The Alchemist's Cottage Props Requirements.
Widdershins Studio
Posts: 574
Ref: https://www.daz3d.com/cottage-props
The store page says it needs
My thinking is that is incorrect, as these are all separate props?
So it's really standalone or have I missed something?
Thanks :)

Comments
It does include a lot of props, but the preloads require the other products.
If you try to use them, you'll just wind up with assets floating in the air.
Ahh, that's a shame then. Thanks for saving me :)
There's a "zeroed" version of the props included. It's just the preloads that are made for the required environments.
Oh okay, so I could just use them individually - like any other prop?
if they are like the rest of his sets, they are very highpoly
Hmm, yes I had that in the back of my mind too.
BTW, they are of course, EXCEEDINGLY high poly
impossible to render the full set (house, furniture and Props) with a 2080Ti in DAZ Studio
also because of the way he parents his props with limits, Code 66 instancify explodes it regardless of which options you choose
I still bought them though when on sale and rendered this video in Twinmotion
(I finally solved the exploding obj export issues he has it all keyframed not at zero)
didn't need to use Nanite but was prepared to