned Skins updates for all my supported generations through the years.
The updates for Wet and Tanned Skins are about to be released ensuring DS4 + DS6 compatibility.
Even though they have been carefully beta tested by myself, a private beta tester, and the QA team, I strongly recommend backing up the scripts (no need to back up the Runtime)... Just in case.
In case of any issue, please let me know, along with the version of Daz Studio you are using.
Comments
Hi! Yes! They’re almost ready…
A private beta tester (whom I will never be able to thank enough) agreed to test the HUNDREDS of per-product configurations across all the Wet skins, on BOTH Daz versions (DS4/DS6). I honestly hope he won’t end up needing carpal tunnel surgery… ;) So far he “only” complained about a click-finger tendonitis. I feel guilty… ;(
And yes... I also need to reply to his latest email… I swear, dear tester, I’ll do it this weekend!!
But anyway: huge thanks to him. Only a few rare, minor issues were reported, so yes : as of today we do have real bi-compatibility (DS4/6)… well… as soon as the DS6 version of the product is actually “submittable”… and submitted…
Hello, did you add ds6 support? I am confused.
It sounds as if it is done. The delay could be due to a very busy QA.
@ekaratas20, @DoctorJellybean
Sorry, I should have been clearer.
DS6 support is implemented and has been beta-tested by "private" (not Daz) beta testers (the final challenge was to find beta testers), but the updates have not been submitted to Daz yet.
Since the public/release version of DS6 has only just been released, I still need to check with Daz whether we have the green light to submit DS6-compatible product updates now.
I also need to go through the latest beta testers feedback, product by product, with huge thanks to those beta testers who had the courage to review hundreds of scripts/configurations per product, across both DS4 and DS6. From what I have seen so far, the remaining points are minor details, such as naming conventions or product-specific cleanup, not major compatibility problems.
So, in practice: yes, the DS4/DS6-compatible versions are basically ready on my side - all scripts and shaders work -, but they still need (my) final review, Daz submission, QA, and then store release before users can download them.
Once I have the green light and the last small corrections are sorted, I plan to submit the Wet and Tanned Skins updates for all my supported generations through the years.
The updates for Wet and Tanned Skins are about to be released ensuring DS4 + DS6 compatibility.
Even though they have been carefully beta tested by myself, a private beta tester, and the QA team, I strongly recommend backing up the scripts (no need to back up the Runtime)... Just in case.
In case of any issue, please let me know, along with the version of Daz Studio you are using.