Has commercial imperative destroyed artistic thought?

13

Comments

  • Khory said:
    Just because people can get where they are going faster does not mean that their work has any less value. Nor for that matter are novices less capable of inspired work.

    As a novice, I really appreciated this comment.  I've never been a very 'artsy' guy.  I'm a numbers person who, somehow, can manage to play about 5 instruments fairly 'good enough' to entertain, and who's creative strength is in writing, drawing with words, as it were.  However, my (drawing) art ability is so limited that even my stick figures are crooked.  Daz has allowed me to take the images in my head and, even in my hack way, put them on 'canvas'.  Yeah, I know I could do much better, but my driving vision is so strong that I'm mentally rushed to get all my story out of my head before it's gone.  Are my pictures art?  I hardly think so, but they're more for telling the story that I'm thinking than for being breathtaking renders.

    I find that Daz is a many-faceted medium.  Some pictures in the Gallery amaze me.  Mine?  Total hack work.  But if the viewer takes the time, everything I put in my picture adds to the story in some way (usually through atmosphere), and if someone, anyone, picks up on one of those little details and it enhances the story for them, then I couldn't be more thrilled.  I suppose you could call that artistic success.

    I just hope I can get better, in time, where one day I'll look at one of my own pictures and go "Wow!  That's amazing!!  How the &$#* did I pull that off?!?"  laugh

     

  • Jan19Jan19 Posts: 1,109

    The hamburger thing can work backwards. smiley​   An amateur can start creating pictures, then realize that the images he/she is producing just don't look right.  So the amateur begins reading about composition, color schemes, and lighting, searching for a way to improve.  Once the hunger to learn starts, it doesn't stop.  Next comes research about art styles, art history, fascination with the historic great artists as people.  And the study continues, because there is never an end to what can be learned.

    Not all of us were fortunate enough to have an interest in art during our formative years, so we're a step behind.  Usually because we were told we could not draw and that drawing was a magic skill, only gifted to the chosen ones.  If our art teachers had told us, "you can't see as an artist sees yet, but you can learn to see," maybe more of us would've been inspired to appreciate art from childhood. :-)

    Anything that makes someone appreciate or take an interest in the fascinating world of art is a good thing, IMHO.  Creativity enhances all facets of life. 

  • Velvet GoblinVelvet Goblin Posts: 532
    edited November 2015

    Has commericial imperative destroyed artistic thought?

    If it did, it happened more than a couple of thousand years ago when we invented money.

    Unless art is exclusively created by the independently wealthy, the commercial imperative -- to make money in order to survive -- is always going to affect art. I doubt that our museums have so many portraits of artistocrats because the painters of the times had a continual obsession with painting bored looking princes and princesses. They painted them because -- money. Art still flourished.

    I'm not sure what the OP is worried about. Lots of people are creating billions of really tasteless or low quality photos and cg images. So what? What other people do with their creative energy is their business. Art takes effort, concentration, endurance, and patience that most people aren't willing or able to expend. If you're wasting too much time worrying about what other people are doing, then you're expending needless effort in a pointless way and _that_ may affect your own artistic endeavours. But destroy artistic thought? No. The internet just makes it look like that because now we get to see all the stuff -- good, bad, and awful -- that people used to hide in shoeboxes. But it's not so terrible, you know. Some of those shoeboxes are filled with treasure.

    Post edited by Velvet Goblin on
  • KhoryKhory Posts: 3,854
    Stryder87 said:
    Khory said:
    Just because people can get where they are going faster does not mean that their work has any less value. Nor for that matter are novices less capable of inspired work.

    As a novice, I really appreciated this comment.  I've never been a very 'artsy' guy.  I'm a numbers person who, somehow, can manage to play about 5 instruments fairly 'good enough' to entertain, and who's creative strength is in writing, drawing with words, as it were.  However, my (drawing) art ability is so limited that even my stick figures are crooked.  Daz has allowed me to take the images in my head and, even in my hack way, put them on 'canvas'.  Yeah, I know I could do much better, but my driving vision is so strong that I'm mentally rushed to get all my story out of my head before it's gone.  Are my pictures art?  I hardly think so, but they're more for telling the story that I'm thinking than for being breathtaking renders.

