[SOLVED] Eyeballs, Eyelashes and Tears move after saving/loading.

Gemini 9 model, several morphs applied.
Looks fine initially until I close DAZ and load it back up, then the eyes, lashes and tears have moved.
I've tried packaging all the morphs into one and applied it to a new Gen 9, and the same thing happens..fine initially, but bugs out when reloaded.
Any suggestions?
Post edited by Faithbleed on

Comments
I can't see your image (Imgur is blocking the UK).
If you mean you are taking multiiple morphs, exporting as OBJ, and importing as a new morph then that is not a good idea - it removes all joint adustments and breaks any links to corrective shapes for morphs or bends. Are the morphs you are applying (to Genesis 9 I assume) from add-on content or your own creations?
Do not package multiple morph dials into a single dial unless you're pretty good at making corrective morphs. Instead, just save a Shaping Preset ~~
As for the position issue of anatomical wearables, you may try: delete eyelashes, eyebrows and tears, Adjust Rigging to Shape, then load eyelashes, eyebrows and tears back to the figure from G9 Starter Essentials product.
crosswind said:
As for the position issue of anatomical wearables, you may try: delete eyelashes, eyebrows and tears, Adjust Rigging to Shape, then load eyelashes, eyebrows and tears back to the figure from G9 Starter Essentials product.
Doesn't work, the new eyelashes etc just attach at the same, incorrect place.
I've done more testing and it has nothing to do with morphs.
If I load a new brand new default gen 9 (no morphs), save, close, then reload the same eyeball, tear, eyelash movement occurs.
This doesn't occur with gen 8 models.
Solved this by deleting the Gen 9 model in: \Documents\DAZ 3D\Studio\My Library\data\DAZ 3D\Genesis 9\Base