Texture Maps ?

hi guys,

I've been trying to use some of Mousso's texture maps for a character I'm making (first time tryin lol) but despite me searching quite a bit , I am still unsure where each would go in the surfaces tab .

The texures i have are from KellyB, D, NM, R, S, SSS are the abbreviations used in the files I have for each skin surface.I know for example that NM is Normal Map or can kinda guess that D is base color or B is bump but im confused on the rest since based on the product page they are for "Bump, Displacement, Normal, Reflection, Specular, and Transparency Maps" but im afraid i would not use them correctly as the the AIs asnwers to this just contradicts and confused me more somewhat.

i really appreciate it if anyone could help me figure this stuff out, thanks :)

Comments

  • Please don't post texture files, even in reduced form.

    Why not just apply the materials preset that comes with the character to your character?

  • ElorElor Posts: 3,595

    You can load Kelly (or her materials) and look at each surface to see where Mousso placed each map.

  • Following Elor's suggestion will get you the deepest knowledge of how these images work.

    However, to counteract some AI 'Information' it's likely that the abbreviations are:

    • D: Diffuse (the main colour)
    • B: Bump
    • NM: Normal Map
    • R: Reflection
    • S: Specular
    • SSS: Sub surface scattering colour. (For when light enters the skin and then is scattered back)

    Note: these abbreviations are not the same with every PA, as each one can decide their own nomenclature for the images. Hope this helps a little.

    Regards,

    Richard

  • owaicowaic Posts: 0

    Elor said:

    You can load Kelly (or her materials) and look at each surface to see where Mousso placed each map. 

    yah just as i hit post , i face palmed myself so hard for not realizing it sooner :!! 

  • owaicowaic Posts: 0

    richardandtracy said:

    Following Elor's suggestion will get you the deepest knowledge of how these images work.

    However, to counteract some AI 'Information' it's likely that the abbreviations are:

    • D: Diffuse (the main colour)
    • B: Bump
    • NM: Normal Map
    • R: Reflection
    • S: Specular
    • SSS: Sub surface scattering colour. (For when light enters the skin and then is scattered back)

    Note: these abbreviations are not the same with every PA, as each one can decide their own nomenclature for the images. Hope this helps a little.

    Regards,

    Richard

    thank u for the help , i did what  Elor suggested after submitting the post. it seems in this case S went to Dual Lobe Specular Weight and R to Dual Lobe 1 Roughness which was not what i expected lol 

Sign In or Register to comment.