    I find that Daz is a many-faceted medium.  Some pictures in the Gallery amaze me.  Mine?  Total hack work.  But if the viewer takes the time, everything I put in my picture adds to the story in some way (usually through atmosphere), and if someone, anyone, picks up on one of those little details and it enhances the story for them, then I couldn't be more thrilled.  I suppose you could call that artistic success.

    I just hope I can get better, in time, where one day I'll look at one of my own pictures and go "Wow!  That's amazing!!  How the &$#* did I pull that off?!?"  laugh

     

    The good news is that I am sure that you will have that "wow" moment, the bad news is when you look at that picture 6 months later you will think it is dire because you have evolved even further. And don't forget "hack" is also in the eye of the beholder. My mother thought Picasso's late work was inspired and effortless. I thought it was lazy and ugly.

  • FSMCDesignsFSMCDesigns Posts: 12,845

    And while you decry the quantity I find that the variety is smaller than ever before and the gallaries filled with the same 20 something, barely clothed, European females just kinda standing there in front of a fantasy/sci fi/apocolyptic background or set. I really think some of that ancient Poser artwork is more creative and satisfying as a viewer because people actually had to create, which forced them to put your own stamp on a project. Take a look through the professional galleries for 3D or traditional art. You'll see men, children even old people. I kid you not! Old people, and the artist lovingly expresses every nook and cranny of wrinkles on the face with lighting that highlights the topology of their exprience. Look at the compositions, the use of shadow, the use of gesture and color. There are figures, scenes and items that you've never seen before because they concepted and created it themselves, bringing their own unique experience and perspective to the artwork. It's not only the limited scope of content in the marketplaces but even the rush toward realism that's pushing the artwork toward blandness. We're often times just creating promos for Aeon Soul or Stonemason and iRay tech demos. The time you spend tweaking iRay could be spent studying and experimenting with color and composition.


    There's a reason Daz/Poser artists are looked down on in the broader art world that goes beyond elitism (though that's undoubtedly part of it). The content is all the same rehash for the last 4 or 5 generations of figures: Hot teacher, hot librarian, hot barbarian, in a fantasy, sci fi, or horror genre or a modern western milieu. Do you want to do historical images, scenes of non western people and things, families that include men and children? Content exists but it's few and far between and buried in the onslought of the afore mentioned "hotness". Looking through the store for inspiration can only inspire you to do the same kinda things if it's all the same kinda content. The vendors just want to make a buck (understandable) so they continue to offer up the same middle of the road, lowest common denominator content and the more perfect and complex the content the more difficult it is for the average Joe to create something unique of similar quality.

    Whew! I'm glad to get that (mostly) off my chest. You can all flame me now, lol.

    I couldn't agree more.While I like and appreciate the scatilly clad female form in the various galleries and have respect for all the vendors, I hate it when I can recognize the assets used for an image, especially when I see them again and again. I am always more inspired when I look at an image and wonder where/how did they get/do that which to me says more for being creative than just most plug and play images. Your analogy for us creating promos for the variious artists is spot on IMO, which is why I have spent more time as of late using my own mesh or mesh from outside this community for rendered images, it makes me feel more creative and is more satisfying. I tend to change shaders, tweak material settings and use custom figures/props most of the time, partly because of using an outside renderer and partly to try and be more creative and unique.

  • Lost count of the "Yes, I downloaded it, but nevert used it" people.

    It's okay to build a library of assets.  I've got several libraries.

    * movies (I have movies that were on sale and I might not have watched.  Oh well)

    * music (ditto)

    * Books (both ebook and real books).  No, I haven't read them all; not yet.

    * tools.  I've got some unused tools in my garage, kitchen, and home office that were part of one or more collections.  Er... "bundles".  See what I did there?  Others that I bought, maybe even at full price, just because I wanted them in my toolbox.  Chance favors the prepared mind (and hands).  Haven't needed to use them all yet.  I even have a couple of Leatherman tools but haven't used every single driver bit or swing-out blade yet.  One of the tips is for tightening the tiny screws on glasses, and it's reversible between flat and phillips tips.  I wear contacts.  surprise  But it's a toolbox in my pocket, and I don't feel that it was a waste of money to buy a tool that has some features that I haven't needed yet.

