Real Neon Signs
garrett_3d
Posts: 137
Forum search just chucks me to the store front so I'm guessing there isn't a thread on this one.
https://www.daz3d.com/real-neon-signs
Has anyone else had any issues with colour changes? No matter what I do, I can't change the neon colour using the included materials, they just don't work. I've tried manually changing emission colour but it either washes the background out or isn't visible at all, I can't seem to find the magic settings.
Post edited by garrett_3d on

Comments
I don't have it.
You can ask here https://www.daz3d.com/forums/discussion/comment/8001316/#Comment_8001316
The likely reason you're not able to get the "materials" to work, is because they aren't materai presets, they're shader presets.
While people use the terms, material and shader, interchangeably they really shouldn't as they are different things.
Materials include textures and change settings, shaders only change settings.
To use the presets in the Materials folder, you'll need to select the proper surface, Core or Tube, in the Surfaces tab, and then click on the particular color setting you want to use.
In regards to your "wash out" problem, as barbuit said, it's probably the luminance is too high for your render settings.
When i was playing around with it, i had to take the luminance from the default 8,000,000 (at cd/m^2) down to 25000, on the Tube, and and the core down from 1,000,000 to 5000 to get anything legible,
This was with more of a "night" setup, and with bloom filter enabled.
Under default render settings, and outdoors, the defaults were fine, imho.
How much you need to dial it down, will depend on your other lighting in the scene, render settings and what your intent in the image is.
Shader presets can include textures too.
The actual difference between a material preset and a shader preset is the following:
Thanks for the correction.
In simplest terms, Material presets are tied to specific surfaces, shader presets are not.
Thanks all, I shall have a play with settings.
I still have the issue of using the supplied colours not working - I tried changing the CORE then the shader but everything remains default colour. I shall try the commercial thread. Thanks again.
Here's a quick scene I set up to hopefully help with getting the neon to change colour. I loaded all the numbers from the library and postioned them against the wall.
For number 1, this is the default as it loads.
In the materials folder for this product there are shader settings for both the parts of a neon object, the core, and the tube.
For number 2, in the surfaces tab, I only selected Neon_Core and used the RNS CORE Green material on it.
For number 3, in the surfaces tab, I only selected Neon_Tube and used the RNS TUBE Green material on it.
For number 4, in the surfaces tab, I applied both materials to the respective parts which now gives a fully green neon number.
Hope this helps with changing the colours.
To help with overpowering the background you can try just taking a zero off of the luminance value in the Tube Emission settings, that's all I did in the second picture.
Also, if you have Bloom enabled in the render settings, that is another variable to play with (I didn't have bloom enabled in these pics).
Thanks for the quick tutorial, I have since had a play about and gotten some workable results.
Glad it helped :)