Daz 6 Shader Issue question
I have a character I have used for a couple of years now who has a Colorworks shader for her hair color. When I open her in D6 the hair becomes a bright neon ball.
Curious if anyone is having similar issues or if there is a step I missed somewhere to bring things into D6 (she works fine in the D2026 Public Build too, only issue is in the new D6)
Post edited by AstroFox on

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I guess custom shaders need to be fixed for DS6, same as scripts and plugins.
Is that the preview or a render? The texture shaded preview in DS6 tends to be brighter than in DS4.
Does it render the way you expect?
First one was preview, this one is a true render. Same result
You should probably do two things. First, file a support ticket for Technical Support on that; you can do that here: https://bugs.daz3d.com/hc/en-us/requests
Second, report it in the Daz Studio 6 release forum thread; Since Studio 6 is so new, support staff may be monitoring it and may be able to help.
Question: do you know if that's the main Colorwerks shader, or if it's Colorwerks Extreme or Colorwerks 3? Would trying one of the other options -- if you have them -- maybe give you back the results you used to get?
Thank you, did both. The shader is this one https://www.daz3d.com/colorwerks-hair-shaders-for-iray I'll see if any others produce the same results.
The eye reflections look different. Is the headlamp on in DS6 and off in DS4?