Need help with New Guy BYOS G9 braces

Bottom braces randomly stretch.  (see image)  Some charachters are fine but some look like this when jaw is open.  Any ideas?

 

THanks.

Comments

  • Silas3DSilas3D Posts: 822
    edited May 17

    I don't have this product but a few things to check:

    1. If they were auto-fitted, ie applied to an unsupported figure, that could cause stretching

    2. If the braces are rigged, you may need to use the 'adjust rigging to shape' option

    3. There may be a rogue corrective morph being applied to the braces. Make sure hidden properties are enabled and have a look at currently used morphs in parameters tab. Good luck!

    Post edited by Silas3D on
  • barbultbarbult Posts: 26,872

    I do have this product, but I have never seen any distortion like that on any G9 figure I've used it on. I've even used it successfully on characters converted from other generations to G9. Did you apply the braces to the Genesis 9 Mouth object, as instructed in the tip file, and not to the Genesis 9 figure? If so, what character are you using? Does the distortion occur even if the character is not posed with an expression?

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  • NewGuyNewGuy Posts: 287

    Hi 12dhenderson12

    The distortion is likely being caused by a morph that is unsupported.  It might be the character morph is affecting the mouth somehow.  Any morphs that are unsupported but are made on the G9 Mouth will distort somewhat.  Most DAZ characters don't affect the mouth other than resizing or translating it, which should not distort the braces.  If a content creator has made a custom morph that changes the G9 Mouth shape (including custom smile morphs, that are not DAZ standards) will distort the braces.  It is an unavoidable problem that I cannot fix without loading in the braces unaffected and creating my own morph by manually fixing it (which is what I did for most of the supported shapes).  

    Some things you can try (if you're not savy at creating your own supported morph in Blender, etc):

    1.  Unhiding hiddien morphs on the braces and dialing the offending morph(s) to 0%.  This is unfortunately found by trial and error.  

    2.  You could save out the top and bottom braces as props and manually load them back in and place them on the teeth.  This will require some resizing and playing around.  Not an ideal way to do it.  

    3.  Try not to use unsupported morphs in your character.  I know this is limiting, but will avoid issues with expressions.   

    Mainly the issue arises when creators distort the mouth (such as using sculpting tools to position it) instead of just moving and resizing the entire mouth figure without distorting it.  

    Hopefully you will be able to find a suitable solution.  Sorry I can't be more help.  

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