    * 3D art assets.  Yep.

  • fixmypcmikefixmypcmike Posts: 19,693

    Those who copy a style afterwards are technicians aspiring to become artists.

    Although a great many schools of thought on creative pursuits hold that that is exactly what you should do.  A person may have a phenomenal amount of artistic talent, but they're far more likely to achieve something if they spend the time learning their craft.  Great artists of the past spent years in apprenticeship copying their masters style before they were equipped to develop their own.  It's no less a part of the learning process to copy someone's style than it is to learn how perspective works.

  • fixmypcmikefixmypcmike Posts: 19,693
    Stryder87 said:
    Khory said:
    Just because people can get where they are going faster does not mean that their work has any less value. Nor for that matter are novices less capable of inspired work.

    As a novice, I really appreciated this comment.  I've never been a very 'artsy' guy.  I'm a numbers person who, somehow, can manage to play about 5 instruments fairly 'good enough' to entertain, and who's creative strength is in writing, drawing with words, as it were.  However, my (drawing) art ability is so limited that even my stick figures are crooked.  Daz has allowed me to take the images in my head and, even in my hack way, put them on 'canvas'.  Yeah, I know I could do much better, but my driving vision is so strong that I'm mentally rushed to get all my story out of my head before it's gone.  Are my pictures art?  I hardly think so, but they're more for telling the story that I'm thinking than for being breathtaking renders.

    I find that Daz is a many-faceted medium.  Some pictures in the Gallery amaze me.  Mine?  Total hack work.  But if the viewer takes the time, everything I put in my picture adds to the story in some way (usually through atmosphere), and if someone, anyone, picks up on one of those little details and it enhances the story for them, then I couldn't be more thrilled.  I suppose you could call that artistic success.

    I just hope I can get better, in time, where one day I'll look at one of my own pictures and go "Wow!  That's amazing!!  How the &$#* did I pull that off?!?"  laugh

    Very much my situation -- I'm a writer, and the images I create are just for adding a new dimension to what I'm writing.  As someone who would look at your crooked stick figures and think "I wish I could do that", I never had the ability to convert what I pictured in my head into a visual image.  I don't think my images are very good, I know they'll never reach the level of some of the work I see here every day (notwithstanding that, as in every field, there's way more mediocre stuff than great stuff), but if I can convey to someone the story I'm trying to tell, that is a great accomplishment.  I'd love to have the time and the talent to be able to create models or textures, but it's just not going to happen; I'd rather spend the time writing, which I have some talent at, then on trying to create from scratch something that'll never be as good as something I can buy.  I consider myself lucky if I can make small modifications to something I buy that isn't quite how I want it to be.

  • RuphussRuphuss Posts: 2,631

    why you still beat the poor dead horse thats dead for a long time already

    only the bones are left

  • SzarkSzark Posts: 10,634

    I'm a 5 year old trapped in a mans body so I made my own virtual cardboard box

     

  • McGyverMcGyver Posts: 7,085

    Lost count of the "Yes, I downloaded it, but nevert used it" people.

    I even have a couple of Leatherman tools but haven't used every single driver bit or swing-out blade yet.

    Inconceivable! You aren't breaking/fixing enough stuff!... Have you tried using the little driver to pry off your contacts when they are too dry?

  • nicsttnicstt Posts: 11,715
    Taozen said:

    Quantity spoils quality. In the old days it took a lot of time and trouble to create a painting, today anyone can download all kinds of programs that will do it more or less automatically for you. It gets trivial.

    Same with photography - today everyone has a fully automatic HQ camera and takes tons of pictures because it's easy and costs literally nothing. No messing with camera settings, no experimenting in the dark room.

    Same with programming.

    Hardly anything is unique or stands out anymore. And yes it's the commercialization - making everything easy to do for everyone - that has lead to this.

     

    Nothing spoils quality; but I'll grant you that quantity can sometimes hide it.

    There is nothing wrong with it being easy to do; there will still be a difference between art, and just a pretty picture. And opinion will still continue to make us argue over a piece being art, or just a clever copy.

