Art, the arts, CGI comics, Graphic Arts, AI and everything else.

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  • Griffin AvidGriffin Avid Posts: 3,832

    Thank you, sir.

    Back then, it was a toss-up between how it looked and the amount of control you had over the images.

    Marvel/DC Legend John Byrne bascially took that whole direction to its limit when he did the Star Trek series.

    He made original Star Trek comics using images from the 60s television series. 

    ---------------------

    I see you're going with a slice-of-life type comic series. Have you ever considered placing that on Line Webtoon? It looks to be done in that mobile scrolling format.

    Would probably do well.

     

     

  • David RDavid R Posts: 469

    I am currently on TopWebComics, which I like because there is a very wide variety of styles and genres, and also I can advertise.  It is where most of my traffic comes from. Webtoon seems massive.  I have a small but loyal readership.  I feel like I'd be swallowed on Webtoon.

  • kenmokenmo Posts: 1,104

     Love how you show the progress of your comic book art. Excellent!

  • kenmokenmo Posts: 1,104

    Griffin Avid said:

    Corrections. Part of the clean-up process for CG artists using 3D models (and the CG environment) is checking for errors.

    These are some of the common errors to look for.

    Floating feet - It can be difficult to see where your character's feet meet the ground. There is a function to move your character's feet to the ground.

    Edit/Figure/Move to Floor 

    Move to Floor

    You can make adjustments and re-render or move the shadow under the feet using post work.

    Arched feet/Flat Feet- Many pose presets place the character's feet in a high heeled foot position. It's a giveaway when your character is standing flatly but the feet are still in the high-heeled pose. Also happens in reverse. Character wearing heels and a non-matching foot pose. Fixes include choosing the ankle and ...

    Edit/Figure/Zero/Zero Selected Item(s) Pose

    Move to Floor

    * You can also choose Zero Poses from your library and add them to favorites to reset hands and feet for fast edits.

    (Most pose products in the store will have a Reset or Zero pose included among the poses) OR just pick a foot pose matching the wear of the character.

    Poke Through- Occurs when overlapping clothing layers 'poke through' in certain places. A shirt sleeve may poke through a jacket. A foot or sock may poke through a shoe. There is usually an adjustment morph on the two items which can be adjusted to pull the shirt tighter and make the jacket "looser" by expanding. Sometimes it makes the outer clothing item balloon out and not fit nicely. This can be fixed in Post or, if all else fails -a drastic measure for the advanced is to make a second copy of the shirt (add it twice) and use the Geometry editing tool to cut out the poking polygons. Always SAVE before you try this. lol The reason you'd make a duplicate of the worn shirt is, once you cut the shirt you can't undo the edit. One shirt is made invisible and is still there in case you need to show the shirt later on. Almost NEVER cut the polygons of figures as they are high-poly and will almost always tax your system.

    Shirt pokes through

    Using Tool/Geometry Editor (Marquee selection to choose the shirt parts the poke through), then right click to...

    Geometry Selected for the shirt

    Shirt parts are cut away.

    Shirt poke is gone

    Eye Sore - Characters not looking at each other or the right object. I've used two products to sort this out over the years.

    https://www.daz3d.com/look-at-me-ii-pose-control

    https://www.daz3d.com/eye-clock-pose-control-for-genesis-3-and-8-male-s-and-female-s

    Intersecting Objects - Getting hand poses (holding things) correct and getting characters to sink into objects. Body parts squish on impact. There are morph products to flatten and compress. At worst, sink your character into the surface a small amount (usually feet flatten when supporting weight) . Make sure fingers, feet and items do not overlap. 

    Feet are sunk a little into the floor.

    Feet on and in floor

    More later.

     

    Excellent tips. Many thanks for sharing and so kind of you... 

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