Pose Morph is shifting figure up/down (along hip Y), but only if the hip is rotated along X
mmdestiny
Posts: 198
Hi folks,
I made a pose morph a long time ago for the purposes of animation to simulate subtle up/down soft-body dynamics on the belly. Actually, I made 2 (one for the whole belly, one just for the lower belly). I'm just now noticing that if the hip bone is rotate along the X axis, the whole figure will shift up/down with the pose morph subty along the hip's Y axis (the effect is more pronounced the more the X is rotated). Strangely, this only occurs with the whole-belly pose morph, not the lower).
After examining with the Joint tool, I noticed the whole belly pose morph is modifying the Origin and End Y points of a couple of bones, while the other pose morph is not (not sure how I managed that, but alas). Also not really sure why the shifting of the figure only happens when the hip X axis is rotated, but also alas.
Do I need to do something with ERC freeze here to correct, or is it safer to just delete and reimport the pose-morph shape?

Comments
In general, if a partial body morph (PBM) is purely made with vertex position change (e.g. by sculpting) rather than simple Transforms of other bones, it doesn't need ERC Freeze.
Not sure how you made the morphs, but if you ever did Adjust Rigging to Shape as well as ERC Freezed that whole belly morph property, ERC Bake it firstly with Edit Mode, then check if it works well when posing hip bone...
Surely you can remake the morph by export / import its OBJ with MLP but firstly delete the DSF file of the old one... and do it with a Base figure with default zeroed A-Pose or T-Pose.