    I don't see the value in restricting 'the creation' of art to a select few; those that can create art will always stand out - or their work will, to perhaps be more accurate.

    History is replete with the wannabe artists - be they writers, painters, or something else; and sometimes they only achieved greatness after they died. And then there are all those we don't know about, but surely existed. Now the future has the dubious pleasure of being able to view all those attempts (including my own) that fall far short.

  • nicsttnicstt Posts: 11,715
    McGyver said:

     

    Does commercial imperative destroy artistic thought? Do bombs and totalitarian regimes destroy artistic thought?... No. Artistic thought is like a weed... It grows wherever it finds a crack it can lodge itself into... Flames may rage about it, floods may try to drown it, parasites and beasts may gnaw it to the root... But it survives because it can turn what nothing else can, into sustenance, because it can adapt to drought or floods or cold... Because its roots are strong.   Commercial imperative can only influence those not interested in actually creating art... But anyone interested in creating art will find a way of expressing their vision... One way or another.    Commercial imperative or not, artistic thought is not in any danger... To be honest, it may be helped along... No one says anyone has to buy the latest and coolest stuff, and amongst all the cool and shiny things... If one looks, there are lots of imaginative items and supplies, tools and materials that a creative mind can use to make what they envision.... Granted, there may not be metric buttloads, or even imperial buttloads of stuff... But there is way more stuff than most people can use in their allotted free time... Could there be more stuff?... Sure... 

    Thank you McGyver. +100

    I am totally and willfully guilty of buying something I had absolutely no idea what I would use it for, and actually never intended to render. At least three times. I did it to support a vendor I like, and whose promos made me laugh.

    Ashley wrote: "And Daz keeps churning out an insane sausage factory of products quicker than anyone has any  use for."

    Yes, there are more products than any one person could ever use. But more than one person shops here, and they want different things, for different reasons.

    Ashley wrote: "The stifling of creative thought by a relentless incessant stream of "make art" must have products has lead us away from art itself. And we are all the weaker artists for it."

    I don't agree, but I understand the thoughts behind the comment, respect the point of view, and appreciate the insightful topic.

    Buying something to support a vendow because you appreciate what they do, is most definitely a postive action; there is no reason that the tradition of artists being poor, should be continued.

    For me, that is a positive benefit of this commercialisation. Artists, who may have remained undiscovered, now have a medium. I can't think of anything more beneficial for art than that.

  • mmitchell_houstonmmitchell_houston Posts: 2,512
    edited November 2015

    Some very interesting thoughts and there is a lot of truth there. I do tend to buy a lot of stuff that I don't use very much...

    The thing about the five year old with the cardboard box is that what he or she sees is in his or her imagination, but I think art is about presenting what's in your imagination so others can see it. Maybe I'm wrong, maybe that's why I don't see the point of a lot of art that is highly thought off. I never could figure out why a pile of bricks in a gallery is art.

    I agree with Peter completely: a 5-year-old child is being creative, not creating art. There is a big difference between the two.

    I have earned my living as a creative professional since I was in my early 20s. First as a typesetter (back when that was a profession) then in a variety of jobs including journalist, advertising, graphic design, software development (mostly GUI design), Web Development, technical writing and commercial illustration. That's three decades of taking money for my ability to move what's happening between my ears out through my fingertips. As such, I definitely see the difference between things like creativity/talent, skill (although related, those different) and a huge difference between fine art and commercial art. 

    The points raised by the original poster are good. Are some of us spending money on things we'll never use and wasting time shopping for the latest and greatest instead of spending that time making art? Yes, probably. I think that is a very valid question and I hope it motivates a few of us to turn off the browser and turn on Daz Studio and spend a little more time making art and growing as artists.

    PS: Peter, I'm completely with you on that comment about a pile of bricks. Most "Installation" pieces I've seen may be provocative because of their context (by that, I mean placing them in a gallery), but I don't see them as art.

    Post edited by mmitchell_houston on
  • mmitchell_houstonmmitchell_houston Posts: 2,512
    edited November 2015
    Taozen said:

    Quantity spoils quality. In the old days it took a lot of time and trouble to create a painting, today anyone can download all kinds of programs that will do it more or less automatically for you. It gets trivial.

