Figure setup makes the model load in the wrong position

EboshijaanaEboshijaana Posts: 568

So I'm trying to bring a rigged obj to Daz. I am using a tutorial by Sickleyield.

Everything goes fine, until I press create and then the model is lying on the floor, instead up floating up like it should.

I have checked my setting multiple times, and there seem to be nothing wrong with what I am doing.

EDIT: I have tested the model by importing it normally and the position in that case is normal.

 

Post edited by Eboshijaana on

Comments

  • Richard HaseltineRichard Haseltine Posts: 110,011

    Are you moving the figure at all before/while rigging it? It needs to be placed correctly with its scales at 100% and its other transforms zeroed.

  • EboshijaanaEboshijaana Posts: 568
    edited May 10

    Richard Haseltine said:

    Are you moving the figure at all before/while rigging it? It needs to be placed correctly with its scales at 100% and its other transforms zeroed.

    I am not, and the model is from marvelous designed with genesis 9 as a base. I will check if it is somehow not at 100 and zeroed. 

    EDIT: WTF, it's rotated 90 on the x axis autimatically!?

     

    Post edited by Eboshijaana on
  • lilweeplilweep Posts: 2,814
    edited May 10

    Just to comment that when you say things such as "my settings are all perfect" , "when I Import normally" or "it is rotated automatically", as a reader it is difficult to know what you actually mean.

    Anyway, if you need to bake transforms/rotations so they are all 0 again, you can put your imported model into correct position/scale in Daz and then export/import again as obj. When it imports those values will all be zero.

    I am not aware of Daz setting anything to non-zero values on import of obj.  Daz should import obj with zero transforms and rotations usually.  But if for some reason it doesnt you can do what I posted above.  If you still have issues, I would suggest you check your "perfect import settings" again. Perhaps even post them?

    Post edited by lilweep on
  • EboshijaanaEboshijaana Posts: 568

    lilweep said:

    Just to comment that when you say things such as "my settings are all perfect" , "when I Import normally" or "it is rotated automatically", as a reader it is difficult to know what you actually mean.

    Anyway, if you need to bake transforms/rotations so they are all 0 again, you can put your imported model into correct position/scale in Daz and then export/import again as obj. When it imports those values will all be zero.

    I am not aware of Daz setting anything to non-zero values on import of obj.  Daz should import obj with zero transforms and rotations usually.  But if for some reason it doesnt you can do what I posted above.  If you still have issues, I would suggest you check your "perfect import settings" again. Perhaps even post them?

    Apologies, will do better next time. I was sleep deprived when I wrote that.

    Basically, I had a hat model that kept ending on the floor after I used Figure Setup to import its rigging. I found out that the model, directly from Marvelous Designer, loaded at a 90 degree rotation on the X axis in Blender. The tutorial I used said not to check the 'apply transforms' box when importing the model from Blender. Which resulted in the model in the wrong position after Figure Setup.

    What I meant by importing normally, was using the import option from the File menu.

    I figured that I needed to apply the transforms when exporting the model from Blender to Daz.

    Does this explain it better?

  • richardandtracyrichardandtracy Posts: 7,639

    There are a number of programs that use the Y axis for the 'Up' direction (like DS) and a number use the Z axis instead. If you are using one of the latter, it will look as if the model has rotated +90 degrees around the axis, so a normal figure is lying face down in DS. This can be corrected in the DS import window.

    If the X axis rotation is happening on import to a figure that normally has the Y Axis vertical and the DS OBJ import is incorrectly treating it as if it's a figure with Z Axis vertical, then the figure will be lying on its back. This way you should be able to determine where the problem is.

    Regards,

    Richard

  • Richard HaseltineRichard Haseltine Posts: 110,011

    The OBJ import dialogue in DS has options for scale and orientation, since theya re not fixed in the file format. If the plain File>IMport OBJ is correcftly sized and oriented then make a note of the prest it is set to use (or if it says Custom then save a new preset), then use that preset in the import options for Figure Setup.

  • lilweeplilweep Posts: 2,814

    Eboshijaana said:


    Does this explain it better?

    No, but I assume now after several days you will have you fixed your issue if all you needed to do was rotate it 90 degrees so it was the correct way up for Daz.

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