Kid 4 Skin Colors Look Very Unnatural
tristanthorne1997
Posts: 241
in New Users
Whenever I render a Kid 4 figure, the skin looks terrible. In these examples, the "before render" pic on the left shows a somewhat natural skin color. But after I render her, she's greenish. It's really distracting when she's in a scene with Gen2, Gen3, etc. charaters and she looks like a Martian ( no offense to Martians).
Anyway, is there something I can adjust in the Surfaces Pane to tweak this? I haven't learned (yet) the ins and outs of this pane and what Diffuse Color, etc. means. I did notice that it says Daz Studio Default is the Shader, whereas with the other character it says Iray Uber.

Comments
Are you using Iray or 3Delight to render? Look at the Engine setting at the top of the Editor tab in Render Settings.
Kids 4 are quite old now and come with, at best, fairly basic DS material settings - one trick you can try is selecting a single skin surface on one of the figures you like the look of, then File>Save as>Shader Preset. Give the preset a name and note where it is being saved, then in the options dialogue click the lined button at top-left and from the menu choose Check Only>Check All Values Only. Now use the Surface Selection Tool to select the visible skin areas of the kid figure (use ctrl-click to add to the selection) and double-click the Shader preset (or load it with File>Merge). That will apply the settings from the new figure without changing the maps - though given the limited number of maps the Kid textures include the results may still not be a match for the newer content.