    Same with photography - today everyone has a fully automatic HQ camera and takes tons of pictures because it's easy and costs literally nothing. No messing with camera settings, no experimenting in the dark room.

    Same with programming.

    Hardly anything is unique or stands out anymore. And yes it's the commercialization - making everything easy to do for everyone - that has lead to this.

    You make a good point: the ubiquity of easy-to-use tools makes it possible for people to dabble in art in ways that were previously impossible for the lay person. But I have to ask, how is this different than any other form of Folk Art that has been created in previous eras? There are masters in all fields who diminish and deride the novice and the dilatant. 

    For example: In previous eras, a master wood carver (who worked as an apprentice, then became a journeyman and, finally, a master in his own right) will mock the work of the frontier dad who carved a nice headboard for his wife, or the new father who – after putting the animals in the barn at night spends a few hours carving and painting decorations on the bassinette that will hold his first child. Are these homespun folk items from down on the farm going to have the same quality as the work from the old master? Probably not, but that doesn’t make those pieces of folk art irrelevant. And a few of them might even exceed the quality of stuff churned out by the craftsman in his factory.

    Likewise, if you read some of the literature from even as late as the 1800s, you’ll find that many of the artistes considered folk artists to not be “real” artists if they didn’t mix their own paints. Commercial paint in a “real” painting? Blasphemy!

    The same is true for digital art vs traditional media: You did that in Photoshop? Then that’s not “real” art.

    That’s kind of the same thing you hint at: You didn’t develop your own film? That’s not “real” photography. You didn’t spend time in a dark room, but instead used Photoshop? That’s not “real” photography, either. I'm not saying you actually said those things, but you definitely implied them.

    And let’s bring this closer to my home: When design software like Pagemaker, Word Perfect, MS Word and scalable type were first introduced on Macintosh computers, it put page design tools into the hands of people with VERY questionable levels of skill and taste. Horrendous colors, seven fonts on a single page! Exclamation Points and RANDOM ALL CAPS prevailed for a number of years until the principles of basic design were adequately disseminated to the masses. Now everyone who took a basic design class in high school (or read a few articles online) thinks they have the same knowledge and skills that I (with a four-year degree) have spent decades mastering and using professionally.

    And you know what – a handful of those people DO have abilities that rival and exceed my own. Most don’t, but some do. And that’s the same in every artistic movement.

    Which is why I see the ubiquity of tools and the proliferation of distribution channels (Daz Galleries, Renderosity, DeviantArt) as a GREAT thing. They promote the “average” person to create what – in other times – would have been called Folk Art. A lot of Folk Art is crap, and Digital Folk Art is no different. A lot of it lacks basic technical skills (poor composition, poor lighting, poor makeup choices on the models), but some of it is FANTASTIC. Personally, I don’t mind wading through a lot of dross to find the gems.

    Post edited by mmitchell_houston on
  • Szark said:

    I'm a 5 year old trapped in a mans body so I made my own virtual cardboard box

     

    Now that is totally cool!  yes

  • fastbike1fastbike1 Posts: 4,079

    But it typically takes MacGyver about four pages of text to get to the point. As bad as reading Faulkner. :) 

     

    Stryder87 said:
    McGyver said:
    Art is art only when someone says it's art and art by itself, never calls itself art because it prefers to leave that judgement to the viewer... And more often than not, the viewer reserves that judgement for the call of the critic or expert and they call art what they feel to be art based on what that call will bring them and less on what may or may not be art to others.

    This may be the best description of 'art' I've ever read.  yes

    See, I told you all he was a genius.cool  Too bad that I pooped out reading his post before I got to the good part. blush

     

     

  • McGyverMcGyver Posts: 7,085
    fastbike1 said:

    But it typically takes MacGyver about four pages of text to get to the point. As bad as reading Faulkner. :) 

     

    Stryder87 said:
    McGyver said:
    Art is art only when someone says it's art and art by itself, never calls itself art because it prefers to leave that judgement to the viewer... And more often than not, the viewer reserves that judgement for the call of the critic or expert and they call art what they feel to be art based on what that call will bring them and less on what may or may not be art to others.

