Simulation help needed for dForce VYK Romantic Boho G3,8,81F
Jan_Scrapper
Posts: 685
Simulation help needed for dForce VYK Romantic Boho for Genesis 3, 8, and 8.1
dForce VYK Romantic Boho for Genesis 3, 8, and 8.1 | Daz 3D
I purchased this product MOSTLY because of this promo picture.
I have tried everything I know to use a similair pose for this. G8F's fingers usually cut through the fabric when using an animated timeline. So, I posed both hands in fists throughout the timeline. That didn't work.
I finally resorted to doing one arm at a time, using the side of the product, which is basically a large square with a hole in it. (A very simplified description) I used a Current frame animation. It worked however, it didn't have any flowing fabric...hung straight down. Totally unlike the promo picture.
I used a pose and sim settings from dForce Ready! Cosmopolitan Poses for Genesis 8 Female | Daz 3D.
This is a genious product, however, still fingers ripping through the product. Again, I posed hands into fists to stop fingers breaking through, then the entire hand breaks though.
I know about moving body parts so the cloth doesn't intersect or break, however this is well into the pose and all I can do is to turn the hands off, which I will do next for MY pose.
However, in Vyktohria's promo render, the hands are there all beautiful under the cape.
What would you do??? What do you recommend? I really want to get better.

Comments
I just thought of something. If this was Poser, which I haven't used much in years. there is a function that I can pin down a part of the outfit not to simulate. I would pin the fabric to the hands along the timeline if I could.
Is there any way to do that in Daz Studio 4.24?
you can create a dforce weight node and paint on that
bluer is less simmulation, redder more there are painting and smoothing options with values but I myself switch between the weightpainting and geometry editing tool and select and fill parts with percentages down to zero 0% then in weightpainting use the smoothing brush for fall off
I will try and find a thread on it as I am not the best at putting into words what I do sometimes
not the one I was looking for but quite comprehensive by looks
https://www.daz3d.com/forums/discussion/208141/how-to-use-dforce-creating-a-blanket-draping-clothes-on-furniture-and-much-more-commercial/p1
Did you try setting the Collision Mode to 'Best - Continuous : CCD'? The simulation will be slower, but usually, it's better at preventing clothes from falling inside a figure's body.
Not a really easy case... but I would like to show one of my ways by using helpers.
1) Create two primitives of Sphere and parent them to Left / Right hands so as to prevent the cloth from being penerated by fingers... (screenshot 1)
2) Simulate with an animated range. (screenshot 2). Select the Boho, export it to OBJ file. Clear the simulation result !
3) Import OBJ with Morph Loader Pro to the Boho. Dial the morph and hide two Spheres ! (screenshot 3)
4) Now Simulate with Current Frame ! Done ~ (screenshot 4)
I attached a Wearable Preset of two Spheres down below. You can load the helpers to the figure and give it a try if you'd like to ~~
It should also be possible to do everything in one simulation by reducing the scale of both spheres to zero once the character's pose has been fully applied (I think it's a trick used by Esha in one of her videos about dForce Magnet).
Yea, you're right
Thank you all so much for your help. I was so frustrated last night..that I went to my bedroom and watched TV. I had been trying this for 4 hours :(
Then, I slept really late today :(
Anyway, I am so excited about all of your answers.
Crosswind, you went above and beyond. Thank you!!!
I just poured a cup of coffee...yes, at 1:40 pm in Texas. I am old and retired. I swore I would not set my life by a clock when I retired. LOL
I wanted to add that I am excited about learning a dforce weight node. I saw a video on it...Dforce Weightmaps
I have now downloaded all of Crosswind's Hand Helpers, screenshots and info.
Wish me luck :)
I actually was able to complete a beautiful pose with Crosswind's Hand Helpers and her instructions.
It is wonderful and I thank you so much!
HOWEVER, I am still trying for the pose like the promo.
I have EVERY part of G81F's body synced on both sides.
I have run through many, many simulations and not once are the sides of the cape the same after a certain point in the animation.
I would love for the promo artist to weigh in on this.
What did it take to make this promo??? :)
Something like this?
It is fairly quickly posed, but I had to exceed limits for neck/head.
Felis, your art is so beautiful.
I wanted my hands and arms to flow around her face and I finally got it.
A LOT of saved obj capes along a timeline. Alot of changing hand poses with the hand helpers from Crosswinds!
Wow, but so worth it.
I am working on accessories, makeup, etc and will post when I am done.
I have learned so much working on this!!
I forgot to post my work! It took a lot of post work, however I did it!!
Really nice!
crosswind, you made it possible!! I was at a total loss.
Thank you all for your help and supportive words!
I probably already said it, but I had no idea about Morph Loader Pro and Weight Maps.
These are genious!!!
That looks really good. I wish I had the patience...
I understand Dartanbeck uses a lot of dForce helpers with his Rosie's hair to keep Rosie's face clear of hair when simulating - a very clever idea. You can also set 'Visible in Render' to 'off' for the helpers, this way you don't have to remember to hide them before every render. (I did this with the UltraScenery location columns freebie I released.)
Regards,
Richard
Richard, Thank you so much!!