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Daz 3D Forums > 3rd Party Software > Blender Discussion

Rigging Character with Multiple Outfits

mustiosteelmustiosteel Posts: 0
March 29 in Blender Discussion

Hello,

I followed a 2021 blogpost to import several outfits in Blender.

https://diffeomorphic.blogspot.com/2021/07/changing-outfits.html ;

The post says manually rigging the character is the only way to get FK/IK, etc. 

I did the manual rigging, but repeating this process for every new character sounds like a pain.

Is there an easier way? Should I just create 1 instance of a character for each outfit in Daz?

I am new to Daz3D/Diffeomorphic, so please excuse any obvious miss on my end.

Thanks

Comments

  • PadonePadone Posts: 4,084
    March 29 edited March 29

    Manual rigging means you have to convert to rigify or MHX as a separate step, not that you have to rig it yourself by hand using the blender rigging tools. Then personally I don't follow the procedure you referenced, but just load one separate figure for each outfit. Eventually, if you do some modifications in blender over the figure, you can store it as a shapekey and transfer to the other figures. Same for materials which can be copied across figures.

    Generally in an animation project a single character may have a few different outfits, not many.

    p.s. And keeping a non-rigged version of the figure as a starting point is good anyway, should you change your idea about the rig to use, or do later modifications which are of course better done on the non-rigged version.

    Post edited by Padone on March 29
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