    This may be the best description of 'art' I've ever read.  yes

    See, I told you all he was a genius.cool  Too bad that I pooped out reading his post before I got to the good part. blush

     

     

    Finally my writing has been compared to Faulkner instead of Ted Kaczynski! It's from Faulkner's mid 50s newspaper interview that I took this piece of wisdom: 

    "Let the writer take up surgery or bricklaying if he is interested in technique. There is no mechanical way to get the writing done, no shortcut. The young writer would be a fool to follow a theory. Teach yourself by your own mistakes; people learn only by error. The good artist believes that nobody is good enough to give him advice. He has supreme vanity. No matter how much he admires the old writer, he wants to beat him."

    I have taken this to mean:

    Before writing anything you should preform either surgery or build a brick wall... Possibly both... When writing don't use a typewriter or writing robot... Write way more than any sane person is willing to read (especially now in these days of Twitter)... Don't pay attention to spelling, punctuation, grammar or the order in which you write words that's for boring people and angry frustrated Literature teachers... Make lots of mistakes, especially spelling... Try developing a bit of alcoholism and then learn from that and develop some madness instead and then right before you die, regret it all in a short, but long story about someone just like you but with a mustache and who is not you who learns something import yet undefined at last... Never take anyone's advice especially sound or reasonable advice... Make random rash decisions... Dress up like Napoleon or Liberace... Beat up old people who write stuff...

    I try my best to follow these suggestions... Recently I snuck up and whacked some old guy on the back of his head with a newspaper while he was filling out a birthday card for his Granddaughter at Hallmark in the mall... He almost caught me... Spry old fella.

    But I feel it made me a better writer. Or run faster and hide under bra bins in Victoria's Secret better... Either way something changed and I got a free lacy bra out of it... Well it wasn't free, But it did get snagged on my belt.

    It was too small for my wife, so now the neighbor's cat is wearing it... I think he likes it too. Now I know what to get him for his birthday.

    I think if you go back to the top of this post and read what I quoted from Faulkner, there is actually something relevant to this thread to be found in it...  Basically that art, like writing is something that there is no shortcut to... If you listen to rhetoric and follow formulas, your work will be stale...  Learn from your mistakes, but don't be swayed by others preconceptions or personal opinions... If it is to be art, it should be what you want to make... Your passion. And beat up old people who write stuff and learn to run and hide quickly.... I know there was that part about vanity, but vanity is annoying and there is too much of it in this world, so I'm ignoring that and replacing it with dressing vain... Anyway...  Remember, there is no short story or simple thought that can't be made long or convoluted and in the end if you read too much and find it dissatisfying or feel the journey was too long for the point made... Enjoy the scenery if not the destination and blame your eyes for having guided you there and not the person who wrote it. 

    Cheers & Beers y'all!

  • ChoholeChohole Posts: 33,604
    edited November 2015

    A McGyver post that I can learn something from,  oh whoopee.

    The following has nothinmg to do with anything said before, or even the topic of the thread really, but I thought I would share.

    I had an english teacher when I was at school who felt that no child learned to behave better by being told to write 100 lines when caught misbehaving in class. So we got to write a 1000 word essay instead. To make the punishment fit the crime he would do things like a 1000 word essay on Intercontinental ballistic missiles if you got caught throwing paper planes across the room. Was a good punisment because not only were you punished, you learned to do research into a subject you knew next to nothing about in order to write the essay. No matter how tongue in cheek you made it, it did need a few cogent facts.

     

    Post edited by Chohole on
  • McGyverMcGyver Posts: 7,085
    Chohole said:

    A McGyver post that I can learn something from,  oh whoopee.

     

    I take it you will be beating up a pensioner then? Remember to zig zag when fleeing, their old knees prevent them from making tight turns.

  • LeatherGryphonLeatherGryphon Posts: 12,120
    edited November 2015

    Well, I have to admit that I never read any Faulkner (shame on me) but if you want to point out authors who ramble, try Terry Goodkind's "Sword of Truth" series.  Starts out with this noble premise of a magic sword in a magic world and a perfect hero and perfect heroine, fighting perfect baddies.  Oops there, I've given away the whole meat of the eleven 1000 page books in the series.

