Point Lights, Ghost Lights, and Volumetrics
in New Users
I've been having some trouble getting point lights (with geometry set to sphere) and ghost lights to be completely invisible when working within a volumetric cube. Any tips would be appreciated!

Comments
Completely invisible in what way?
Do you mean that you see them in the viewport? If this is the case, you can select the item, go to the parameters tab and switch off "visible in viewport". This will hide it from view, it won't show in your final render anyway (anything that is just an off-white skeleton doesn't show in a render).
Or if you want to hide their light output, just click the eye icon next to the item in the scene tab to switch it off. Bear in mind that if you are using the texture shaded preview option, your viewport will go dark and you may need to switch to filament view.
Sorry if I've not understood what you meant but it may help if you specify what you are trying to achieve