hats, helmets and hair

Seeing offering like the Sky Pirate makes me wonder - what's the best way to hide hair under a helmet or hat?

Comments

  • nemesis10nemesis10 Posts: 3,949

    Well there are utilities, such as https://www.daz3d.com/sy-hat-and-hair-helper-genesis-9, & https://www.daz3d.com/hat-check-for-genesis-9, hair props like https://www.daz3d.com/li-strand-forge-hair-for-genesis-9, and there is postwork such as render the character without hat and use favorite hair especially if you do a quick adjustment with hat and hair helper, render with hat, overlay the two renders in an image program and erase the unpleasant parts...

  • chris-2599934chris-2599934 Posts: 1,960

    The two renders + postwork approach is often the best. You can lessen the pain by using the Spot Render tool to just render the bit of the image you need. Just be sure to go into the Tool Settings tab and choose "New Window" as the target. So you do a normal render with the character having hair (and it poking through the hat), then make the hair invisible and do a spot render of just the hat and the area around it. Then use an image program to combine the two.

  • MadaMada Posts: 2,062

    I often use the Geometry Editor tool and lasso to select polygons that's intruding on collars or hats, right click in the viewport and then Geometry Visibility -> Hide selected polygons. Most of the time it is sufficient to get rid of stray hair poking through to top of hats and collars :)

  • SorelSorel Posts: 1,427
    I personally take the hair and hat into brush and just squish the hair under the hat while also styling the visible hair a bit.
  • memcneil70memcneil70 Posts: 5,912

    I have the three products listed. One problem I personally have is I have an eye-hand disconnect with the mouse and the screen. It generally takes me more time doing the hair/hat than getting everything else ready for a render.

    I would recommend anyone who may be likewise practice with the first two products on with different hairs and types of head coverings to become proficient before you need it for an important render that you want to do in a hurry.

    (I need to do that myself!) 

  • CybersoxCybersox Posts: 9,671

    There are a lot of different ways to do it BUT there are too many dfferent kinds of hair products for DAZ now for there to be one easy way to do it in render, and using dforce on the hair only complicates many of the processes further.  Ultimately, the one method that  works on just about everything except animation is to render a master image with the poke through as-is, then make a second render (or spot render) of with the hair completely hidden, then fix the places where there's poke through in first master render by using the clean parts of second render in Photoshop or the photo editing software of your choice.  In my experience, that's also the method that is usually the fastest in terms of the amount of time one has to spentd manually working on setting up an image, even if a bit more time may be spent rendering.    

  • LorraineLorraine Posts: 1,008

    My solution has been to purchase every hair and hat combo product in the store and elsewhere. I have quite the collection.

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