    His writing style seems to be: I'm going to tell you something, I'm now telling you something; I just told you the thing I promised to tell you, but you are an idiot so I'll repeat it twice more and do so again every other chapter.

    And If I ever read that stupid description of that damn sword one more time, I think I'll puke! cheeky  But I have to also admit that I read all 11 books just to see how the hell he was going to tie it all together.

    Post edited by LeatherGryphon on
  • SzarkSzark Posts: 10,634
    Stryder87 said:
    Szark said:

    I'm a 5 year old trapped in a mans body so I made my own virtual cardboard box

     

    Now that is totally cool!  yes

    Thanks

  • Kendall SearsKendall Sears Posts: 2,995
    edited November 2015

    I am *not* an artist, and to be called so is taken as an insult.  I am a technician, engineer, and designer.  I create imagery for a purpose, just as I create code for a purpose.  Each and every one of both has a use, and is used for the designated purpose.  There are some who would classify the work as art, but it is not so.

    All that I buy, I use.  What I can't buy, I create and use.

    When I started into 3D, images were created with text files, coordinates, dimensions, geometric shapes, and boolean operations.  No GUIs, no mice, only Tektronix vector displays at visualization stations; most mono-chromatic a few had 16 color choices with 4 available for display simultaneously.  The current tech is way beyond anything we could have wished for at the time.  I'd posit that "Artistic Thought" has been freed by the tools, and impeded by Societal Pressures -- ESPECIALLY within the last few years.

    Kendall

    Post edited by Kendall Sears on
  • ChoholeChohole Posts: 33,604
    McGyver said:
    Chohole said:

    A McGyver post that I can learn something from,  oh whoopee.

     

    I take it you will be beating up a pensioner then? Remember to zig zag when fleeing, their old knees prevent them from making tight turns.

    Who me?   I'm a pacifist at heart, and at my age fleeing isn't on the cards, a slow walk suits me (and the arthritic knees) better.

  • Oso3DOso3D Posts: 15,088
    I still have some artwork made with the amazing power of Mac Paint back in the early 90s, and I remember wishing my parents would get a Koala drawing tablet for the C64. And 10 years ago I pretty much quit doing artwork. My freehand art skills are godawful, and it was just depressing reading articles about $10k software to generate 3d clouds.
  • Oso3DOso3D Posts: 15,088

    Excuse me, I think it was MacDraw:
    http://willbear.deviantart.com/art/Cthulhu-Anciens-51462054

     

  • DestinysGardenDestinysGarden Posts: 2,553
    edited November 2015
    nicstt said:
    McGyver said:

     

    Buying something to support a vendow because you appreciate what they do, is most definitely a postive action; there is no reason that the tradition of artists being poor, should be continued.

    For me, that is a positive benefit of this commercialisation. Artists, who may have remained undiscovered, now have a medium. I can't think of anything more beneficial for art than that.

    Agreed. Not only are some previously undiscovered artists given a medium, but some are able to quit their day jobs as travel agents and cashiers, and spend the day being generally creative, while still earning enough to support their families.

    And let’s bring this closer to my home: When design software like Pagemaker, Word Perfect, MS Word and scalable type were first introduced on Macintosh computers, it put page design tools into the hands of people with VERY questionable levels of skill and taste. Horrendous colors, seven fonts on a single page! Exclamation Points and RANDOM ALL CAPS prevailed for a number of years until the principles of basic design were adequately disseminated to the masses. Now everyone who took a basic design class in high school (or read a few articles online) thinks they have the same knowledge and skills that I (with a four-year degree) have spent decades mastering and using professionally.

    Oh my god, don't even get me started on that one. I got a newsletter the other day that used 11 different fonts! I was grinding my teeth, and couldn't read the dang thing. I took two semesters of typography in college, (my four year degree is in photography,) and that in no way makes me a master. I know enough to realize how much I still don't know about type. My instructor did a really good thing for us though. On our second class we visited a printing house where we got to view and assist with hand setting the type for a small poster on a Linotype. When we got back to the computer lab, we all had a real appreciation for typesetting software, and a much better understanding of what we were doing, and why.

