How to fit Genesis clothing on Genesis 3?

I'm getting back into Daz after about 10 years working with Blender. I have boat load of M4, V4, and Genesis 1 clothing. I have M4, and V4 clones for Genesis and Genesis 2 that work nicely. I can't find clones for Genesis 3 though. Maybe they don't exist or I don't recognize them in the store. My ultimate goal is to export characters from Daz to Blender using either Diffeomorphic or Daz's addon. I'm not interested in working with Genesis 8 or 9 at this point. Are there M4 and V4 clones for Genesis 3? Thanks.

Comments

  • felisfelis Posts: 6,315

    I was looking through Riversofts product, and I can't see a V4 to G3F.

    They have a V4 to G8F, and then you can use change of Scene Identification (and pose if needed) to get it to G3. See this

    Else you can autofit V4 > G1, G1 > G2, G2 > G3

    I have sometimes just taken V4 clothes into blender and manually fitted to G8F, and G3F should be simpler as they have same arm pose.

  • false1false1 Posts: 46

    Thanks felis, I'll check that vid when I get a chance.

  • false1false1 Posts: 46

    Hi Leana. Just what I was looking for. Thanks!

  • jbowlerjbowler Posts: 851

    I haven't tried it but isn't dForce also a possibility?  dForce is just surfaces, what I've seen in the past is that if a garment isn't fully connected it will fall apart, "at the seams" as it were, but if the various surfaces are connected it doesn't care what other surfaces it collides with when using dForce.  I imagine it might work even better with older characters where all the stuff like JCM morphs (if I got that right) don't exist or at least don't work.

  • felisfelis Posts: 6,315

    jbowler said:

    I haven't tried it but isn't dForce also a possibility?  dForce is just surfaces, what I've seen in the past is that if a garment isn't fully connected it will fall apart, "at the seams" as it were, but if the various surfaces are connected it doesn't care what other surfaces it collides with when using dForce.  I imagine it might work even better with older characters where all the stuff like JCM morphs (if I got that right) don't exist or at least don't work.

    I have frequently added dForce modifier to older clothing.

    Things to be aware of.

    One as you said, it need to be welded. If not you can paint the seams out (no dForce weight), or add a dForce add-on.

    Two mesh density. Some old clothing have sometimes a very high mesh density in some areas. Can be handled by painting them out, lower collision distance or set self collision to off.  

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