Why does it take so much longer to delete cameras from a scene?

When I add 20 cameras to a scene and then delete them, it takes about 9-10 seconds.  When I add 20 Victoria 4.2's to a scene and delete them, it takes less than 2 seconds. I've done this two times in a row with the same results.  Intuitively, I'd expect that deleting the Victoria 4's would be slower because they have geometry.  I noticed this because I often create sequential scenes where I use the previous scene as a starting point for the next scene.  So usually, one of my first steps is to delete the existing cameras.

Comments

  • crosswindcrosswind Posts: 9,780

    Yes, starting from a certain version of DS 4.23 (IIRC...), adding / deleting cameras takes more time than previous 4.x versions. I ever sent a support ticket to ask the same question but got no solid response ~~

  • Joe827Joe827 Posts: 246

    crosswind said:

    Yes, starting from a certain version of DS 4.23 (IIRC...), adding / deleting cameras takes more time than previous 4.x versions. I ever sent a support ticket to ask the same question but got no solid response ~~

    Interesting.  Would you be willing to share what they said? 

  • crosswindcrosswind Posts: 9,780
    edited 2:04AM

    Joe827 said:

    crosswind said:

    Yes, starting from a certain version of DS 4.23 (IIRC...), adding / deleting cameras takes more time than previous 4.x versions. I ever sent a support ticket to ask the same question but got no solid response ~~

    Interesting.  Would you be willing to share what they said? 

    Here's the screenshot of the ticket but it's not allowed to show the responses from the support team in this forum ~~

    In general, they said they couldn't reproduce the issue with the versions they had... and finally they got no response from the development team for this issue... So, I could only let it go ~~ 

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  • Joe827Joe827 Posts: 246

    Thank you.  I'll send them my scenario.

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