    Post edited by DestinysGarden on
  • Steven-VSteven-V Posts: 727

    Lost count of the "Yes, I downloaded it, but nevert used it" people.

    And the "Tweaking the new product  for Iray", but never producing a piece of what could be called art.

    And the "must have" people who got the latest thing but don't know what the hell they're actually going to use it for.

    And Daz keeps churning out an insane sausage factory of products quicker than anyone has any  use for.

    I am sure lots of people do what you're describing.

    I am not one of them.  I am doing a webcomic.  I buy what I need or think I will need to do the webcomic.  I know in advance what sets, props, and character models I will need (or at least, think I will need/plan to use), and I put those things on my wishlist. I buy them as I have need of them.  For example I needed another Asian hair and some more male hair for a couple of new characters last night, so I bought those, plus a couple of shaders. So I don't just buy stuff because it's new.

    Now, I will say that there are some "general use" items, like shaders, that I will get without always being 100% sure what specific prop or character will need them.  To me, you can never have too many shaders, since the more you have the better you can make a scene look.  But other than that, I buy what I need, and not much else.  In fact, I'm more often than not trying to work with the minimum I can buy, because if I were to truly buy everything I needed to make a scene perfect, I'd never get anything finished.

    So, at least for me, there's not much stuff I have downloaded and not ever planned to use. Some of it may not have been used yet -- I have scenes in the hopper that are part-done and still waiting for one more expensive product to go on sale.  But they are all planned to be used in upcoming issues one way or the other. I don't just buy stuff so I can "have it."

  • McGyverMcGyver Posts: 7,085

    I wonder what happened to the OP? I hope we didn't make Him/Her feel unwelcome or that we pooped all over their opinion... I respectfully disagreed... Or at least I think I did... I don't really think much when I write... It's easier on my conscience that way... But if I did disagree and anyone else did disagree, it doesn't mean we don't respect your opinion or like you... It just means we disagreed or we were drunk when we posted... I might be now, so I'm just putting that out there in case this takes a turn for the worst... But mostly if we disagreed and I'm just basing this on general observation it's because these forums hold a vast diverse collection of lunatics... No... That's not the right word... People?... A vast and diverse collection of people with many different tastes and flavors... No... Ideas... Flavors would imply having licked a bunch of them and I don't think I've done that... So... Many different tastes and ideas... We don't always agree, we don't always share similar ideas... We don't always wash our hands when we use the lavatory, but we do respect each other's opinions.   More or less... Mostly... Sometimes it gets edgy and uncomfortable but we all mostly sometimes on some occasions respect each other's right to a particular opinion here and there.... I guess.  I don't really know for sure, I've had quite a few beers and my ability to think straight is waning quickly... Which probably why I started this post... But, whatever the reason, I just noticed the OP never responded and I wanted them to know they shouldn't take any of what was said here personally... Unless they made that post as some sort of social experiment to test our opinions on this matter for some reason... Possibly a school paper or a report to our hamster overlords... Someone here recently mentioned we might have hamster overlords, so I thought I'd put that out there just in case... But anyway... I'm curious if the OP is still around or has read this... No actually I'm not... It's the beer... Guiness extra stout... Several... But anyway... If the OP... By the way that means Original Post, or Original Poster... I suppose it could stand for other things too... Optimus Penguin... Orangutan Pevert... But mostly the first two... Anyway if the OP is still around , don't be discouraged if some of us didn't completely agree or were obnoxious... That last one would be me. Well, anyway good night and hopefully no hard feelings.

  • PendraiaPendraia Posts: 3,609

    lol...I had meant to post but I'm laughing so much at McGyver's post I've forgotten what I was going to write....something to do with lego? Oh that's right...I remember having a conversation with my sister years ago when the kids were small and used lego. 

    It went along the lines that our kids had so much lego that they didn't use it because they just ended up overwhelmed. The lego goes into school with me these days and the kids at school love using it. Sorry I'm off on a tangent...my point was I always thought it was better to have more rather than less because you never knew when you would need that extra roof tile. Same with content...sometimes we buy stuff when it's first released or on sale because we know we'll use it one day and it's better to have it than not. And if not it's always there for when I retire and don't have any cash to spend...

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